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gayonne

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  1. gayonne

    Holy Cow

    Firstly, thank you so much for coming up with all these new ideas on crafting, animals, fishing, professions and B42 in general. And a BIG welcome to your new team members and especially Aiteron who has written so many good mods that I'm using in almost all my playthroughs! Regarding the animals, once the hunting mechanism is worked out, would it be possible for the players to harvest not just the skin as crafting materials but also things like meat for food and even bones/antlers for weapons (or for making broth) or heads for trophies? Also, would players be able to capture/tame animals and start a farm to obtain fresh milk or eggs from them, and with those ingredients make cheese or butter or other dairy produce? Animals truly open up a whole new dimension to the game and I just can't wait to see them soon! Keep up the great work, PZ team!!
  2. gayonne

    It's Coming to Roam

    Love the VCR and CD devices idea. The horror movie tape demo was very funny, seeing how it affects stress and panic levels! I'm using @Nebula's Immersive CD Players mod to manage unhappiness and boredom, which is really neat because I get to hear real music in-game, but I'm just as happy with a text version. I just hope this feature would also manage unhappiness (and stress) in the same way that TV shows and radio programs currently do.
  3. Thank you so much for your post! I'm glad someone finally looked into this issue and found a fix/workaround for this problem!
  4. I'm having the same problem with a small shack I've built as an annex to a house in Raven Creek. I did everything (except perhaps changing the existing floor tiles to ones built by me) but the shack still registers as outdoors and I couldn't plumb my sink/washing machine to the barrels I built on its roof. Even in vanilla, no matter how I built up the 2nd floor of the big warehouse in Muldraugh, it still registers (in part) as outdoors and I couldn't connect my washing machine to it. Guess it's a glitch that happens randomly in the game, unless the devs could point out the mistakes we made in building our bases from existing structures...
  5. There are existing floors on the ground. So you mean I should pull them out and build them up from scratch again? I already have a wooden pillar to cover the SE corner, and it doesn't appear that the other corners can accommodate pillars. Water is still around but probably not for long.
  6. Thanks a lot for your reply! I moved the stuff around, so the washing machine and sink are placed where the generator and BBQ used to be. The barrels are on top, both are one square to the right of their relative appliances below. I read from a Reddit post that the barrels don't have to be behind or in front, but just one square adjacent on top (so it could be left or right or front or back, just NOT directly on top), but please let me know if you have a different experience. Yes I poured a bucket of tainted water into each barrel, so around 5 units each. If it's properly plumbed, it would show that there won't be enough water to wash all the clothes on my body. And yes I installed the barrels first before I moved the sink and washing machine into place. Still, I could not plumb the two appliances to the barrels above. And yes I have a wrench in my main inventory. The problem I have is that the game is now treating the shack as "outdoors" even though I have completely covered it from corner to corner, and according to the game rules I cannot plumb an appliance sitting "outdoors" to any water source on top. If it's indoors I won't have a problem - for instance I was able to successfully plumb the two appliances inside the glasshouse at where the two yellow chairs were placed, even if I didn't have the water barrels on top!
  7. Hi all - need your help here (this was posted in another community but there is no satisfactory response yet). What am I doing wrong here? Pic 1 - that’s my safehouse in Raven Creek, and I just built a small shack next to the “glasshouse” at the back to get ready for plumbing. Pic 2 - while I’m inside the glasshouse (indeed the rest of the indoors area), the temperature is 22*C. Pic 3 - while I’m outdoors the temperature is around 12.9*C. Pic 4 - while inside the shack the temperature is the same as outdoors (12.9*C), suggesting that the shack is considered “outdoors”. Problem is, I couldn’t get plumbing to work as after I’ve built barrels on top of the shack (not shown here), there was no option to “plumb” the sink or washing machine to the barrels. I’m very sure I placed the barrels at the right place since my other safehouse with the same setup had no issues with it. I read somewhere that you can only plumb sinks etc. if they’re placed “indoors”, and now obviously the shack is now considered “outdoors”. So, how could I fix this??
  8. OK, problem solved. It was the update to Raven Creek that had caused my old saves to not work properly. The mod's author has since released the old files for us to download and once installed, everything went back to normal again. Thanks for your attention and sorry for any inconveniences caused.
  9. Hi there: I recently started a new game with a map mod called Raven Creek in sandbox mode. The power shut-off time has been set to 6-12 months. I started off in Raven Creek in early July and I'm now in early September; the last time I checked before I went out of my safehouse and saved the game, there was still power and water. When I logged back in, I was still able to fill up my gas tank at a gas station at around 18:00 or so (no generator needed) but when I returned to my safehouse a few hours later (around 21:30), the power's gone as nothing in my fridge appeared refrigerated or frozen. I had a backup for my save so I used it to go back in and check, but even in that save my safehouse already had no power! Could anyone please explain to me why power was cut-off way earlier than my sandbox settings? Could it be because of the mod and if so, could this be fixed or restored?
  10. Hi guys - sorry for being a newbie (and a "newsense") but as a very casual gamer who's enjoying PZ a lot, I'd love to see an option to set Kingsmouth (and even the film studio) at Builder mode 😅. It looks and feels so lovely and there are just lots of places to explore (and hole up for a little longer) on the island. After all, it's meant to be a "paradise island" right? So why not give us an option to turn it into a livable resort? AND, being an island, it's likely that you'd eventually run out of resources, and even run out of zeds (it seems strange that they could just spawn on a lonely island surrounded by water)!! I know this is PZ and not Minecraft but I'd just like to have it as a wishlist item, that's all...
  11. I remember receiving something including berries (but very little mushrooms) and a couple of worms/crickets. Perhaps because of the "lucky" trait I had? It's hard to tell really, but I don't want to waste time foraging now that I figured I'd probably yield nothing during Nov - Feb (apart from branches, twigs and stones). Fishing is probably my best bet for winter, besides raiding another town's houses for chips and cans...
  12. Pandorea YOU ROCK!! So, I went back to the lake for some fishing during around 17:30 till around 21:00 and I managed to catch 3 decent-sized fish and a pair of socks!! Yes I used up all my crickets but I had enough worms to get by. See the attached “screenshot” I took with my cellphone for the fishing results. Now I can have something fresh to last me another few days! Now I just need to figure out if foraging is still feasible at all in winter and if so during what times of the day. I just saw the first snow in-game, which was beautiful, so I need to try and survive this... So, it looks like the problem is solved for now. Thanks a lot for your help and patience!
  13. Yes Pandorea I know that the yield during Nov - Feb would be lower than normal, whether for fishing or foraging, but the abundance bar below should show a lower abundance level, not 100% but then not yielding anything at all after hours of fishing/foraging. Immediately before the updates, I did a foraging run (also in November) and I also yielded some berries, mushrooms and crickets. I can try the times you suggested and see if it makes a difference but I seriously doubt it. Skill level-wise, foraging is at 3+ while fishing is at zero. Even at zero, I still managed to find something (even shoes) immediately before the updates. There's too much to lose right now to start a new game. I could just do it for the sake of getting the game to work again. BTW, how do I access saves?
  14. I also like the Fox! But I wonder if keeping a fox around your backyard traps might reduce your chances of trapping squirrels, rabbits, rats, etc., since those little animals are the fox's natural preys. I know that the devs will be introducing Dogs (which are must-haves in a zombie apocalypse) around the time of introducing NPCs, so I think these would add a lot more gameplay elements into PZ - e.g. letting them guard your base; hunt with/for you; defend you from zeds; run away in a panic or if badly hurt; attract zeds through barking; breeding; reduces your mutual unhappiness if you play (tennis) ball with it ... the list goes on and on. Can't wait!
  15. Hello Devs: It looks like Build 41.39 did not address the fishing/foraging issue. I tried it just now and there's still zero yield despite 100% abundance. Would you please let me know what other information or files you need so that you could check out and fix the issue? It also looks like I'm the only one on this forum with this weird bug and maybe that's why it's not getting the attention it needs. I've come a long way to have built this character up to what she is now and there's so much more she could do going forward. I'd much rather have her die from being eaten by a zombie horde (perhaps due to my own stupidity) than from starvation caused by a bug in the game!
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