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viFanboy

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  1. Started fishing with 9 worms. -no luck so far... down to last worm!! --Caught my first fish!! (might have leveled up... not sure yet) ---No more bait. ----Close fishing GUI. -----Player is stuck in the fishing model. ------Things that do not work: -------Right click - Move to > does not work. -------Arrow keys do not work (w/ and w/o shift). I quit out of the app at that point. -It may work on app restart. Things i haven't tried yet: -attempting to start fishing again, so i can stop the action cleanly...? Linux Mint 19.3, using the glibc27.7 fix posted in an earlier thread. ERROR: General, 1592793422479> ExceptionLogger.logException> Exception thrown se.krka.kahlua.vm.KahluaException: invalid index at BaseLib.error line:290. ERROR: General, 1592793422479> DebugLogStream.printException> Stack trace: se.krka.kahlua.vm.KahluaException: invalid index at se.krka.kahlua.stdlib.BaseLib.error(BaseLib.java:290) at se.krka.kahlua.stdlib.BaseLib.call(BaseLib.java:118) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1002) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1975) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:102) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:8830) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8561) at zombie.characters.IsoPlayer.lambda$update$40(IsoPlayer.java:1938) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1930) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:69) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:131) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2764) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5559) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.iso.IsoCell.update(IsoCell.java:5502) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3125) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.iso.IsoWorld.update(IsoWorld.java:3053) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1557) at zombie.gameStates.IngameState.update(IngameState.java:1273) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:282) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:722) at zombie.GameWindow.run_ez(GameWindow.java:640) at zombie.GameWindow.mainThread(GameWindow.java:467) at java.lang.Thread.run(Thread.java:748) LOG : General, 1592793422494> ----------------------------------------- STACK TRACE ----------------------------------------- Callframe at: error function: setSelected -- file: ISTickBox.lua line # 62 function: updateLures -- file: ISFishingUI.lua line # 194 function: setFish -- file: ISFishingUI.lua line # 333 function: getFish -- file: ISFishingAction.lua line # 274 function: perform -- file: ISFishingAction.lua line # 121 LOG : General, 1592793422495> bugged action, cleared queue zombie.characters.CharacterTimedActions.LuaTimedActionNew@7e0a2725 (log files are too big to directly post due to the following line being spammed: LOG : General, 1592793422374 false) (let me know if you need more data and i'll programmaticly remove those LOG :General # false lines) EDIT: Player can move and seems to function normally on program start/save loaded.
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