I decided to go fishing and noticed a strange distribution of the catch, checked the file and found a strange strings in ISFishingAction.lua in function ISFishingAction:new(character, tile, rod, lure, fishingUI)
o.attractNumber = 100;
if SandboxVars.NatureAbundance == 1 then -- very poor
o.attractNumber = 140;
elseif SandboxVars.NatureAbundance == 2 then -- poor
o.attractNumber = 120;
elseif SandboxVars.NatureAbundance == 3 then -- abundant
o.attractNumber = 80;
elseif SandboxVars.NatureAbundance == 4 then -- very abundant
o.attractNumber = 60;
end
-- simple fix
o.attractNumber = 100;
if SandboxVars.NatureAbundance == 1 then -- very poor
o.attractNumber = 140;
elseif SandboxVars.NatureAbundance == 2 then -- poor
o.attractNumber = 120;
elseif SandboxVars.NatureAbundance == 4 then -- abundant
o.attractNumber = 80;
elseif SandboxVars.NatureAbundance == 5 then -- very abundant
o.attractNumber = 60;
end
Based on the code, it turns out that the maximum chance of catching a fish will be at the level 4 of natural Abundance, and on the 5 level we will get a standard chance. just like a typo
There is also a problem with spliting soup on bowls hunger is exhibited from the first-full hunger of the soup you can drink all three quarters of the soup and pour into the bowls and get the original hunger
function MakeBowlOfSoup2_OnCreate(items, result, player)
local addType = "Base.Pot"
for i=0,items:size() - 1 do
if items:get(i):getType() == "PotOfSoup" or items:get(i):getType() == "PotOfSoupRecipe" or items:get(i):getType() == "RicePan" or items:get(i):getType() == "PastaPan" or items:get(i):getType() == "PastaPot"or items:get(i):getType() == "RicePot" or items:get(i):getType() == "WaterPotRice" then
result:setBaseHunger(items:get(i):getBaseHunger() / 2);
result:setHungChange(items:get(i):getBaseHunger() / 2); -- maybe copy/paste simple fix getHungChange()
result:setThirstChange(items:get(i):getThirstChange() / 2);
result:setBoredomChange(items:get(i):getBoredomChange() / 2);
result:setUnhappyChange(items:get(i):getUnhappyChange() / 2);
result:setCarbohydrates(items:get(i):getCarbohydrates() / 2);
result:setLipids(items:get(i):getLipids() / 2);
result:setProteins(items:get(i):getProteins() / 2);
result:setCalories(items:get(i):getCalories() / 2);
result:setTaintedWater(items:get(i):isTaintedWater())
if string.contains(items:get(i):getType(), "Pan") then
addType = "Base.Saucepan"
end
end
end
player:getInventory():AddItem(addType);
end
Same problem with all other split recipes.