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Magondivel

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Everything posted by Magondivel

  1. I wonder if there will be bees? Hives, wax, honey and other things associated with them.
  2. Magondivel

    Lone Survivor

    Do we have a chance to wait for build 42 this year?
  3. The only thing I don't understand is why refrigerators don't have an off button? They always work when the generator is on.
  4. When a character applies poultices on wounds (Wild Garlic Poutice, Plantain Poultice, Comfrey Poutice), then after exiting to the main menu and re-entering the game, all applied poultices disappear. Given that medicinal herbs are hard to come by, this is a big problem. Please fix this.
  5. My humble opinion: slots in crafting stations are not needed. They are redundant. These are unnecessary manipulations that take time. You need to find items and drag them into slots. Another thing - I go to the workbench, I see the available recipes there. I choose the desired recipe, set the amount of what I want to get, press Start and that's it. I get the finished result.
  6. Hello! There is not enough information in the "Protection" tab. Please add information - "Protection from bullets." There is from a bite and a scratch, but "Protection from bullets" is not. Thanks for your hard work!
  7. Magondivel

    Farm of Fear

    I hope farming will be unavailable in winter. Plants must die. Well, a mandatory option in the sandbox settings.
  8. Removed the use of melee weapons when the character is sitting in a car with an open window. This is realistic for two-handed weapons, BUT. A knife can also be struck from a window. Quite calmly. Yes, it will not be a full blow. But doable. Implement, please, a blow from the car with a short cutting weapon that can be stabbed.
  9. These mice are usually equipped with special software. In such programs, you can assign the corresponding keyboard keys to these additional buttons. Then adjust the keys in the game. And you will get the desired result.
  10. Shadows are sorely lacking. Character shadows. Shadows from trees and everything else. Maybe a new render can solve the increased load? Having shadows would be great.
  11. And in many houses in the hinterland there is an emergency entrance to the basement. And also a door can lead to the basement, which now closes the pantry with one single shelf. This small room could be used as an entrance to the basement.
  12. I have noticed that diet has an impact on gaining experience from strength exercises. There are days when 9 experience points are given for one repetition in push-ups. And basically it's 6 points.
  13. Thanks, now I know. A question for you, as a connoisseur of the game: how much protein do you need to eat in order to have an increased experience in Strength exercises? I can't find this information anywhere.
  14. Official Wiki for the game https://pzwiki.net/wiki/Foraging Appear in groups of 2-8. As foraging level rises, more varieties can appear and berries are less likely to be poisonous. Character can identify poisonous berries by starting with the herbalist trait, reading the herbalist magazine, or reaching level 7 in the cooking skill. Blackberry, Blueberry, Winter berry and Beautyberry are never poisonous (). Holly berries will always be poisonous ( ). Mushrooms 0 Appear in groups of 1-4. Character can identify poisonous mushrooms by starting with the herbalist trait, reading the herbalist magazine, or reaching level 7 in the cooking skill. Mushrooms are significantly more likely to be poisonous than berries, and when they are poisonous they can be up to 5 times as poisonous as berries. No mushroom appearances are always safe or always poisonous. Can be used in stew, pie, soup, sandwich, salad, roasted vegetables.
  15. More like stable. I wonder if it will improve ping?
  16. Make it possible to copy the text in the game chat of the game in multiplayer, please. What is it for, you ask. For easy translation of messages from people who speak many languages. Playing on an international server. It would speed up communication.
  17. By the way, I ran into a problem. I played multiplayer. I reached Cooking level 8 and my character still can't tell the difference between poisonous and non-poisonous mushrooms.
  18. Yes. What the hell is wrong with this watering. Previously worked as it should. And now you need to repeat watering many times to completely water the bed.
  19. I wonder if getting into the car and locking all the doors should this help? I always considered the car to be such an island of safety, but now this feeling has been dispelled.
  20. I played multiplayer on a public server. The game version is 41.73. The character was sitting in the driver's seat. The car stopped, zombies approached the car, and one of them bit the character. Although all the windows were intact (55% of the integrity of the driver's window). I then returned to this car with another character and checked the condition of the car. All windows were intact. Mods used on the server: Mod list: https://steamcommunity.com/sharedfiles/filedetails/?id=2800516433
  21. We can put bags, backpacks on the car seat. But to interact with the bags on the seats, we need to pick them up. Although in real life, you can get and put things without taking a backpack in your hand. Suggestion: when the bag is on the seat of the car, it becomes a container, and is available for actions with things inside the bag without having to pick up the bag.
  22. Yes, it would be very spectacular. Dismemberment is very lacking in the game. Maybe the developers do not want to introduce this so as not to increase the rating of cruelty. However, it's a zombie. The Witcher 3 dismembered living people and that suited everyone.
  23. Magondivel

    Camp GigaMart

    Basement? Oh my God! The best news for me. Super. We wait, we hope and we believe.
  24. I did it! By brute force, it was possible to find it. The problem was the Ridiculously Rare mod. But fortunately, the author of the mod promptly updated it to version 41.73.
  25. Good. Thank you! I'll try to find the culprit. Well done developers, they created a wonderful tool for detecting failed mods in a running save. It is a pity that it is impossible to do this before starting the save.
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