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grivcin

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  1. Like
    grivcin got a reaction from Suomiboi in Project Chernaurus: (Reworking...)   
    So I was lurking the forums (like I have for years now) and came across Cherbourg. What a beautiful piece of work. Even though I cannot play Project Zomboid (my 2011 yr old laptop can't handle it like it used to). I still admire most of the things that are created. I've been contemplating reworking the Chernaurus map since Cherbourg came along, but it's a massive endeavor. Cherno was a passion project. A hobby.  Meant to ease a lot of anxieties and depression. I've since lost most of my photoshop files due to hard drive failure. But I still have some files. So I made a new base map:
     

     
    Making tiles is hard work. Multiple tiles, even harder. I have some drawing abilities, but not like the devs. Creating handmade tiles or sprites or whatever you want to call them is HARD. I scoured the internet to search for tiles that I think would fit in a post apocalyptic setting and of course some good 'ole regular tiles. But mostly things you would see in a dystopian setting like litter, clutter, etc. I found a blender file in this forum and learned how to use blender: in taking 3D models and converting to png tiles (I can't remember who posted it, but credit to them) These tiles are, of course, not mine.
     

     
    I also have worked on creating new recolor and texture tiles (walls and roofs) and trying to see how to work with multi-tiles (not mine) just converted in blender from a 3d model found on different forums from different  dystopian and not-so-dystopian games:
     
























































     
     
    I also played around in photoshop just to see how multi-tile objects are built on an isometric grid. All in all, the pandemic gave me some time to play around and think how cool and rather complex it is to make multi-tile objects. I wish there were a tool that can auto-magically cut tiles on an isometric grid. 
     

     
     
    NOTE:
    Though they aren't exactly "custom" by any means. These tiles are being made available for anyone to use for their map making endeavors. Of course you do have to actually make them useable for the game and create the respective files in TileZed. I wouldn't know where to start. As I haven't dealt at all with TIleZed or WorldEd in a long time.
     
    As for Chernaurus. I'm slowly working on it. As for buildings, clutter, litter, the farmlands, and all that wonderfully tedious stuff? That will take a little more time, unless boredom takes over. I saw there was a google drive with all the player made buildings and the sort. Some of those buildings might work on this map. But I feel that this map needs its own tiles (sprites) and a lot of "DIFFERENT" buildings all around with lots of randomness. In the original DAYZ game there wasn't enough difference between all the buildings. Honestly I don't know enough about LUA or other game aspects to create a mod for this. If nothing, I will just pass the project over to someone that has more experience and can actually make it happen.
     
  2. Like
    grivcin got a reaction from Atoxwarrior in Tile editor   
    A good suggestion for Project Zomboid which I would recommend and wish the developers would implement is a tool where you can import your own tiles and rearrange them, edit them, and save. For example, say you have a car tile and want it in the game. The tool will split it where it needs to so that it appears in game as it should and you can add all the options like if it is solid and whatnot. Because objects that take up multiple tiles aren't easy to make by hand and knowing how and where to split is just hard for non-developers like myself. I have huge tile ideas that I want to implement but it is not feasible. 
     
    The flexibility the game will have if you can take a drawing or a tile and have a program analyze and split it and then have it made into a sheet or tilesets would be amazing. More people would create amazing things. Take for example walls, doors, steeples, architectural designs. Little details that make the environment believable will immerse the player more in the world. That was what I wanted with Chernaurus, but ultimately, its too complex for me. A tool that allows you to import textures, an ISO image or drawing  of an object and then have it arranged and split would be kind of neat. You might be thinking, "isn't there a tool that does that already?" Yeah the tool allows to import those tile sheets that you may make but it can't split multiple tile objects correctly. You can have a car that takes multiple areas of a sheet but as soon as you start to split the tile each side, N,E,W,S and the like it doesn't know how to manage that. You literally need to hand draw them already in halves. I commend the developers with their game and their unique style, but non-developers like me don't have the ability to create or mastery that type of artistry. This is what ultimately made me suspend the project. I still very much love the game. If someday the developers make a tool like that I would love to start making my own tiles that will fit the apocalyptic setting I wanted to create with chernaurus. Have a great day everyone.
  3. Like
    grivcin got a reaction from Legoland99 in Tile editor   
    A good suggestion for Project Zomboid which I would recommend and wish the developers would implement is a tool where you can import your own tiles and rearrange them, edit them, and save. For example, say you have a car tile and want it in the game. The tool will split it where it needs to so that it appears in game as it should and you can add all the options like if it is solid and whatnot. Because objects that take up multiple tiles aren't easy to make by hand and knowing how and where to split is just hard for non-developers like myself. I have huge tile ideas that I want to implement but it is not feasible. 
     
    The flexibility the game will have if you can take a drawing or a tile and have a program analyze and split it and then have it made into a sheet or tilesets would be amazing. More people would create amazing things. Take for example walls, doors, steeples, architectural designs. Little details that make the environment believable will immerse the player more in the world. That was what I wanted with Chernaurus, but ultimately, its too complex for me. A tool that allows you to import textures, an ISO image or drawing  of an object and then have it arranged and split would be kind of neat. You might be thinking, "isn't there a tool that does that already?" Yeah the tool allows to import those tile sheets that you may make but it can't split multiple tile objects correctly. You can have a car that takes multiple areas of a sheet but as soon as you start to split the tile each side, N,E,W,S and the like it doesn't know how to manage that. You literally need to hand draw them already in halves. I commend the developers with their game and their unique style, but non-developers like me don't have the ability to create or mastery that type of artistry. This is what ultimately made me suspend the project. I still very much love the game. If someday the developers make a tool like that I would love to start making my own tiles that will fit the apocalyptic setting I wanted to create with chernaurus. Have a great day everyone.
  4. Like
    grivcin got a reaction from Atoxwarrior in Project Chernaurus: (Reworking...)   
    More Tiles:
  5. Like
    grivcin got a reaction from Atoxwarrior in Project Chernaurus: (Reworking...)   
    New tiles I managed to put together from existing tiles
  6. Like
    grivcin got a reaction from Atoxwarrior in Project Chernaurus: (Reworking...)   
  7. Like
    grivcin got a reaction from Atoxwarrior in Project Chernaurus: (Reworking...)   
    I don't know how this will look in the editor, I haven't tried it out yet. Just made random dead corpses. I'll probably make more later on. Check it out and let me know.
    DEAD CORPSES
  8. Like
    grivcin got a reaction from Atoxwarrior in Project Chernaurus: (Reworking...)   
    Trust me I'm still gonna do this. Just doing other things right now. Ive been lurking in the forums every once in a while. But for sure Ill be updating it at some point. Unless someone else beats me to it. But I will be expanding the world of the Zeds to include the cities and islands that currently exist in the Dayz world as well. The only downside is no Height maps so just bear that in mind
  9. Like
    grivcin got a reaction from aidankiel in Project Cherno *WIP {Updated: with new images}   
    So I've been seeing some of the recent maps being made and it motivated me to make this huge map. Still don't really know the dimensions or if it will even turn out right in the map editor when done. It's the map based on the game Arma II or DAYZ standalone. Still, since you can't really use your own maps in game I guess it's pointless until that day comes. Also just waiting until we get the ability to make curved roads and that sort of thing but during this time I'd thought I'd show what the potential may be. Hopefully if things do go in that direction I'd probably start from scratch. LOL. Anyways just wanted to show this and if anyone could help me out with dimensions and pixels and how big roads should be compared to dirt roads and building sizes and so forth. I'd appreciate some tips. Will be making some cool buildings once I get the hang of the map editor, hopefully.
     

     
    Update:
     
    This map is HUGE. updated the map a bit today. A bit more of touching up the Main and Veg maps with dense forests, building placeholder and whatnot.
    Here are some pictures to show how its coming along.
     
    http://imgur.com/a/8O2vN#y1AEL22
  10. Like
    grivcin got a reaction from andyduus in Project Cherno *WIP {Updated: with new images}   
    So I've been seeing some of the recent maps being made and it motivated me to make this huge map. Still don't really know the dimensions or if it will even turn out right in the map editor when done. It's the map based on the game Arma II or DAYZ standalone. Still, since you can't really use your own maps in game I guess it's pointless until that day comes. Also just waiting until we get the ability to make curved roads and that sort of thing but during this time I'd thought I'd show what the potential may be. Hopefully if things do go in that direction I'd probably start from scratch. LOL. Anyways just wanted to show this and if anyone could help me out with dimensions and pixels and how big roads should be compared to dirt roads and building sizes and so forth. I'd appreciate some tips. Will be making some cool buildings once I get the hang of the map editor, hopefully.
     

     
    Update:
     
    This map is HUGE. updated the map a bit today. A bit more of touching up the Main and Veg maps with dense forests, building placeholder and whatnot.
    Here are some pictures to show how its coming along.
     
    http://imgur.com/a/8O2vN#y1AEL22
  11. Like
    grivcin got a reaction from Sieben in Project Chernaurus: (Reworking...)   
    I don't know how this will look in the editor, I haven't tried it out yet. Just made random dead corpses. I'll probably make more later on. Check it out and let me know.
    DEAD CORPSES
  12. Like
    grivcin got a reaction from 956Texas in Project Chernaurus: (Reworking...)   
    Slow..but steady...how bout u Doc Wong?
  13. Like
    grivcin got a reaction from 956Texas in Project Chernaurus: (Reworking...)   
    I made this for kicks, it can be used as a projector for the Drive In... Or whatever...
    BackSide
  14. Like
    grivcin got a reaction from 956Texas in Project Chernaurus: (Reworking...)   
    I don't know how this will look in the editor, I haven't tried it out yet. Just made random dead corpses. I'll probably make more later on. Check it out and let me know.
    DEAD CORPSES
  15. Like
    grivcin reacted to AliceCooper in Project Chernaurus: (Reworking...)   
    yeah being sick and sleeping is a waste of time IMHO
     
    Get well soon.
  16. Like
    grivcin reacted to Marcelmarceau in Project Chernaurus: (Reworking...)   
    interesting things in here!
  17. Like
    grivcin got a reaction from Marcelmarceau in Project Chernaurus: (Reworking...)   
    I don't know how this will look in the editor, I haven't tried it out yet. Just made random dead corpses. I'll probably make more later on. Check it out and let me know.
    DEAD CORPSES
  18. Like
    grivcin got a reaction from bobheckling in Project Chernaurus: (Reworking...)   
    I don't know how this will look in the editor, I haven't tried it out yet. Just made random dead corpses. I'll probably make more later on. Check it out and let me know.
    DEAD CORPSES
  19. Like
    grivcin got a reaction from DoctahWong in Project Chernaurus: (Reworking...)   
  20. Like
    grivcin got a reaction from 956Texas in Tienda de Musica   
    Eso si! Nítido! Buen aporte amigo!
  21. Like
    grivcin got a reaction from bobheckling in Project Chernaurus: (Reworking...)   
  22. Like
    grivcin got a reaction from Luigi52 in Project Cherno *WIP {Updated: with new images}   
    So I've been seeing some of the recent maps being made and it motivated me to make this huge map. Still don't really know the dimensions or if it will even turn out right in the map editor when done. It's the map based on the game Arma II or DAYZ standalone. Still, since you can't really use your own maps in game I guess it's pointless until that day comes. Also just waiting until we get the ability to make curved roads and that sort of thing but during this time I'd thought I'd show what the potential may be. Hopefully if things do go in that direction I'd probably start from scratch. LOL. Anyways just wanted to show this and if anyone could help me out with dimensions and pixels and how big roads should be compared to dirt roads and building sizes and so forth. I'd appreciate some tips. Will be making some cool buildings once I get the hang of the map editor, hopefully.
     

     
    Update:
     
    This map is HUGE. updated the map a bit today. A bit more of touching up the Main and Veg maps with dense forests, building placeholder and whatnot.
    Here are some pictures to show how its coming along.
     
    http://imgur.com/a/8O2vN#y1AEL22
  23. Like
    grivcin got a reaction from Sieben in Project Chernaurus: (Reworking...)   
    I made this for kicks, it can be used as a projector for the Drive In... Or whatever...
    BackSide
  24. Like
    grivcin got a reaction from Sieben in Project Chernaurus: (Reworking...)   
    Project Chernaurus
     
    Buildings and such will be posted here from now on.
    Hope you all enjoy.
     
    Map is complete (minus buildings and such.)
     
        There are placeholder tiles for where buildings will be placed. The map size is 6000px x 6000px. It's a huge map.Buildings and whatnot are what's left (basically everything) to make it a real fun map to get immersed in!!
    Update: 2/11/2014
     
    Chernogorsk
     
    I am currently constructing the city of Cherno, with the help of Maklane, I have a couple buildings to get started, while making my own buildings for the world. If I do use other members buildings I will be sure to credit those as well. Hopefully won't take too long and I will post pictures of the progress. Thank y'all for visiting!
     
    Update: 2/24/2014
     
    Getting more buildings created, been a bit busy with life, but still building on my off days and whenever I have a chance to work on them. Learned a bit about custom tiles, might have my own tiles made for the castles, from some examples I've seen online. Also will be making cracked, peeled walls, a more run down look for Chernarus. New roof tiles and so on. dead body tiles and other miscellaneous tiles for atmosphere.
     
    Update: 5/4/2014
    Project Chernaurus will be suspended until further notice. (Due to a busy work schedule). I am very happy with the work I've been putting in to make it the best fun map to play on so hopefully I'll get back to it and get it up and running so all can enjoy in the near future. I've been out a while and haven't really updated anything but before the busy weeks I finished placing buildings in Chernogorsk and most of the map is finished. I had some random close calls with TILEZED almost failing and causing memory issues. I guess the map has so many nooks and crannies to explore which made it bigger and more memory intensive but all that is really left is touch ups and things of that nature. So even though I've finished all the easy work now is where the HARD WORK begins and where I will leave it for the time being until I have more time to myself and my hobby as opposed to WORK, FAMILY and SCHOOL. I'm sorry about the bad news!!
    I will be out of contact with this forum for a while, but will randomly visit the website whenever I have a chance!! Again so sorry for the news!! Sorry for not posting any screenies, too much work and so many ways I'd like to present it and make it look nice so I guess I will wait until I have more time to.
     
     
    Project Chernaurus
    BUILDINGS
     
    A few thanks to: The creators of PZ for an awesome game, Mendoca, Maklane, Thuztor, and everyone else who creates and contributes to the communtiy
  25. Like
    grivcin got a reaction from DoctahWong in Project Chernaurus: (Reworking...)   
    Project Chernaurus
     
    Buildings and such will be posted here from now on.
    Hope you all enjoy.
     
    Map is complete (minus buildings and such.)
     
        There are placeholder tiles for where buildings will be placed. The map size is 6000px x 6000px. It's a huge map.Buildings and whatnot are what's left (basically everything) to make it a real fun map to get immersed in!!
    Update: 2/11/2014
     
    Chernogorsk
     
    I am currently constructing the city of Cherno, with the help of Maklane, I have a couple buildings to get started, while making my own buildings for the world. If I do use other members buildings I will be sure to credit those as well. Hopefully won't take too long and I will post pictures of the progress. Thank y'all for visiting!
     
    Update: 2/24/2014
     
    Getting more buildings created, been a bit busy with life, but still building on my off days and whenever I have a chance to work on them. Learned a bit about custom tiles, might have my own tiles made for the castles, from some examples I've seen online. Also will be making cracked, peeled walls, a more run down look for Chernarus. New roof tiles and so on. dead body tiles and other miscellaneous tiles for atmosphere.
     
    Update: 5/4/2014
    Project Chernaurus will be suspended until further notice. (Due to a busy work schedule). I am very happy with the work I've been putting in to make it the best fun map to play on so hopefully I'll get back to it and get it up and running so all can enjoy in the near future. I've been out a while and haven't really updated anything but before the busy weeks I finished placing buildings in Chernogorsk and most of the map is finished. I had some random close calls with TILEZED almost failing and causing memory issues. I guess the map has so many nooks and crannies to explore which made it bigger and more memory intensive but all that is really left is touch ups and things of that nature. So even though I've finished all the easy work now is where the HARD WORK begins and where I will leave it for the time being until I have more time to myself and my hobby as opposed to WORK, FAMILY and SCHOOL. I'm sorry about the bad news!!
    I will be out of contact with this forum for a while, but will randomly visit the website whenever I have a chance!! Again so sorry for the news!! Sorry for not posting any screenies, too much work and so many ways I'd like to present it and make it look nice so I guess I will wait until I have more time to.
     
     
    Project Chernaurus
    BUILDINGS
     
    A few thanks to: The creators of PZ for an awesome game, Mendoca, Maklane, Thuztor, and everyone else who creates and contributes to the communtiy
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