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Pe6yc

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Everything posted by Pe6yc

  1. • Version? 41.78.16 • Singleplayer/Multiplayer? any • Host or dedicated? host • Mods? none • Old or new save? old (any?) • Reproduction steps: 1. Place the generator next to the north side of a Big Wired Fence. 2. Stand on the adjacent tile so that the Big Wired Fence is located between you and generator. 3. Pick up the generator. I've only tested the North/South world-generated fence scenarios and the other way aroud works fine (generator is not accessable from north). Video:
  2. I've been thinking about this aswell recently. But here's how current trait compatibility could be justified in (almost?) any case: The occupation displays the major adult experience of your character during his life. It is unknown what could have happened to your character before you start the game. E.g.: "illiterate police officer" - a foreign police officer came to this town to visit his migrated brother right before the infection "doctor be afraid of blood" - a doctor witnessed bloody massacre during the first week of the infection "obese lumberjack" - he worked as lumberjack for many years untill something happened and he felt into depression, quit the job and became obese cuz of unhealthy lifestyle "coward veteran" - his older brother scared him by wearing the zombie mask when he was a little boy etc.
  3. Old related posts: Here and here
  4. Been missing medium speed zombie option for quite a long time! <3 Possible implementation: Take an existing shamble animation, adjust it's speed x2 and double the movement speed - new Zed's ready!
  5. Hey Devs! It would be realy great to see a new type of Zeds to fulfill a hole between existing "fast shamblers" and "sprinters"! Fast shamblers (easy): easy to outrun by just walking away become boring at some point, even at big numbers New Zeds (new medium level): - fast enough to reach a walking player, but slower than running one brand new challenge for experienced players opportunity to play a long run (compared to sprinters) on a new level for veterans Sprinters (total nightmare): not very popular, because super hard to fight and run away from I remember looking for this option back when I was playing for the 2nd or 3rd time. And I am still surprised that you don't have this option yet considering how much customization you offer and how easy it is to implement!
  6. Pe6yc

    Fishing

    1) "Fishing Abundance" bar does not show propper value (refreshes after 1st fishing attempt) 2) Character freezes after successful fishing attempt that makes you carry more than 50 weight 3) Bait and container switch randomly.
  7. Fitness probably (drops automaticaly), but couldn't reproduce it.
  8. Pe6yc

    Lamps

    Unable to remove battery connector from any lamp
  9. Pe6yc

    Vehicles

    1) Either having different level of mechanics changes "Wheel Friction" of a tire after reinstalling it, or "Wheel Friction" value resets after restarting the game. 2) Cruise control speed value also resets to 0 after restart.
  10. Can confirm. I'm only using one mod with HP/hunger etc bars Picking up items make em just disappear.
  11. Pe6yc

    Car radio

    Emergency broadcast frequency disappears from the list after installing radio into the car.
  12. It is possible, if it is in your inventory. But not dor double doors
  13. Pe6yc

    Weighers

    Functioning weighers: When you step on a tile where the weigher is placed, your character "whispers" his weight. "Weight" stat can be removed from Info panel.
  14. Can not repair heavy duty double rear doors
  15. Thanks for implementing this feature! Less car crashes on low FPS sessions inc
  16. Yea, but: you can disable gathering stones and twigs in foraging xp is not a goal in fishing amount of shoes and socks is not reducing with level it is called "Fishes Abundance" after all : >
  17. Sugar can be added to the beverage without a limit
  18. I've successful plastered doorframes in 41.33. Try to walk around/away and click in different places of doorframe
  19. I am using pedals from gaming wheel via "JoyToKey" along with keyboard+mouse on a regular basis, and was hoping i could use that somehow to maintain speed instead of constantly tapping "W". But looks like it's an issue on gamepads aswell.
  20. Road is not leading to garage https://map.projectzomboid.com/#6656x5463 Part of the road is missing https://map.projectzomboid.com/#8099x10493 Part of the road is missing https://map.projectzomboid.com/#6963x10499 Door behind oven https://map.projectzomboid.com/#10135x12747
  21. Pe6yc

    Mechanics

    Unable to take engine parts if all doors are locked (no tooltip info) Unable to remove car battery if engine is running (no tooltip info)
  22. A "keep speed" solution for drivers You accelerate to a desired speed, release [W] key, then press [key bind] and car starts to maintain current speed until you press [W] or brake. Bonus: 👀 Fridge vans (heavy duty variant) Wood-powered car/gas tank (Video)
  23. Pe6yc

    Feedback

    UI: - Floating notifications about (un)successful picking up of an object from the ground. (Since it has a chance to break, otherwise we have to check inventory every time) - More container icons in the loot menu. (Washing machine has an icon of a shelf) - Water dispenser info panel. (Water remaining) CARs: - An option to repair hoods and trunk lids. - Car bumpers. Other: - Functioning weighers. - Ability to open boxes (nails/ammo) while moving. - Minor hunger reduction from cigarettes. Minor fatigue reduction from chocolate. - Eat sugar. - Refuel lighters - Nimble/sneaking/lightfooted bonuses for some clothes - Wearable digital watches. - Working showers. - Option to turn off fridges. - Wearable portable flashlights.
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