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Pe6yc

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  1. • Version? 41.78.16 • Singleplayer/Multiplayer? any • Host or dedicated? host • Mods? none • Old or new save? old (any?) • Reproduction steps: 1. Place the generator next to the north side of a Big Wired Fence. 2. Stand on the adjacent tile so that the Big Wired Fence is located between you and generator. 3. Pick up the generator. I've only tested the North/South world-generated fence scenarios and the other way aroud works fine (generator is not accessable from north). Video:
  2. I've been thinking about this aswell recently. But here's how current trait compatibility could be justified in (almost?) any case: The occupation displays the major adult experience of your character during his life. It is unknown what could have happened to your character before you start the game. E.g.: "illiterate police officer" - a foreign police officer came to this town to visit his migrated brother right before the infection "doctor be afraid of blood" - a doctor witnessed bloody massacre during the first week of the infection "obese lumberjack" - he worked as lumberjack for many years untill something happened and he felt into depression, quit the job and became obese cuz of unhealthy lifestyle "coward veteran" - his older brother scared him by wearing the zombie mask when he was a little boy etc.
  3. Old related posts: Here and here
  4. Been missing medium speed zombie option for quite a long time! <3 Possible implementation: Take an existing shamble animation, adjust it's speed x2 and double the movement speed - new Zed's ready!
  5. Hey Devs! It would be realy great to see a new type of Zeds to fulfill a hole between existing "fast shamblers" and "sprinters"! Fast shamblers (easy): easy to outrun by just walking away become boring at some point, even at big numbers New Zeds (new medium level): - fast enough to reach a walking player, but slower than running one brand new challenge for experienced players opportunity to play a long run (compared to sprinters) on a new level for veterans Sprinters (total nightmare): not very popular, because super hard to fight and run away from I remember looking for this option back when I was playing for the 2nd or 3rd time. And I am still surprised that you don't have this option yet considering how much customization you offer and how easy it is to implement!
  6. Pe6yc

    Fishing

    1) "Fishing Abundance" bar does not show propper value (refreshes after 1st fishing attempt) 2) Character freezes after successful fishing attempt that makes you carry more than 50 weight 3) Bait and container switch randomly.
  7. Fitness probably (drops automaticaly), but couldn't reproduce it.
  8. Pe6yc

    Lamps

    Unable to remove battery connector from any lamp
  9. Pe6yc

    Vehicles

    1) Either having different level of mechanics changes "Wheel Friction" of a tire after reinstalling it, or "Wheel Friction" value resets after restarting the game. 2) Cruise control speed value also resets to 0 after restart.
  10. Can confirm. I'm only using one mod with HP/hunger etc bars Picking up items make em just disappear.
  11. Pe6yc

    Car radio

    Emergency broadcast frequency disappears from the list after installing radio into the car.
  12. It is possible, if it is in your inventory. But not dor double doors
  13. Pe6yc

    Weighers

    Functioning weighers: When you step on a tile where the weigher is placed, your character "whispers" his weight. "Weight" stat can be removed from Info panel.
  14. Can not repair heavy duty double rear doors
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