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Unfathomablemind

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  1. For sure a valid point. I have experimented with the same car type (e.g. taxi) and there is a definite difference. Of course this is purely anecdotal. I have not captured any video evidence of this but I will probably do that later on in the coming days and try to post if that is allowed (just signed up here). If it is allowed I will for sure update with some evidence of this issue.
  2. Zeds spawn in the water in westpoint, unable to move. In the boat shed on the river, I have witnessed zeds which were not visible from the water climb through the window that is connected to the water into the shed and spawn out of thin air.
  3. After experimenting for a bit, it is quite evident that Hotwired cars attract an excessive amount of zeds compared to keyed cars. Not sure if this is intentional, but as far as realism goes (what the devs seem to aim for) this doesn’t make sense to me. If hotwired cars truly ARE louder please correct me.
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