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𝚎𝚒𝚐𝚎𝚗𝚐𝚛𝚊𝚞

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Everything posted by 𝚎𝚒𝚐𝚎𝚗𝚐𝚛𝚊𝚞

  1. This also happens to me at a certain level of zoom, and I'm on windows 10 and using intel graphics.
  2. In so far as decay is concerned, I think as long as you have it enabled in the settings, decay will weaken the zombies. And since the appearance should reflect the degree of decay they have, it would then follow that the more rotted it appears, the weaker the zombie is. I don't actually know if this is the case for sure though, you can test it out in game if you tinker with the zombie lore settings to ensure that decay is on.
  3. To take it a step further I'd like to have actual zombie traps. As in traps which utilise a zombie, to inflict harm on other survivors. I can imagine something like this being lots of fun:
  4. The Engineering pathway in the game already has some items that can be utilized as traps, such as remote-detonated explosives and motion-sensor based explosives. https://pzwiki.net/wiki/Engineer I agree that it should be explored further by the developers and be more thoroughly fleshed out in the future.
  5. I too would like to see a greater deal of diversity amongst the zombies to make things a little more interesting, but like with all things, the devil is in the details. Its important for me to underscore that in the "Commonly Suggested Suggestions," thread the development team have gone ahead and confirmed they will not be adding: All right so what does this mean? Well it doesn't necessarily discount the idea of your fat zombies, and perhaps not your strong zombies, provided these traits are incumbent on how the person was prior to undergoing reanimation rather than it being by virtue of the zombie virus itself giving them these abilities. I could see this coming if/when the developers choose to add more body types to reflect your weight and nutritional status in the game (you'd see muscular characters, fat characters, skinny characters etc.) and their respective zombie forms would thereby possess these traits for a time at least, before the process of decomposition would likely eliminate these depending on the zombie lore settings you're using. Not much is known about the developers' plans regarding said body types being implemented, near as I can tell, however searching through the Discord I see references to them considering some "mesh morphing," method to accomplish it. Also regarding your other suggestion A system akin to this is already in place, however I don't know that it matches what you're looking for. Nevertheless I think its pretty good, don't you think? In any case, some of your more ambitious ideas regarding the evolution seem to clash with the developers' view for the game.
  6. I think there's some reasonable limitations you could put on unaltered vehicles. One is the tendency for them to get snagged on zombie corpses - we see two instances of this in The Walking Dead. It looks to me like this is one of the big problems you would have with an everyday vehicle being used in such an environment. Notice how I make the distinction of unaltered vehicles? In the past the developers have teased modifications to cars where they could be retrofitted with attachments that make them more suited toward the role of a zed-killing machine. As of now however, I agree that they should be nerfed in certain ways, one of which is what I mentioned above.
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