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StormieVN

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  1. Not sure if these bugs manifested before 41.45 or not since I skipped over 41.43 and 44., but I decided to make a new character, without any mod to test this patch out and encountered 2 highly annoying bugs, 1 is very replicable too. 1. When knocking down a zed and follow up with a ground attack within a small time frame, the zed often spins 180 degree, making you miss the head smack completely. This almost got me killed several times when fighting 2+ zeds and wanting to quickly finish a downed zed. https://www.twitch.tv/videos/799258920 2. When I attempt to hit a downed zed with nearby zeds getting up, my hits are often not register properly, making me miss completely. https://www.twitch.tv/videos/799262430 This might look like I miss the hit, but I highly doubt it, since the pipe is rather big and it'd at least hit the upper chest area.
  2. Tested on a brand new save, no mods, still got the jaw-stab happening while zed is attacking, leading to emergency shove. Guess the patch note wasn't clear about the change I guess? Because the note gave me the impression that if the zed is playing the attack anim, then jaw-stab wouldn't have happened.
  3. - About the jaw-stab after being detected, that I know. It was just that before 41.42, if I managed to sneak behind a zed, the backstab was guaranteed to be a jaw-stab (which also alerted nearby zeds). Back then it felt like you at least knew that you could get 1 kill before triggering the whole group. So I guess now the backstab is based on Sneak skill? - This is the shove stab that I clipped. Might try to test this again on a brand new 41.42 save to see if it persists, since the one I got was from a 41.41 save that carried over to .42. https://clips.twitch.tv/PhilanthropicSwissPicklesWoofer
  4. Though I hope that if they remove the super-stab, at least roll back the jaw-stab, otherwise knives are fucked. Now that I have time to review on the changes, here are my thoughts: - Backstabbing unnoticed zeds are now unreliable, even when they do their look back animation and you're behind them, more often than not you just do a normal poke instead of instant kill jaw-stab. This seems like a big nerf to stealth kill with knives. - Patch said this has been changed, but I can still manage to do a jaw-stab during zed attack animation. Sometimes the zed gets to me first before the jawstabbing anim finished, making my char does the heavy push anim. - Edit: the crouch "shout"/whisper is not that useful, since the range is so short, even stabbing sound from a knife attracts zed farther than "psst". I'm also curious about what the new change on Infection Mortality - Never does now. Back then it basically forces real zombie infection into a fake infection, similar to Hypochondriac, thus making bites infection curable with antibiotics.
  5. It's rather mixed for me, I can feel the nerf towards jaw-stab, but it seems like knives deal way more damage now, to the point that I can 1shot zeds with a normal stab while backpedalling. I could be wrong and this could be just my high level short blade doing, but I haven't noticed this effect till patch 41.42 rolled out. Got a clip of the knife dmg in action here: https://www.twitch.tv/videos/731152854
  6. I'll categorize them into 3 sections, hopefully it can help the devs pinpoint the issues easier. Pre 41.28: Carrots have mismatch sprites for when they're Ready For Harvest and Seed-bearing. Still happens in build 41.29. Introduced in 41.28: - Dryer now has a "Plumbing" option. - I have 2 generators placed outside my base, in the corner of the building. After build 41.28, they turn invisible, I can still hear them and able to right click on them but they do not show up visually. I've tried picking them up and placing on the same spot but the bug persisted. Placing them anywhere else made them show up however. Introduced in 41.29: - Sheet curtains over door windows no longer show up visually, right clicking on the door still shows all the interact-able options however. (I haven't checked if this was caused by .28 or .29 build, but I'm 100% certain .27 wasn't bugged) - With the HD quality of zoom build coming in, some textures got really blurry comparing to pre .29, carrot patches for example.
  7. Actually my bad, scratch that. I just tested the save on a .28 build, no performance gain or drop at the same 200% zoom. It was the initial asset loading that made me thought the zoom tanked the frames. However in both .29 and pre .29, whenever my character moves, I do notice a frame drop. For example, when standing still, fps hovers around 90, but upon moving, even just slightly, the frames dropped down to 60-70 and goes back up once the character stands still for a lil bit.
  8. Love the new crispy zoom-in, however this new zoom system really tanks the performance. I'm on a mid-range laptop (Ryzen 7 3750H + 1660 Ti, 8GB RAM) and I can notice a big frame drop upon zooming out when I'm in my base. This wasn't the case back in 41.28, so it seems like the zoom function still needs more optimization. Aside from that, I also discovered a new graphical bug that came with this patch: lots of surfaces/items have glitchy seams now. In the pic I attached, it can be seen on the table and the floor rug.
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