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LastRequest

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  1. • Version? 41.71 • Singleplayer/Multiplayer? Singleplayer • Host or dedicated? N/A • Mods? Yes • Old or new save? New Save • Reproduction steps: May be anywhere where certain stair/railing textures exist. I encountered this in an apartment in LV and more recently in the in FunXtreme NW LV. (https://map.projectzomboid.com/#0.8766671856696014,0.11926841830311816,590.6682291542426) stair corner.webm
  2. https://map.projectzomboid.com/#0.8632385638001574,0.116773787257978,1216.7949755757154 Counters here are unlootable. https://map.projectzomboid.com/#0.8636263951289811,0.11604071449255733,1216.7949755757154 Boxes show that they can be picked up, but they infact, cannot be picked up due to "Has item on surface" Theres probably more, but so far it looks good!
  3. https://discord.gg/zkRxj2KX8u Welcome to Last's Resort! **+=+=+=+=SERVER WIPED ON (01/20/2022)! GET IN ON THE ACTION NOW!=+=+=+=+** SERVER SEASON #4 (01/2/22): Server events are in full swing! Come take part in murder mysteries, drag racing, or just meet unusual characters! We host RP events, we have a custom server mod list, and one of the biggest communities of dedicated players that are interested in helping new members take part in the zombie apocalypse! I have been playing PZ since 2017, and personally have 2000 hours in the game and has experimented with population settings, mods, etc in order to fine-tune the best possible experience for people looking for a little more immersion in their servers. This server is not easy, but anyone can get by with a little help from their friends! With that out of the way, feel free to read more about the server and enjoy your stay in Louisville! SERVER INFO: Name: Louisville | Last's Resort | OPEN | 32 Slots | MODDED IP: 47.199.227.76:16261 Description: This is a 24/7 Louisville-only server. Guns, ammo, and loot are more prevalent, making it easier to survive among the endless zombies that come in waves every 7 days. This server is modded(Mod list in discord). Server events are listed in the discord and happen multiple times a week. The server will run for 2 weeks irl, 168 in-game days, running from August 31st to Feb 15th in-game. The server will then wipe when every building has been destroyed and every locker raided, and the streets run red with zomboid blood. Feel free to drop a suggestion, or come say hi in the chat! dance3.webm
  4. https://discord.gg/CDyDGt2F Welcome to Last's Resort! SERVER UPDATE#1(12/16/21): -Upgraded server RAM from 14gb to 20gb -VOIP enabled -Upgraded internet connection to 100mbit/s (<5ms server response time!) -New mods! (Check updated mod list in server-info!) We are hosting a Louisville server with some light Vanilla+-esque mods to enhance(but not break) the PZ experience. I have been playing PZ since 2017, and I personally have 1500 hours in the game and have experimented with population settings, mods, etc in order to fine tune the best possible experience for people looking for a little more immersion in their servers. This server is not easy, but anyone can get by with a little help from their friends! With that out of the way, feel free to read more about the server and enjoy your stay in Louisville! SERVER INFO: Name: Louisville | Last's Resort | OPEN | 32 Slots | Vanilla+ MODDED IP: 47.199.227.76:16261 Description: This is a 24/7 Louisville-only server. Guns, ammo, and loot are more prevalent, making it easier to survive among the endless zombies that come in waves every 7 days. This server is lightly modded(Mod list in Discord), and on day 28 electricity and water will shut off. Server events are listed in the discord and happen multiple times a week. The server will run for 168 in-game days, running from August 31st to February 15th. The server will then wipe when every building has been destroyed and every locker raided, and the streets run red with zomboid blood. Feel free to drop a suggestion, or come say hi in the chat! Serverinplay.webm Serverinplay.webm
  5. Yeah I was having this issue too, with zombie sight set to "poor" zombies are still able to see me up to 15 tiles away even when sneaking. I dont actually think theres anything wrong with the sight range, but there may be something causing it to be inconsistent, but it could be intended. Either way, its not terrible, its just changed the way I play. One thing I am having major issues with is the performance this patch. I know this game is a more CPU intensive, but I have an i7 9700k and a 3090 and I cant zoom out more than 75% due to the game turning into a slideshow. Driving has become difficult if not impossible due to the performance as well.
  6. I agree with the coolers, was just thinking about this today. Could make coolers placeable items like (fridges or microwaves) and turn them into low quality refrigerators. Only thing is the coolers must have an ice pack to function. No ice pack detected = no refrigeration bonus. Ice packs are nonconsumables and drain when taken out of a freezer or ice box. They only replenish when put back in a freezer or ice box. Obviously, "melted" ice packs do not give a refrigeration bonus. If the temperature detected <or= 32F or 0C, ice packs do not drain at all. Getting fancy with it, having two ice packs in a cooler makes the cooler have normal quality refrigeration.
  7. To add onto this report, "pinning" any clothes inspect box does not properly collapse the box.
  8. Designing interiors would be difficult but instead: So an RV that uses a new context menu similar to vehicle menu, with an oven and mini fridge that is powered only by the generator, a water tank(upgradable),1-2 inside storage slots, 2-4 vehicle bays, 4 seats: driver/passenger seat(upgradable), left/right side couch(not upgradable)glovebox/radio(upgradable to HAM radio), sleeping is safe, only entrance is from the middle of passenger side and passenger side door. Ideally it'll work with the radial menu in place already, and a secondary larger/alternate RV version would have a washer/dryer stack usable only with the generator as well.
  9. Change the chancetofall to 5-20 instead of its current 30. Its a motorcycle helmet, its not coming off without good effort.
  10. In the video, the resolution would be half of the screen, 1678x1401. Nobody has really answered the question of "why" the game does this. If it can hold framerate at 120 FPS at 200% zoom, WHILE MOVING, then why wouldn't this want to be addressed so that it can maintain this framerate? Is there any reason for this game behavior? Just to add to this, When not moving at 200% zoom and the frame rate has dropped to 20-40 FPS, it STAYS there until I zoom in/zoom out. Whether Im moving or not.
  11. Another patch, another bug report. FPS can reach 120+FPS at 200% zoom for several seconds, if not minutes or hours if left alone. After walking around, perhaps loading in entities causes frame rate to drop to 20-40 FPS and stay there until zooming in and then zooming out. Frame rate then reaches 120+ FPS when zoomed in, and maintains 120+ FPS while zoomed out until it loads entities in again. Attached is video with FPS in lower left corner of the game screen, time on left side of screen. There was only one instance where zooming in/zooming out could not fix the frame rate issue and moving away from the area and then retrying zooming in/zooming out fixed it. 27-01-20_23-37-04_ZombieSpawn.txt27-01-20_23-36-59_client chat Bob.txt27-01-20_23-34-00_DebugLog.txt
  12. > Notable Frame drops @ 0:05, 0:31, 1:17. Zooming in fixes the FPS drop. Noticed some errors in the logs, but some frame drops dont have any associated entries. Attached are logs and video with FPS in lower left corner and timestamp on left. ts13_Trim.mp4 20-01-20_01-24-18_DebugLog.txt 20-01-20_01-25-06_client chat Bob.txt 20-01-20_01-25-09_ZombieSpawn.txt
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