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  1. solution is there: https://theindiestone.com/forums/index.php?/topic/29051-big-problem-running-on-ubuntu-1804-build-4138/
  2. em pls post this in the update folder too players are wating of for it
  3. ERROR: General, 1592630906211> ExceptionLogger.logException> Exception thrown java.util.concurrent.ExecutionException: java.lang.UnsatisfiedLinkError: /home/anderle/.steam/steam/steamapps/common/ProjectZomboid/projectzomboid/libjassimp64.so: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by ....../.steam/steam/steamapps/common/ProjectZomboid/projectzomboid/libjassimp64.so) at FutureTask.report line:122. Error pops up ~ 1000 times Systen Linux mint 19.3 Worked all fine till the last update.
  4. Version update to Mint 19.3 did not help
  5. same @me on 64 bits. if you find a solution... would be cool. I also dont wat to update the lib if possible
  6. Any fix for the "J /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found "? im using Linux Mibnt 64 Bit.
  7. wow that looks fine!! Thanks a lot... will test it.
  8. Okay i've got the crossbow and it works fine. But id like to have the bolts back on hit. Any ideas? local function CombatOnHitZombie(zombie, weapon) if weapon:getType() == "Crossbow" then --> How can i solve that? zombie:getInventory():AddItem("Xbowbolt"); -> .. and that end end Events.OnHitZombie.Add(CombatOnHitZombie); Is there any documetation about all objects and its properties and functions? Then i could maybe stop asking questions and start answer a few ...
  9. HC B41- Beta has a working AA12 full auto now - and a UZI 9mm is in work - its just- these 3D models dont want to work. anybody has exp with it? Or can tell me ho to implement it in B41?
  10. Okay i created the Item "newweapon" in mymod/media/srcipts/weapin.txt contianing: *** item newweapon { ImpactSound = null, MaxRange = 4, WeaponSprite = newweapon,....... *** got my model newweapon.txt in mymod/mediamodels containing: *** # Project Zomboid Skinned Mesh # File Version: 1.0 # Model Name: newweapon.... *** but the model does not load. no error or warning. How can i solve it?
  11. Pets are bags? AAh your talking about Packdogs. Well a packdog is a bag - sure. Sounds like you did not have the same fun with Hc as me
  12. Hi im was wondering about the "Make Mortar and Pestle" recipe - making it from a plank with a saw sounds bit strange. How about making it only lootable or use a stone and a bowl? or wait: 1. make stone bowl with chipped stone and stone 2. make Pestle witheeeem 2 Stones and a wood hammer 3. Make morta & Pestle hmm sounds more like a suggest hmm? Its just because im working on Hydrocraft atm. and there is a M&P recipe too - same unrealistic and id like to find a good solution for both.
  13. uups sry.. my mistake..
  14. Heyyy i found that cool camper truck in Riverside. It looks so nice, but: 1. It has only one dore but 4 windows. Once one window i unmounted you can not mount it any more -> no door no window 2. Trunk must be bigger or it needs to have more seats 3. Speed: Come one that baby is as fast as a sports car -> unrealistic
  15. Thx for the quick fix but -> multiple item drop still does not work, only take or place in container does.
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