Jump to content

NonexistentDistable

Member
  • Posts

    5
  • Joined

  • Last visited

Reputation Activity

  1. Like
    NonexistentDistable reacted to MrHrulgin in Item state change doesn't respect partial consumption   
    In 41.21 If you eat 3/4 of the pack of ice cream, it'll be down to a bit more than 400 calories. If you then wait until it melts, the new melted ice cream item will have the full 1600+ calories in it again.
  2. Like
    NonexistentDistable reacted to Geras in please fix fighting   
    It gets annoying when luring zombies over short fences, but in a different way.
     
    Instead of bashing heads of downed zombies, the character decides it's better to hit a standing zombie behind the fence or the one just climbing over. Happens quite a lot with lead pipe due to its long reach.
  3. Like
    NonexistentDistable reacted to elislavkat in please fix fighting   
    When you fight with several zombies, one or two standing and one creeping, you will most likely hit a non-dangerous lying and you will be bitten by a faster standing zombie. I quit the game several times because of this - I'm not imprudent, the game decides for me what I want to do. Finally, make different buttons for different hits, and different buttons for interacting with the WINDOW, for example! A character costs a couple of VERY IMPORTANT seconds before climbing. Change "hold E" to another key, give us a choice, please!
  4. Like
    NonexistentDistable reacted to Charlypizza in Several Bugs in Build 41.24   
    I had 300 hr before build 41 now i almost have 700 hr thats how much i love this game.
     
     
    BUGS:
     
    -When player runs against 3-4 zombies it pass them and sometimes fall backwards resulting in certain dead.
     
    -When player runs against zombies and fall and recover it does a little sprint on recover but if there is and object in front when recovering he can get stuck.
     
    -When player opens a window to a zombie trying to enter zombie looks backwards and then enters, taking precious time to escape 
     
    -Wood axe animation cancelling also it should weight 4 kg to balance
     
    -Carrying over 50 kg capacity pumping gas cans
     
    -Sometimes bandages can't be removed when exit and re enter the game with them
     
    -Player prioritize aiming at windows instead of zombies with guns
     
    -Wet clothes can warm player instead of giving hypothermia, thats fact 
     
    -Cars can traverse double door 
     
    -If zombie is clipping under a broken window it can't be hit
     
    -Cant clean backpack
     
     
    Suggestions to improve gameplay: 
     
    * Allow player to assign category to items to improve the inventory management 
     
    * Combination of traits to have a more rich gameplay exg. cooking 5 and trapping 6 can allow to make dry meat
     
    *Small chance of zombie crossing fence standing up this will make player to be always aware of some risk and won't be to easy to abuse
     
    *Crawlers should make player stumble if running over them
     
    *Miner helmet with real flashlight also a lighter version of flashlight  2 kg is to heavy i mean and axe weight 3 kg
     
    *Allow to use batteries on video games and disk player to reduce boredom
     
    *Crossbow (not bow, not crafftable) for hunting update with very slow recharge and not totally silent and can only make bolts at level 8 carpentry, balance to not clear zombie hordes
     
     
     
    Thanks and happy new year Devs and players
     
     
     
    *
     
     
  5. Like
    NonexistentDistable reacted to Zhurgy in [IWBUMS] The new 3x3 tile looting zone nerfed ground capacity a lot   
    Actually you can place loot on 3x3 on tiles
    x 0 x
    0 0 0
    x 0 x
    then stand in middle and have access to all of them but yeah, it's no longer possible to place loot on each tile
                         
  6. Like
    NonexistentDistable reacted to shiney in Bandages become perm if another injury sustained before previous heals on 41 IWBUMS   
    On the plus side I do like my new karate bandana.   I usually take the 'injury' trait, I did notice that they had some problems in recent updates, related to that?
  7. Like
    NonexistentDistable reacted to DMG in All bugs, I found so far in build 41.24   
    1. animations of jumping over a fence (small fence) often repeats. Character jumps over a fence and then animations repeats even if he already on other side of a fence. It's not happen every time, but happens and very often.  Maybe if do not press any button after jump, it repeats. I will test this more.
     
    2. can't cancel fishing, when fishing rod breaks. Happened with me just yesterday and even changing weapon do not cancel that animation. Have to exit game to stop this.
     
    3. killing animation often is played in wrong time. For example with knife. There is that animation of killing in head. But many times happened with me, that it's executed when zombie going away from me. I mean it plays that animation, but zombie goes around me and bites me. I can't do anything, because animations is playing.
     
    4. killing zombies on the ground. This is just annoying bug. When you hitting zombie on the ground he often  rotates. How he can rotate, if my character stands on his head?
     
    5. new big fences looks very good now, but please add same visuals to custom build walls. For example, if I build a log wall, I can't see anyone who is next to the wall. Game recovers only part of wall, what is next to the character. Have to go face to face to zombie to see him.
     
    6. rain very badly effects on frame rate. Most of the time I want to stay home when raining, not because of rain, but because game becomes slow and constantly freezing when zoom out in rain.
     
    7.  in small corridors, when one door is in front of other door, I can't open door in front of my character with "E" button. Game instead opens door behind character. Imagine situation, when zombie is in door behind you and you want to open door in front of you. You die!
     
    8.  songs in this game are big mess right now. Some songs are quiet. Some are loud.  And then there is that song, where zombie screams. How you can listen to something like that, when you trying to loot a house? Can't know, is that real zombie or just a song. Have to always turn that song off, to hear if someone coming.
     
    About mods I use:
    Food expiration date and bar Crematorium
  8. Like
    NonexistentDistable got a reaction from Enoahe in Electrical devices only consume electricity when under a roof   
    As the title says, when electrical devices (fridges, ovens, etc.) are not placed under a roof (floor), they do not consume electricity, but still work. With dozens of them the consumption stays at 11% per day, which is a base consumption. And my guess is that it wasn't intentional, 'cause it's cheesy.
×
×
  • Create New...