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Chef Tonberry

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  1. Was wondering if there was a way to save a variable within a save game. To give context I have a method that makes a random number when a new game is created, I want that number to stay the same till the end of that save. local function randNumber() local randNum = ZombRand(100) --saveData(randNum) end Events.OnNewGame.Add(randNumber) --this is just an example, I would like to know how to save any variable. Edit: Nevermind I've found an answer, you can delete this post if you'd like.
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