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PZ_Axe_For_You

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  1. Hello fellow survivors, World War Z is a PvE server with a goal - to reclaim the world from the zombie menace! It's currently year 6, and the world is far from reclaimed other than a few beacons of safety in the apocalypse. If that doesn't interest you and you just want to enjoy the zomboid experience on a friendly server with a balanced economy, World War Z might be for you. We are especially welcoming to new players! If you barely know anything about the game, just spawn in Muldraugh and come to the Sunstar Motel where veteran players have set up a communal base. Or, if you're looking for more of a challenge, strike off into the world and reclaim some small corner of it from the zombies yourself! You'll often come across abandoned former player bases overrun by zombies to take over (or loot ), or you can create a whole new one yourself. Discord with rules, community, and whitelist signup: https://discord.gg/5NRtBBf Some more details about the server: -100% vanilla, no mods. Up 24/7 with a daily restart -Whitelisted to cut down on griefers 98% -Loot respawns but is set to extremely rare for balance. -Zombies respawn, with a long timer on seen chunks. Regular player presence will keep clear areas clear, otherwise they refill with zombies -Safehouses enabled, expire after 6 days IRL -13x XP multiplier to lessen the grind but not eliminate it -High population, tough, dumb, fast shambler zombies -Zombie virus transmission by bites only -Fire disabled so every town is not burned down -Helicopter event somtimes -Community bases in each town, Sunstar Motel in Muldraugh being the most trafficked -Server events -Once the server hits 10 years in-game, we will be downloading the map and making it available to the community to use. So your constructions will live forever as people download the map and explore the post-apocalyptic world we built together Cheers!
  2. Same - in 41.68, dedicated server, my admin character gets teleported out of player safehouses.
  3. Hope this will help - some of my players have found that having a car within the safehouse bounds will make it count as occupied. And the safehouse bounds extend out a few tiles from the walls. So if there's a car parked next to the building it can say it's occupied.
  4. Hello fellow survivors, I am running a PvE server with a goal - to reclaim the world from the zombie menace! If that doesn't interest you and you just want to enjoy the zomboid experience on a laid-back server with a balanced economy, World War Z might be for you. We are especially welcoming to new players, as the server has been running since MP came out and safe zones have been established. If you barely know anything about the game, just spawn in Muldraugh and come to the Sunstar Motel where veteran players have set up a communal base. Or, if you're looking for more of a challenge, strike off into the world and reclaim some small corner of it from the zombies yourself! You'll often come across abandoned former player bases overrun by zombies to reclaim, or you can create a whole new one yourself. Discord with rules, community, and whitelist signup: https://discord.gg/5NRtBBf Some more details about the server: Whitelisted player base as TIS recommends. Cuts down on griefers 99%. Capacity for 20 connected players at a time Safehouses enabled. If you claim a safehouse other players can't enter without your permission. However, safehouses expire after the owner has been offline for a certain amount of time. XP Multiplier is increased to lessen the grind, but not eliminate it Zombie population is high, but not so high that we'll lag out. Zombies are tougher to compensate Transmission is bites only Loot respawns! That means you should have no problem collecting everything you need for an awesome base without worrying about the map being picked clean and every container being disassembled. Zombies respawn! There's a long timer on chunks being unseen, so if you clear an area and play regularly you can keep it clear. Areas without player presence, however, refill with zombies relatively quickly. Fire is disabled outside of campfires, so all the towns aren't burned down. PvP allowed, but honestly try to be cooperative mmkay? RP is cool, but not mandatory Helicopter event "sometimes" If you start to get bored, your friendly neighborhood admin will, upon request, give you quests and storylines with various rewards. Or spawn hundreds of zombies outside your base for a siege event. Or send a couple mean raiders after you. The options are many, but only if you ask. Once the serve hits 10 years in-game, I will be downloading the map and making it available to the community to use. So your constructions will live forever as people download the map and explore the post-apocalyptic world we built together. Cheers! Axe
  5. Hi, I run a dedicated multiplayer server with no mods, 100% vanilla, and my player base was having a very hard time with the loot respawn. Despite having loot respawn enabled, loot never seemed to respawn anywhere. After some testing, I've isolated the problem: Set SeenHoursPreventLootRespawn in the sandbox options to 1. I had it set to 0, and that caused loot to not respawn at all. The steps I took to verify this are as follows: Set the server option HoursForLootRespawn to some low value - I set it to 1 for testing purposes (I usually have it higher for a balanced experience - every 5 days IRL ish) Loot a store on your admin account, taking all items from every container Move far enough away that the chunk is no longer loaded and wait for the necessary time for loot to respawn. Return to the looted location and verify whether the loot has respawned. Using the steps above, the following settings resulted in no loot respawn: HoursForLootRespawn=1 LootRespawn = 3 SeenHoursPreventLootRespawn = 0 MaxItemsForLootRespawn=8 BUT, with the following settings, loot DID respawn: HoursForLootRespawn=1 LootRespawn = 3 SeenHoursPreventLootRespawn=1 MaxItemsForLootRespawn=8 I'd also like to note that when SeenHoursPreventLootRespawn=0 and I stayed in the chunk I was testing, loot did not respawn in front of me as I expected. When it's 0 what I thought would happen is it wouldn't matter whether a chunk has been seen or not, the loot would still respawn. That is not true. I hope this helps some of my fellow admins out there, as I wasn't able to find this answer documented anywhere else. Best, Axe
  6. Hello fellow survivors, I am running a PvE server with a goal - to reclaim the world from the zombie menace! If that doesn't interest you and you just want to enjoy the zomboid experience on a laid-back server with a balanced economy, World War Z might be for you. We are especially welcoming to new players, as the server has been running since MP came out and safe zones have been established. If you barely know anything about the game, just spawn in Muldraugh and come to the Sunstar Motel where veteran players have set up a communal base. Or, if you're looking for more of a challenge, strike off into the world and reclaim some small corner of it from the zombies yourself! You'll often come across abandoned former player bases overrun by zombies to reclaim, or you can create a whole new one yourself. Discord with rules, community, and whitelist signup: https://discord.gg/5NRtBBf Some more details about the server: Whitelisted player base as TIS recommends Capacity for 20 connected players at a time Safehouses enabled. If you claim a safehouse other players can't enter without your permission. However, safehouses expire after the owner has been offline for a certain amount of time. XP Multiplier is increased to lessen the grind, but not eliminate it Zombie population is high, but not so high that we'll lag out. Zombies are tougher to compensate Transmission is bites only Zombies AND loot both respawn. Zombies frequently, loot infrequently. That means you should have no problem collecting everything you need for an awesome base without worrying about the map being picked clean. BUT you can't just go collect your free loot all the time, as the zombies respawn over top of the loot too. Fire is disabled outside of campfires, so nobody's going to burn down every town on day 2. PvP allowed, but honestly try to be cooperative mmkay? RP is cool, but not mandatory Helicopter event "sometimes" If you start to get bored, your friendly neighborhood admin will, upon request, give you quests and storylines with various rewards. Or spawn hundreds of zombies outside your base for a siege event. Or send a couple mean raiders after you. The options are many, but only if you ask. Cheers! Axe
  7. Hello wonderful people, Not really a "I need help" post, but I wanted to send you some logs from the server I've been running. There's typically 5-10 players on at any given time. We occasionally get disconnected when the server gets overloaded, but are able to get back in once it catches up. I'm attaching the logs in the hope that some more real-world data will help you improve the game. We're all loving the experience, keep up the good work! Cheers, Axe Logs.zip
  8. I have an idea for a mod, and have an idea of what game functionality I'll use to make it happen. Searching the internet hasn't helped, so before I start blindly digging though files my questions is: which game files have the code that runs zombie migration? Or zombie respawn if that's not a thing?
  9. Please merge back in the change that allows you to CTRL+Scroll in the loot window to change containers. That got killed this release.
  10. Oh and a quick note to please merge in the change from the other branch that lets you CTRL+scroll in the loot window to change containers
  11. Log attached, hope it helps! And just to give y'all a shout out, well done! This build has vastly improved performance around hordes. Before, the FPS drop from being near too many zombies (not even looking at them!) made the game completely unplayable. The bottleneck was in my hard drive's read/write speed, and I have an M2, so it's not like I'm playing on some crappy laptop. After opting in to the zoom branch I could actually walk near that same horde, and looking at performance monitor the hard drive was only using half its read/write capacity. Boom! console.zip
  12. Here's another log of it 20-12-19_20-19-51_DebugLog.txt
  13. I back my saves up, so I was able to cheat around this problem by reverting to my last backup. It does feel cheap that my character can't truly die, but the world's state is maintained properly. And it's a little dark since I keep torturing him by forcing him to die over and over in gruesome ways. Anyway you can find the files to back up in this folder: C:\Users\(Your User)\Zomboid\Saves\
  14. This happens to me, too. Most recent build 41, vanilla except for Superb Survivors. Here's a log where it happens - my character dies, I click continue, it creates a new character at the location of a previous save. Strangely, my corpse (or zombie) is still out in the world and has all my old gear except the keyring. But it's not truly a new character that gets created, its my previous character as they first spawned. The game still runs fine otherwise and I've been manually reverting my save anyway, so it's not stopping me from playing. 16-12-19_00-17-37_DebugLog.txt
  15. Also when I loaded the game by clicking Continue in the menu, it reverted to a previous save exactly how this guy describes it: https://theindiestone.com/forums/index.php?/topic/27164-reloading-at-a-previous-character-state/
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