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Everything posted by TheCommander

  1. this is awesome. thx devs
  2. It could also be related to the game generating loot/lot specific info for new cells you are traveling into for the first time.
  3. This also happens when using certain natural floor type tiles when building lots IN BuildingEd and placing them in the world. My sense is that its a graphics glitch specific to the tile blending for certain soil/dirt tiles in game. I had to replace a specific soil type tile with a different one and it resolved the same looking issue above.
  4. If its the doors not opening..then yes I have the same issue
  5. Confirm this happened twice to me as well using the riverside warehouse as a base, first time recovered after exiting and reentering save, second time i went to bed and slept a long time but sleep moodle went red hot, woke and went terminal! Clueless and frustrated at first, but glad to see its a thing reported here.
  6. Noticed a repeated issue where I can't remove a car key from a corpse's inventory once I kill it. If I drag/drop the key to my keyring, it does nothing. The workaround seems to be to grab and drop the corpse and then you can take the key from its inventory.
  7. On the topic of gas can weight, I also noticed this odd behavior when i had 2 crates full of completely filled cans and one crate held more than the other!
  8. Just checking if the devs confirm this as an issue as I noticed the exact same location with the issue was posted on reddit by another user along with similar posts in other locations involving 2nd+ levels of buildings. EDIT: Changed title to 41.27 as issue still exists
  9. Had the same issue in my run yesterday with zombies really noticing me from quite the distance even when sneaking. Pretty sure something changed as I haven;'t touched my settings and could atleast manage to get past a few zombies whilst sneaking. It was worse when I managed to get into a vehicle to hotwire and suddenly some random zombie from nearby trees a good distance starts approaching (not wondering, but actually moving towards me perfectly as in spotted)
  10. Just started playing and noticed that the walls on the 2nd level of the warehouse I'm in are not hiding to show the room. 1st story (ie inside the warehouse is fine), just when i go up to 2nd level i get this issue) Here is what I see when standing in the room behind the wall with door closed. Location is here: https://map.projectzomboid.com/?#0.48064336074036285,0.08994191659958395,180.29718967126533 Only mod used is Filibuster Used Cars
  11. Great that this is being fixed next patch. Just to add some info...this seemed to occur to me when I loaded the vehicle to max inventory size...i.e. trunk and seats full to max or nearing it. I now only fill to around 70-80% to avoid this bug as a temp workaround and dont seem to have encountered it anymore. You know you are about to lose your inventory items (or most recent batch of them) when you either cant exit/enter the vehicle or the little red error numbers start to appear when you enter your vehicle.
  12. just noticed a small update when i started the game again after posting and going off to do something else....now things are working fine for me. tried to replicate issue several times and no more 'dead' saves. i assume the devs fixed something...thanks
  13. Also occurring on my end since 41.21 update and I have never experienced this behavior in previous IWBUMS versions. I register here the note my observations testing this for last hour...all in West Point I am running win10 with and without a 1 single mod (Filibuster Vehicles). Disabling the mod makes no difference in my testing. Here's the results (generally as I am stumped at exactly what I am doing to trigger it at times): - You start a new solo game (I did this with all saves deleted), exit to the lobby and then try 'load' or 'continue' the save treats the character as dead with a white skull next to the file name as posted in screenshots further above. (lets call this solo 1) - If you try to recreate a new 'solo' game (solo 2), it does the same thing...but the skull on solo 1 disappears and trying to reload solo 1 crashes the game...ie corrupts the file completely. - Even stranger, if you start another game (solo 3) but dont try to load solo 2, exit completely from PZ, start the game up again, there is a small chance that one of the previous 'dead' saves might work...I feel it is the most recent of the saves (ie solo 2)...but I failed to establish a pattern A couple of other strange observations in testing this: - I noticed if you persist with a 'dead' save (i.e. generate another 'continue' character) it can result in strange things such as all the vehicles disappearing sometimes. - If you delete any saves via the 'delete' button in-game, then start up a new solo (which will be 'dead'), the previously deleted saves reappear with version 'unknown'...ie corrupted ghost saves! I have started up around 30-40 new games simply testing this either at spawn just outside and even sitting inside a vehicle, but I cant pin point exactly what the pattern is. edit: below a snippet of the last portion dealing with loading a 'dead' save when it CTD (i.e. trying to load the save after creating a new game: LOG : General, 1574929354384> IsoMetaGrid.Create: finished loading in 0.201 seconds LOG : General, 1574929354384> can't find map objects file: media/maps/West Point, KY/objects.lua LOG : Lua, 1574929354384> LuaManager.RunLua> Loading: media/maps/Muldraugh, KY/objects.lua LOG : General, 1574929354432> ERROR: not adding suspicious zone "" "" 12929,1554,0 1x2 LOG : General, 1574929354475> ERROR: not adding suspicious zone "" "Vegitation" 9027,7530,9 179x10 LOG : General, 1574929354475> ERROR: not adding suspicious zone "" "Vegitation" 9206,7527,9 10x13 LOG : General, 1574929354475> ERROR: not adding suspicious zone "" "Vegitation" 9204,7527,9 2x3 LOG : General, 1574929354476> ERROR: not adding suspicious zone "" "Forest" 9216,7527,9 10x13 LOG : General, 1574929354476> ERROR: not adding suspicious zone "" "Forest" 9027,7540,9 199x15 LOG : General, 1574929354476> ERROR: not adding suspicious zone "" "DeepForest" 9226,7527,9 101x300 LOG : General, 1574929354476> ERROR: not adding suspicious zone "" "DeepForest" 9027,7555,9 199x272 LOG : General, 1574929354517> can't find map objects file: media/maps/Rosewood, KY/objects.lua LOG : General, 1574929354518> can't find map objects file: media/maps/Riverside, KY/objects.lua LOG : General, 1574929354539> loading 11885 zones from map_zone.bin LOG : General, 1574929354551> Max #ZONES on one chunk is 25 ERROR: General, 1574929354568> java.lang.NullPointerException ERROR: General, 1574929354568> at zombie.ui.TutorialManager.CreateQuests(TutorialManager.java:101) ERROR: General, 1574929354568> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:267) ERROR: General, 1574929354568> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:198) ERROR: General, 1574929354569> at java.lang.Thread.run(Thread.java:745) ERROR: General, 1574929354569> java.lang.NullPointerException ERROR: General, 1574929354569> at zombie.chat.ChatManager.init(ChatManager.java:90) ERROR: General, 1574929354569> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:303) ERROR: General, 1574929354569> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:198) ERROR: General, 1574929354569> at java.lang.Thread.run(Thread.java:745) LOG : General, 1574929354584> LuaEventManager: adding unknown event "OnPreUIDraw" LOG : General, 1574929354585> LuaEventManager: adding unknown event "OnPostUIDraw" LOG : General, 1574929357383> EXITDEBUG: Core.quit 1 LOG : General, 1574929357384> EXITDEBUG: Core.quit 3 LOG : General, 1574929357384> 1574929357384 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown LOG : General, 1574929357386> EXITDEBUG: Core.quit 4
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