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TheCommander

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Everything posted by TheCommander

  1. Great that this is being fixed next patch. Just to add some info...this seemed to occur to me when I loaded the vehicle to max inventory size...i.e. trunk and seats full to max or nearing it. I now only fill to around 70-80% to avoid this bug as a temp workaround and dont seem to have encountered it anymore. You know you are about to lose your inventory items (or most recent batch of them) when you either cant exit/enter the vehicle or the little red error numbers start to appear when you enter your vehicle.
  2. just noticed a small update when i started the game again after posting and going off to do something else....now things are working fine for me. tried to replicate issue several times and no more 'dead' saves. i assume the devs fixed something...thanks
  3. Also occurring on my end since 41.21 update and I have never experienced this behavior in previous IWBUMS versions. I register here the note my observations testing this for last hour...all in West Point I am running win10 with and without a 1 single mod (Filibuster Vehicles). Disabling the mod makes no difference in my testing. Here's the results (generally as I am stumped at exactly what I am doing to trigger it at times): - You start a new solo game (I did this with all saves deleted), exit to the lobby and then try 'load' or 'continue' the save treats the character as dead with a white skull next to the file name as posted in screenshots further above. (lets call this solo 1) - If you try to recreate a new 'solo' game (solo 2), it does the same thing...but the skull on solo 1 disappears and trying to reload solo 1 crashes the game...ie corrupts the file completely. - Even stranger, if you start another game (solo 3) but dont try to load solo 2, exit completely from PZ, start the game up again, there is a small chance that one of the previous 'dead' saves might work...I feel it is the most recent of the saves (ie solo 2)...but I failed to establish a pattern A couple of other strange observations in testing this: - I noticed if you persist with a 'dead' save (i.e. generate another 'continue' character) it can result in strange things such as all the vehicles disappearing sometimes. - If you delete any saves via the 'delete' button in-game, then start up a new solo (which will be 'dead'), the previously deleted saves reappear with version 'unknown'...ie corrupted ghost saves! I have started up around 30-40 new games simply testing this either at spawn just outside and even sitting inside a vehicle, but I cant pin point exactly what the pattern is. edit: below a snippet of the last portion dealing with loading a 'dead' save when it CTD (i.e. trying to load the save after creating a new game: LOG : General, 1574929354384> IsoMetaGrid.Create: finished loading in 0.201 seconds LOG : General, 1574929354384> can't find map objects file: media/maps/West Point, KY/objects.lua LOG : Lua, 1574929354384> LuaManager.RunLua> Loading: media/maps/Muldraugh, KY/objects.lua LOG : General, 1574929354432> ERROR: not adding suspicious zone "" "" 12929,1554,0 1x2 LOG : General, 1574929354475> ERROR: not adding suspicious zone "" "Vegitation" 9027,7530,9 179x10 LOG : General, 1574929354475> ERROR: not adding suspicious zone "" "Vegitation" 9206,7527,9 10x13 LOG : General, 1574929354475> ERROR: not adding suspicious zone "" "Vegitation" 9204,7527,9 2x3 LOG : General, 1574929354476> ERROR: not adding suspicious zone "" "Forest" 9216,7527,9 10x13 LOG : General, 1574929354476> ERROR: not adding suspicious zone "" "Forest" 9027,7540,9 199x15 LOG : General, 1574929354476> ERROR: not adding suspicious zone "" "DeepForest" 9226,7527,9 101x300 LOG : General, 1574929354476> ERROR: not adding suspicious zone "" "DeepForest" 9027,7555,9 199x272 LOG : General, 1574929354517> can't find map objects file: media/maps/Rosewood, KY/objects.lua LOG : General, 1574929354518> can't find map objects file: media/maps/Riverside, KY/objects.lua LOG : General, 1574929354539> loading 11885 zones from map_zone.bin LOG : General, 1574929354551> Max #ZONES on one chunk is 25 ERROR: General, 1574929354568> java.lang.NullPointerException ERROR: General, 1574929354568> at zombie.ui.TutorialManager.CreateQuests(TutorialManager.java:101) ERROR: General, 1574929354568> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:267) ERROR: General, 1574929354568> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:198) ERROR: General, 1574929354569> at java.lang.Thread.run(Thread.java:745) ERROR: General, 1574929354569> java.lang.NullPointerException ERROR: General, 1574929354569> at zombie.chat.ChatManager.init(ChatManager.java:90) ERROR: General, 1574929354569> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:303) ERROR: General, 1574929354569> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:198) ERROR: General, 1574929354569> at java.lang.Thread.run(Thread.java:745) LOG : General, 1574929354584> LuaEventManager: adding unknown event "OnPreUIDraw" LOG : General, 1574929354585> LuaEventManager: adding unknown event "OnPostUIDraw" LOG : General, 1574929357383> EXITDEBUG: Core.quit 1 LOG : General, 1574929357384> EXITDEBUG: Core.quit 3 LOG : General, 1574929357384> 1574929357384 znet: Java_zombie_core_znet_SteamUtils_n_1Shutdown LOG : General, 1574929357386> EXITDEBUG: Core.quit 4
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