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MrHrulgin

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Everything posted by MrHrulgin

  1. In 41.21, you could look around while loading or unloading a lot of inventory from furniture or a car. This was great, because you could, if you took the time, make sure nothing was sneaking up on you. With the advent of 41.22, that's no longer possible and my character is fixedly staring at the back of his car for several seconds as he unloads stuff from his inventory. Is this a bug, or is it intended that you can't look around? If it's intended, please reconsider. It's not fun to need to break up the long action to maintain situational awareness.
  2. Some actions like resting, reading a book, or cutting down a tree with a hand axe are boring, and we like to fast forward through them. What we don't like is continuing to fast forward thereafter. Much like movement will snap you back to 1x speed, can we have the end of an extended action also return the game to 1x speed?
  3. A separate midden pit would be lovely. It could be a 2x2 version of a grave, and maybe destroy items in it after a week or so like the composter does to prevent use as storage? Somewhere to throw all the empty cans, broken tools, and other waste that builds up. I'm tired of loading up corpses with junk before burying them.
  4. Looking at the night event description in the Sandbox Options, they're described as "Sleeping Event: Governs night-time metagame events during the player's sleep". Unless that description is incorrect, it was definitely not that because my character was awake the whole time.
  5. As I was trying to get the zombie blood (so much blood) off the walls of my new house, I suddenly and surprisingly ran out of bleach. Because it didn't show a "Remaining" bar, I assumed that it was (somehow) infinite. Upon getting a second bottle of bleach I found that the thirst quenching nature of it did drop by 5 per use, so we have a bit of a workaround for telling when you're going to run out, but it's odd that it's not consistent with other consumables.
  6. The helicopter event occurred, and then within the next couple of game hours, he was banging on my door. I assumed that it was the helicopter, because that was the significant event that had recently occurred. What marks a night event for me to be able to determine which made it happen?
  7. While doing some testing regarding the Life & Living TV programming, I found this amusing thing. I had set the zombie rate to None so I could do my 9 day TV binge, but when the helicopter arrived, I was surprised by a sad, lone zombie.
  8. Philosophical: Nothing is "necessary". Every feature and interaction is optional. Is the necessity of a feature really any grounds for discussion? Game experience: of the set of things that could be described as paper, all but the things listed above can be burned, and these can't. There's no in-game explanation for the discrepancy. Is it a high priority? Absolutely not.
  9. 1073. When able to hotwire a vehicle, let any action that would otherwise start the car count as an attempt to hotwire it. With 4 ways to start a car (clicking on the engine, clicking on the ignition key location, pressing "w", using the radial menu), having only 1 work for hotwiring and the other 3 do nothing is somewhat frustrating. 1074. When you right-click to open up the vehicle mechanics screen, don't force the character to walk to the engine first, just let us open the window. If I'm replacing the back window of a car, walking to the front to just walk back around it is just silly. 1075. Keep favorited status for a bottle regardless of filled status. I can't remember how many times I've put my water bottle away because it wasn't favorited any more because I'd finished the last of it.
  10. While there's generally enough work to do with the Carpentry and Metalworking skills to level it up as much as is needed just in the process of disassembling furniture and building a base, and Tailoring will level naturally (and doesn't have any skill gating) as you maintain your clothes, the same cannot be said for Mechanics. In order to level Mechanics up to a point where you don't generally ruin pieces of a car trying to take them out requires days of monotonous, click heavy removal and replacing of vehicle bits. My suggestion is to have a "Tune Up" option that will be hard, exhausting work, but give a slow trickle of mechanics skill combined with a (skill based) chance to provide small improvement or damage to some piece of the vehicle. A master mechanic can keep their prized vehicle working well (within limits), whereas a beginner would ruin a perfectly good car in a day or two. This could work as a focused skill that could go on until interrupted by exhaustion or the player, or it could go for some set amount of time with a single check at the end.
  11. Despite being paper, I can't use them to make a campfire kit. This might be a protective measure to keep people from accidentally burning their notes, so perhaps give us an option to tear them up into shredded paper that can be used as kindling?
  12. I've found this with beige cabinet sinks, and also the wall mounted sinks in public bathrooms. If you pull it off the wall or out of the cabinet, you can't drop it on the floor, you have to reattach it to a wall. In the case of the cabinet sinks, you have to specifically place it back on top of a cabinet, making repurposing of bathroom cabinets for central storage difficult, since you have to move both cabinet and sink, and then reinstall the sink to get it out of your inventory.
  13. Playing around in debug mode, I found something odd: If you read Smithing 4, it becomes Smithing 3.
  14. Tiny bug: in 41.21 when picking up Large Metal Shelves, the needed skill shows as Electrical. It's still doable with no skill levels, so I assume the requirement is Electrical 0.
  15. As of 41.21, If you have an open grave and a corpse you have to have a shovel on you to throw the body in the hole. I get that once you toss in the last body you automatically cover the grave with dirt and that makes some sense to need a shovel, but it seems really silly to need a shovel to inter corpses 1-4.
  16. In 41.21 If you eat 3/4 of the pack of ice cream, it'll be down to a bit more than 400 calories. If you then wait until it melts, the new melted ice cream item will have the full 1600+ calories in it again.
  17. In 41.20, I've been building a log fort with all hand-harvested ingredients: I cut down the local trees, and I use their logs to form the backbone of my walls. I also cut down the local zombies, and I use their clothing for rags to tie my logs together. But the logs are too choosy! They don't want to be seen wearing denim! And the rags have to be clean! Silliness aside, it's a bug that log walls can't use denim strips and need the rags to be clean. Edit: In a related rag-related bug, dirty leather strips can't be washed at all.
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