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DaydreamDaveyy

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  1. Like
    DaydreamDaveyy reacted to Hugo Qwerty in Can't butcher small rotten animals   
    The game doesn't let you use rotten items unless the reciepe specifies "AllowRottenItem:true" - and none of the butcher recipes have that.
  2. Like
    DaydreamDaveyy reacted to Kajin in Commonly Suggested Suggestions   
    Maybe sex could be substituted for such things as cuddling on a sofa or simply sharing the same bed during sleep? It would achieve more or less the same thing in finding comfort and happiness in the touch of another human being that you're fond of. Not really sure what the devs have said on that particular note.
  3. Like
    DaydreamDaveyy reacted to k12314 in Commonly Suggested Suggestions   
    The only thing I wonder about is no sex. I was thinking more of a "You're in a very close relationship with another NPC, you're both attracted to each other, [insert scene where you two talk in a bedroom here], fade to black, wake up next morning happy and un-stressed.
     
    I guess it doesn't fit the atmosphere?
  4. Like
    DaydreamDaveyy reacted to Neanderthal in Playable Instruments   
    There's already instruments in Zomboid that haven't got much use other than as a weapon or a collectible, but wouldn't it be cool to have them be playable?
     
    Examples of their application could be:
    A way to stave off unhappiness or insanity. Social use in multiplayer for fun. Being the Post Apocalyptic Pied-Piper of Muldraugh.  
    I think the two ways of implementing this would be a form where you have access to a keyboard and can play the keys in sequence (not very fun) and through the ABC system (very fun), similar to how it was done in Lord of the Rings Online. The way this works is that the internet has websites that are these huge reservoirs of .abc file notated musical compositions (plus you can make your own) and you would have some designated folder, maybe in Zomboid's case it could be somewhere like This PC>Local Disk (C:)>Users>Player>Zomboid>music and then you paste the .abc file there. Then when you open the game, you would right click on your guitar to play and it would open a list that shows all the compositions you have in that folder, and you click on one and it will play, as your character acts out the complementary strumming animation. 
     
    As a part of the game itself, there would be a perk requirement of guitar player, or an occupation like music teacher to be able to a variety of instruments. I think it would be an interesting way of showing how even a character whose traits wouldn't seem to ordinarily be sought after in an apocalypse, an entertainer, can still be a valued member of a group and contribute as such.
     
    Please share your thoughts with me! 🙂
  5. Like
    DaydreamDaveyy reacted to Yanaremir in Death animations and corpes anim fix needed   
    I think the human character and zombies death animation should be corrected. For example, when we shoot and kill a zombie, it lies directly on the ground. but I think it must first gush blood (from where we hit), then slowly fall down (like the twd game), and when the character is killed by the zombie, I think blood from the zombies bite (even if he bites without dying). Finally, I think the corpses should it not pass through the wall. should lean against the wall. yes, it's not as easy as wanting to do these things, these are just suggestions and things that will make the game more beautiful if it is done. good work pz team to all of you with love ❤️
     
  6. Like
    DaydreamDaveyy reacted to Geras in Smoking Animation - Smoke.   
    And a tiny tobacco ember when inhaling.
  7. Like
    DaydreamDaveyy reacted to Nebula in Smoking Animation - Smoke.   
    Is it possible to add cigarette smoke to the animation? This would add atmospheric ...
  8. Like
    DaydreamDaveyy reacted to Mr.Me in Training cassettes.   
    Hi, I propose: add disposable tv cassette with
    recording of life and living extracts.
    To start, you will need a TV with a connected video player and the cassette itself.
    23 cassettes of them:
    8 carpentry parts, 9 cooking, 2 fishing, 1 farming, 2 foraging, 1 hunting.
    In order not to upset the balance (because the player can use the multiplier), you need to make them rare (I think 30 houses should have no more than one cassette) enough to spawn them exclusively in houses.

    What does this give players?
    - Use of tv at a later stage of the game;
    - Ordinary houses will cause more interest;
    - Increasing the importance of life and living on the gameplay.
  9. Like
    DaydreamDaveyy reacted to Mr.Me in Axes and balance.   
    I remember the last zomboid and an unbalanced knife. A lot of water has leaked, but there are still frankly unbalanced weapons.
    I think from the name you understand what I will write about.
    Why are axes unbalanced?
    - many variations (fireman, pickaxe, one-handed, made for trees, crafted ax;
    - high dps (in this balance it is high);
    - the possibility of manufacturing;
    - professions: lumberjack, fireman. (These professions are also unbalanced).
    I suggest:
    - Strengthen other weapons;
    (more professions, perks)
    frankly weak: crushing, spears.
    - Increase the cost of professions: fireman, lumberjack.
    (as a temporary measure).
  10. Like
    DaydreamDaveyy reacted to Bishki Reivas in Minor changes needed   
    I usually use smoking character. There for it's logical that a character could light a cigarette from camp fire right? Farming for medical, spice or tabacco plants in higher levels of farming could be an interesting option. Noise maker is totally useless even though it requires 3 Electrical skill to build. I suggest to add a battery or couple of batteries in to the recipe and make it more powerful (extended range, extended period of sound generation). Otherwise it just more practical to use simple alarm clock instead... Electrical skill could be improved by adding relays and building basic automation.
  11. Like
    DaydreamDaveyy reacted to Yanaremir in New Zombie styles can be good   
    @leon2356 I've never seen this video before, thanks. I hope it will appear more bloodyly than this video. @Optimism it is very nice in the push mechanism, it wouldn't be bad if they put a feature in the character creation menu to use it. and yes the shredding feature is really fun. it would be nice to be able to pass through zombie blood-organs on us (again from twd game :D)
  12. Like
    DaydreamDaveyy reacted to Optimism in New Zombie styles can be good   
    I can't wait to be able to actually knock some zombies over while sprinting, instead of just tripping and falling over.
     
    Hopefully at some point like OP said, there will also be zombie variants missing one or multiple limbs, as well as a chance to dismember zombies when attacking with long blade and axe weapons.
  13. Like
    DaydreamDaveyy reacted to Yanaremir in New Zombie styles can be good   
    Hello again . I came here today to come up with a few suggestions about animations. They talk about a diseased man with his arm cut in the NNR channel on the radio. (Around the 10th day) I think it should be put into the game, that is, I think it should be added in zombies without arms, legs and hands. maybe in bullet-wounded zombies (the hole may be full). It wouldn't be bad if you revisit my previous suggestion. because the bodies leaning against the wall may be better than those passing through the wall :D. I'm saying it again, this is just a suggestion,  I know it's hard, love all pz crew ❤️

  14. Like
    DaydreamDaveyy reacted to leon2356 in New Zombie styles can be good   
    You can see something like this in one of the early animation preview videos. 
     
    1:26
    Top middle, there is a zombie in a red shirt with blue jeans. Missing his right arm. There are also another 2-3 zombies also missing arms in this scene.
     
     
    So this maybe coming sooner then you think.
  15. Like
    DaydreamDaveyy reacted to MRX in Character takes damage in an accident   
    Hi survivors,I think the crash system is not enough game,because when I drive in a car at a speed of 100 km / h and crash, the character does not take damage, and I feel immortal.
    My suggestion:
    Add a seat belt system in the car.
    At high speed, the ability to fly out of the windshield(If you fasten your seat belt, you cannot fly out through the windshield).
    Conclusion:
    I know that I wrote a little, but I want the game to punish the player for cutting poles or other cars, and not just for damaging the car.
     
     
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