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Komodo21

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  1. Hi Great work on 41 so far, much more fun now than in early 41. Posted a few things on Bug Forum (Melee aiming, Corspe removal time) So I thought maybe i post some feedback, or what i would wish for: It would be really cool to somehow have an colored indicator when melee aiming on the targets you would hit, to compensate for weird angles that sometimes happen (For example i have a hard time hitting North to South, as the Distance is often weird) - An indicator alike the container thing would really help there. Fixing the Problem with Sinks and Washing mashines would be nice. Talking about the following: Water is out, you wanna plumb a sink or washing mashine and you build the collectors correct but you still have to remove and put back the Sink or washing mashine if they have been there before. Also kinda randomly Sinks that are Plumbed still only provide tainted water - if thats planned, some kind of consistancy would be cool. Skillbooks or Magazines that give Bonuses to Exp of things like sneaking, short blunt etc, are really a thing i miss. Would be cool to be able to find rare Fighting Manuals or something to get a Boost that you'd only get using one of the professions that provide it. Better ways of leveling strengh & Fitness - It would be nice to have a way out of hydrocraft to use training Gear and similar stuff to increase the gains to this at least a bit. It takes at least 1/2 year playthrough to get at least 1 point on one of those stats - thats somewhat weird to me. Ways/Time to counteract negative/Positiv traits - Would be a nice dynamic addition - some exmaples i'd have in mind: Short sightet - Glasses to counteract - maybe have different diopters on glasses - would make it bit harder to find fitting ones / Short sightet effect could increase over time as there are no opticians anymore - Dunno how hard that would be to programm - i guess not easy. Cowardly, Agoraphobic, claustrophobic, Hemophobic - Would be nice if those effects reduce over time as your character gets more dull to those effects - (Talking bout 6 months + ingame playtime) / Would also give an option to become cowardly for some time after beeing a week or more in base and moving back out to Kill stuff. THose things would add more dynamic. Also i thinks there should be a bit of rebalancing about the traits and the points they give/Cost after some got changed quite dramaticly. I also think that fast / Slow learner are lost opportunities - they could be split in I'd say 3 Categorys. (Weapon skill, survival skills, other skills) Mostly i only take fast learner for the Weapon Skills not really for the other benefits. i Guess thats all of my ideas that came up while fighting for survival ingame. I Love this game! Keep up the good work!
  2. - Black Duffelbags are basicly Invisible on UI - Corpse Removal Time seems to be incorrect, tested it in a few Plays... even with Corpse Removaltime 1 hour corpses dont get removed - it somehow seems to have something to do with the Watches, Corpses that still have watches on them and all corpses near them seem to not get removed at all. Since i started to remove all the watches from corpses it got better but still way off the settings. - Aiming seems to be somewhat off sometimes, cant really explain it properly but in more cases than before the range of the weapon should hit the Zombie, Visualy it also does. But the game seems to calculate it as a miss (No negative Moodles Up that would decrease accuracy) - most of the time those misses that should hit result into getting scratched or bitten and its quite frustrating. (About the visual - It looks like the baseball bat goes Through the Zombie, it doesnt stop at the point it should hit. Weird to explain. I think thats all i'd Concider a bug or something alike - really good work on 41 in my opinion - its really fun to play again unlike early 41
  3. Basicly youre not wrong, but going with that i do not understand the One-Way this goes. Sure its realistic to not have the same fitness level - but also it would be realistic to lose the severety of Panic states caused by seing Zombies after a 6 Months playthrough for example. The way the realism of that kind is added is just in negative ways for now (except the generall level of protection getting be using clothes) It would be possible to get rid of traits like short sightet by wearing glasses, should be possible to get rid of feeble after a certain amount of zombies killed and so on. I dont really care too much about the point themselves, what i dont like is simply that almost all changes go into making playing more uncomfortable. Also as you say "think about the consequences" - like i stated at my Post: Weight related Traits mattered quite a lot after the changes to Knifes, and its totally normal to me that if you lose them you lose the negative effects of it - same goes the other direction - if you start without them you still get the negative parts of them. If i wanted to complain only about the Points i would have complained about the -2 at thick skinned which is a staple to me. As i said - i think the devs are overdoing it atm with the balance changes. I might have been quite salty at my last post because the last update completely screwed my playthrough by adding some unexpected bugs, spawning zombies (Nulifying the work of cleaning the area to start building). but still i can stand behind my statements - layers after layers of uncomfortability get added ... i dont get the point. Would only make sense if they only wanna make the game more "difficult" for their players that got bored and not intend to get more people in. Sure its cool that so much work gets done, and its impressive how much changes there are - i simply dont like the general direction of where things go. To me it looks like i will never play something else than sandbox in the future to be able to disable/enable stuff to somehow get the experience i intend to get out of the game. Basicly i miss the improving /QoL changes compared to all the changes to make the game more complex - i love the basic things that got added/removed by build 41 but the extra stuff that got added weekly just dont sound/feel appealing to me.
  4. might be linked to the Hemophobic trait - it got changed so you get nervous by being bloody. the trait therefor shouldnt be used unless you disabled blood
  5. In general it has way to much impact compared to the trait points you get for it. should be at least 10 points in the state it is now
  6. I still miss the fix about retrieving the Knife from a broken spear - it still doesnt work, tough last update said that its possible now. The game is still fun, but the more i read about the recent changes the more i feel like the weight of the Updates goes into making the game more and more punishing. Burglar seems now really strong early in the game tough - to me its the first update that makes things easier. In terms of the weight related traits - I'm not sure if youre aware of that - but after getting rid of the one-shot stab with the knife in build 41 - underweight started to be a trait that allready mattered... the start needs to be pretty perfect to not struggle because of the missing damage - i feel that there was not much need to make it even harder to play with this trait... Update after playing 20 Minutes of my current save - I might have to start over again, the changes to the traits outright suck. Hemophobic should give 20 Points now as it is to be worth taking anymore. Bug Report: I'm not sure if its related to the Weight related traits getting changes.. My character has the trait High thirst, and it acutally went insane... Getting through a bottle of water within killing 8 Zombies, another bottle after the next 8 Zombies - something severely changed about the water consumption of my Character, whatever the reason is. Resumé: i'm going to stop beta testing and check things out as soon as 41 goes public - if it goes public like that i might not play it much longer - dunno if its my playstyle, or the traits i tend to chose, but everything that got balanced since build 41 hurt my playstyle - its just not fun anymore to me... I wish the stable build 40 to go back to will be up soon. the Changes with build 41 had much potential but everything got overly balanced
  7. Also feel like it would be cool to get further information about how it should be, at the least to test if it works the way intended Edit: A real bummer if the last trait that can go away gets crashed now
  8. in the last run it was about 10 days for the beard to go from shaved to scruffy... hair didnt grow from bald at all
  9. I Actually got quite annoyed by the hair growth in my first season (Rip to running car engine) so i shaved my beart 100% and thought its also a good idea to shave the hair 100% to maybe have 1 week more until hes a scruffy beard + Pony Tail guy... Turned out there is no difference in time from completely shaved to scruffy or full beard to scruffy - guess its the same with the haircuts.. Funnily in my New playthrough after 14 days in now - the crew cut is still in place - beard went only to long - dunno seems like the growth is slower in westpoint xD - maybe because of hair loss due to the amount of zeds compared to muldraugh (yeah i feel like westpoint is the hardest town to start 🤣)
  10. I dont know if i missunderstood one Fix but, shouldnt it now be possible to deattach knifes from spears or repair spears with knife? Still doesnt work
  11. Does anybody Know if "Heroic Weapons", "Chip a Stone", "Upgraded Hiking bags" and "Zombie Loot Extended v 3.0" work with build 41? i dont dare to try because i dont want to crash my save. Still hope you Fix hair not growing after shaving them once. To explain: Hair and Beard tend to grow - hair went from short to Ponytail, beard from goatee to scruffy I shaved both... beard still grows to scruffy within a week or so.. hair still doesnt grow after 3 months played since shaving, which is kinda sad^^ Also noticed in my last 2 play days that the game goes really choppy on the freeway between muldraugh and westpoint even tough there arent that much zeds. Also crashed 2 times (fortunately i did spawn in my car - but time was forwarded almost 1 whole day) Possible reasons for that might be: a) It was a car jam - i dismantled almost all car wrecks (reason i think this might be that is - it started to be choppy after i dismantled all car wrecks and drove back there a second time to start killing zombies) b) Zombies getting Stuck at cars? - I positioned all the drivable vehicles of the car jam like a Barrier on one end of the highway to block incoming zed hordes in case an alarm goes off while looting - i saw at least 4 Zombies which completely got stuck in walking animation when i drive by them and they dont react like they do at tall fences (they dont walk arround the Selfmade-Car-fence to get to you - might be because they are just programmed to walk arround one and there are 8 cars building the barrier) Edit: Wait .. its possible to Fish with the spears? then they are even more OP xD
  12. I Notices a (Possible) Bug. After Shaving my Hair - they dont grow since Mai ingame - not even to stubble. But my Beard grows to scruffy within a week
  13. This would include we would need to be able to plant tobacco (kinda), i always play with the smoker trait and had a bad run where from 300 zeds none dropped ciggys, was lucky at a garbage can - and yeah.. storage facilities provide you with that stuff. Another Suggestion from me, after thinking about all the temperature stuff: There should be a way to add blankets and pillows to beds/couches/comfy chairs to increase the comfort and warmth... thats would be a change that is also new but not only a drawback change like the last ones have been 😀
  14. Yeah can only Agree - the temperature stuff as it is now is just way too harsh - in Both ways. I like that there is some impact of temperature and Sweating and all that - but..really needs heavy Balance-Changes. It sincerely keeps me from wanting to play the game in my spare time. I hope it doenst go live like that. Also I noticed some Balance Issues that might need to be adjusted. Project Zomboid kinda is "Project Short Blunt" as it is now - i see with the youtubers, i see it for myself - its just not worth to play 2 Handed as 1 Handed does exactly the same + you can carry an extra bag. Speccially in terms of axes: i feel like there is no difference at all in terms of damage with the Axe and the Hand Axe, and also not that much difference when it comes to range that it would make a big difference. The Only 2 Handed Weapon thats worth using atm is the spear imo. Speccially with Long Blunt weapons there should be adjustments in terms of the Damage output. As it is i play mostly short blunt and through disassembling (metalwork) i have an endless supply of weapons
  15. According to the Temperature Stuff - Its really extreme at the moment and should be tuned down. Its June 30th here, i basicly Run arround Naked (Swim Trunks, no Shirt, an Apron to not get my stuff too bloody, socks and shoes. As soon as i enter my Car the Temperature Tab shows that I'm overheating instantly. It literally only takes me 1 second in the car and every body part shows red. What i noticed - using Demin shorts, cargo shorts whatever... makes me overheat outside allready .. at 30° Celsius. Wearing a Tshirt, makes me overheat. Formal shirt (which is what i do IRL when its too hot for a Tshirt) - makes me overheat... i mean.. where not in the Savanna or something... its 30° Celsius not 50...
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