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Caturday

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Posts posted by Caturday

  1. 52 minutes ago, Shakesbeere said:

    Customizable Zombies is on hiatus and wont be updated I believe, Random Zombies is an alternative with the same functionality that you might want to take a look at!

    Thanks a lot i will try !
    Sandbox+ option for custom zombies has been broken due to update as well, hope ur mod works

    ---
    it works perfectly, cheers <3

  2. Update killed Customizable zombies mod.

     

    Geting errors now

    [17-10-22 16:28:57.968] ERROR: General     , 1666013337968> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __le not defined for operand at KahluaUtil.fail line:82..
    [17-10-22 16:28:57.968] ERROR: General     , 1666013337968> DebugLogStream.printException> Stack trace:.

     

    rip runners =/

  3. Upon relogging all items contained in the package that lays on the floor are resetting.

    They have the same ID, so you are not able to take the same 2 items at once, but its very easy to abuse ammo/small packs since they change their ID within unpacking/packing.

    At this very moment almost on every server people run around and dupe rare items.

     

    Could you please take care of this game breaking feature with high priority.

  4. 13 minutes ago, Pandorea said:

    I have tried to get this to happen for a huge part of yesterday - with no success :( 

     

    Since the last proof upload and 52 patch release i havnt' seen this bug within maybe 20-30 new games.

    Maybe it was about tsar.lib as the same sleeping bug, their lib was updated recently.

  5. 22 minutes ago, Axiomatic said:

    Awesome, thanks devs! Its really helpful to be getting updates again and breathe some improvements into the game.

     

    Happy to see all the changes/updates though I don't fully understand the diabolical hate y'all have for fanny packs. They were already pretty bad weight/reduction ratio, and now even worse. 

     

    They were 1 weight and crap reduction.

    Now they are 0.2 + 50 reduction, thats much better

     

    Its a fanny pack, not a garage warehouse to store trillion items

  6. 43 minutes ago, Kappatao said:

    This is kinda dissapointing tbh. It's too big IMO, and you can't enable/disable the alarm from the ui. Also a lot of the female hair cuts still go to a pony tail when wearing a hat, even though we have the long hair for hats. I also noticed some of the new DEBUG uis don't work (they don't open anything)

    Other than that pretty cool update. Love the mohawk details. Props for the optimisation (just spawned 1k zeds, and the game is actually running, so that's really greatt to see!)

    Eni confirmed they are going to investigate this issue.

    https://steamcommunity.com/app/108600/discussions/0/5717866822629306576/

  7. Intended to counter stomp abusing boyos.

    Imo stomp mechanic is absurd and unrealistic in general.

     

    Quote

    I was in the military for 6 years and wore my first pair of combat boots for at least the first 3 or 4

     

    Tried to stomp human skulls there ?

     

  8. 13 hours ago, Nisora said:

    I'd love to have a setting option to determine how infectious bites are in the run you're playing / server you're running, rather than infection just being off or on - and an option that works as this post suggests, a setting for increased chances of the wound not getting infected if you're properly taking care of it.

     

    Honestly, I'd love to see an option for amputation, too. If I get bit on the hand, let me attempt to amputate it and deal with the panic, the pain, the blood loss, the cauterization and the high infection rate as well as primary/secondary slot issues. Could also add more importance to having doctors around in multiplayer if they could accomplish proper amputations with enough medical skill... as long as they got to you in time.

     

    Your suggestion isn't a bad one, it was just delivered in a rather tactless and abrasive manner.

     

    There are mods to set up mortality chance per damage type.

  9. I hope the audio team wont forget about blizzard sound - at this very moment it sounds totally muted without any wind.

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