Alrighty, been playing for about an hour now heres some quick feedback so far:
Backpacks in hand
- Handheld backpacks are a nice visual addition, adds to the realism to visually see the container in hand
- Would like to be able to transfer items between bags while moving, as you have a bag in your offhand and one on your back
- Bags in the offhand get dropped when climbing over a tall fence, it is more "realistic" in a way, but a little annoying when getting around, make an addition of throwing a backpack over a fence when climbing over?
*Bug? The attack animation when holding a bag in the offhand seems to break sometimes, well it does not look appealing or realistic for an "attack animation." Inconsistent to reproduce the bug.
*Bug? The player now T poses sometimes when holding a bag in the offhand, sometimes the character does not swing and motion to the walk cycle with a bag in the offhand
Street lights
- A lot brighter at night, nice addition to visibility as previously they didnt light up much at all which was somewhat pointless
Container and interactions
*Bug: "Unpack" is listed on the context menu for any item in a container such as a cabinet, shelf, drawer etc. This is probably unintended as "Unpack" should only be listed in the context menu for the players bag items, not external containers.
Belts and attachment
*Bug?: Unable to attach some tools/weapons such as Hunting knife to belt, the hunting knife is a weapon right? or is it more of a tool?
Umbrellas
*Bug? Unfinished?: Umbrellas still cannot be opened or interacted with. Going back to that video we saw on the website of the player being able to open an umbrella with an animation
Thats all for now, Ill have to play a bit more to find the new systems such as makeup items, vehicle damage and flashlights. Ive just broken down every flashlight for electronic scraps, now I may actually need one to be safe at night.