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Witchstone3

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Everything posted by Witchstone3

  1. I think there should be a way to level up tailoring that is more than just adding and removing patches from clothing in the same way that there's more than one way to level up carpentry and metalworking without nails and welding rods. Currently the advancement of tailoring is limited by the amount of thread you can find (which is in opinoin not sufficient to reach any level beyond 6-7 let alone level 10) I suggest that cutting clothes with scissors give a small amount of tailoring xp in the same way that sawing logs gives a small amount carpentry xp. Just normally ripping sheets I don't think should give tailoring xp, but because you need a tool to cut denim and leather clothes, i think it should have some small xp reward.
  2. I have been playing the new build 41 Beta and love it so far :) however in my~80 hours of play time since the release i have found numerous bugs. -Insulation seems to be broken, however i am aware that the devs are aware of this already - thick/thin skin seem to do extremely little as getting grabbed almost always results is 2-3 injuries regardless of traits selected. - I believe this was previously addressed in a Thursoid and thought this was fixed before release, but when you swing a weapon and them immediately try to run the opposite direction your character takes a massive step towards where you just attacked. this can result in you being eaten quite easily. -getting into and out of a car seems to break your inventory and show you as carrying 0/(your max weight). the weight is still there, it just doesn't say how much -this may have been fixed but knocking a zombie over into a wall or car seems to put the zombies head out of reach, this is especially noticeable when you knock a zed over into a corner. -in large hoards it seems that the game will "freeze" for 1-2 seconds, however when it unfreezes the time will have progressed normally. this is often fatal if you are in the middle of fighting a zed as they will have had enough time to rip you apart. - saucepans are now usable as weapons, however when they break they are still able to be filled with water. doing this repairs the saucepan to full condition and emptying it allows it to be used as a weapon again -occasionally when i die and hit "continue" i will re spawn my character where i originally spawned. i don't keep any gained experience but it seems to just totally skip character creation. -zeds don't seem to be slowed by trees and they appear to be able to see though them quite well. -there are currently no sounds for tearing clothes into sheets/sheet ropes -zombies seem to be able to drag you to the ground if you have your back to them even if there is a window frame in between you and them -on character creation choosing a profession such as "park ranger" that gives you unique clothes and choosing to randomize your character's appearance causes your profession to be lost at spawn. -urinals and some wall items such as cork boards are invisible to me. - finally, i have encountered a crash bug numerous times when i climb through a window frame. it seems to always crash in the same place in the animation. this happened one time and when i came back all the windows in the building i was in were suddenly covered in sheets i didn't place. odd indeed. minor things: Flutes are currently at a weight of 3. this is heavier than a fire axe. Thank you so much for the amazing beta and I look forward to seeing how this continutes in the future :)
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