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Posts
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Everything posted by elislavkat
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So, when you block way by car- zombies do not destroy car doors and dont came through to kill player- they just stay at the place- i can't not use this exploit, but this made bases indestructible, and you can sleep in any place and time just be blocked by car, or sit on the seat side car which blocked by wall. also suggestions: * the short jeans protect as good as full length but dint deal run penalty. * pullover( sweater) with decollete protect neck as good as without decollete. * maybe add damage by feet (stomp) when you wear hard boots (army boots) ? *add decrease food weight when it half eaten *add possibility put on bags right from the ground by right-click
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It sounds better then "hammer" How you can extract nails with only hammer? Not all cases could be resolved by hammer- but crowbar looks more universal for disassemble. ** and why thief can start vehicle without tool? maybe knife or scredriver
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ouh finally i see my suggestion!
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парень, правильно было бы написать "almost all fuel"
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please make possible clean rags directly from water source - river, bath, sink... e.t.c.
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[Solved] Cant destroy / deconstruct doorframe
elislavkat replied to Diilicious's topic in Bug Reports
check the wooden floor- i think this not only my problem -
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I think you know about this problem, why the sand soil and brown soil are burn and spread the fire ? Totaly why the campfire loocked surrounded by rocks can light up the grass? Green grass. Also concrete on roofs and e.t.c . Every time i start campfire i ruine my savefile. thanks.. pls, fix. Players, reply if this problem are important too. Okay, now i checked- campfire is no ignite soil around, but i text this after then i ignite zombies corpse. This thing still ignite soil.
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update is always cool, im ready for new bugs )) this improvements sounds cool, thanks)
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they script value name still is it item VarmintRifle item HuntingRifle
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Varmint and hunting rifle have only clip of 3 ammo . It should be 10 and 5 i think. Why metal pipe and e.t.c. which hold only in ONE arm could be attached only on back but not on belt?
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on is the ability to create mods without redefining the whole subject anew, but only redefining one (or how many) variables. For example, I change the capacity of the rifle store (3 rounds, is that a mistake?) And I need to create a new method in which to redefine all variables, and when you update the game by changing the rifle, my mod makes it worse, because did not have a definition for "belt attachment". I am writing with a translator, I apologize if the text has a lot of mess.
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yes, the isometric cursor doesn’t really feel like something that shows where my character will hit. There is always some kind of displacement (different for all weapons and not calculable) that needs to be taken into account, and even if you stomp a zombie directly on the head, you need to stomp a little to the side to kill it. The isometric cursor does not help but rather confuses.
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item BaseballBat { MaxRange = 1.4, at the same time item HandAxe { MaxRange = 1.4, and there are many more such examples. Almost all weapons feel longer than their model and hurt when hit literally empty. Because of this, fighting with zombies becomes either difficult (it is not clear where the optimal strike distance is) or easy, because allows you to keep zombies at a distance, although your usual weapons do not deserve it. I already asked to make different control keys for the upper and lower blow, for different interactions with windows, etc. The worst thing that can be with a game is when it does not act as you expect. (You want to hit a standing zombie, and you hit the ground, bend over and bite you.) It is very easy to die in the game because the character does not obey you, or does not obey the laws set by the developers. I'm not talking about the balance of the weight of objects - to hell with it, but please select a person who will deal with the balance, he does not need to be a programmer, because this is done so easily. Truly yours, fan.
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Players, please reply this opinion, i really wanna PZ become better, as you wanna!
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When you fight with several zombies, one or two standing and one creeping, you will most likely hit a non-dangerous lying and you will be bitten by a faster standing zombie. I quit the game several times because of this - I'm not imprudent, the game decides for me what I want to do. Finally, make different buttons for different hits, and different buttons for interacting with the WINDOW, for example! A character costs a couple of VERY IMPORTANT seconds before climbing. Change "hold E" to another key, give us a choice, please!
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this can be in real
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Pipe's max reach is too long for it's model.
elislavkat replied to Burger_Time's topic in Bug Reports
im agree- pipe reach zombies longer then it had to. You can fix it in weaponitems.txt in media/scripts folder -
what is "the vault" ? im from russia and know, vault is place where you can hide from bombs..))
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Is wall rendering fixed? because I didn’t see zombies near the walls
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SmallFixfromDoctorWho.zip
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iwbums devices with move sensor are activated immediately by player
elislavkat replied to elislavkat's topic in Bug Reports
and someone knows where in code i can change damage of pipe bomb? it didn't kill all zombies in 1m from it.