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elislavkat

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Posts posted by elislavkat

  1. im unpacked 

    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2.pack"

    and placed it like 

    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI21\Item_CreditCard.png"
    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\original\Item_CreditCard.png"
    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2\UI20\Item_CreditCard.png"
    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2\UI21\Item_CreditCard.png"
    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI20\Item_CreditCard.png"

     

    and no one of this  doesn't changed icon in game. 

    pls tell me how? 

     

  2. im unpacked 

    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2.pack"

    and placed it like 

    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI21\Item_CreditCard.png"
    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\original\Item_CreditCard.png"
    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2\UI20\Item_CreditCard.png"
    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2\UI21\Item_CreditCard.png"
    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI20\Item_CreditCard.png"

     

    and no one of this  doesn't chganged icon ingame. 

    pls tell me how? 

  3. I confirm. dup found - total: put the thing in the container, and take it at about the same time - voila, you took ONE thing BOTH players. Including a backpack with loot inside the cabinet is duplicated. Needless to say, with such an error, I don't want to test anything else in multiplayer. The author of the topic, you can correct the title to "duplicate all things" and not just food, you look, the developers will pay attention.

  4. A long as firepit texture have higher resolution and most of textures in the game, fire looks pathetic.. 8bit ?)

    In game files I finded better fire texture. Maybe it should be replaced?1083099786_ProjectZomboid31_10.202114_19_59.thumb.png.331a3505b1eba9c72dedf08093d16424.png

    "C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\textures\FireFlame.png"

    FireFlame.thumb.png.6e81d883e2961e34d3e699d4efd84a29.png

    so, and screwdriver have familiar red icon

    image.png.504a8067ba46877fd675b4eecde97068.png

    texture on model is for some reason is blue?

    Screwdriver.png.fa8e6aa53ca6d8946d60ab7827137f10.png

    i just recolored in a few seconds to match icon.

    Screwdriver.png.d853d65c13695536e35336aeec265b22.png

    pls add.

  5. item WalkieTalkie3
        {
            Type            = Radio,
            Icon            = WalkieTalkieCivilian2,
            Weight              = 2.0,

            DisplayName        = Premium Tech. Walkie Talkie,
            
            UseDelta        = 0.009, 
            UseWhileEquipped    = FALSE,
            DisappearOnUse        = FALSE,
            TwoWay            = TRUE,
            TransmitRange        = 4000,
            MicRange        = 5,
            BaseVolumeRange        = 12,
            IsPortable        = TRUE,
            IsTelevision        = FALSE,
            MinChannel        = 25000,
            MaxChannel        = 300000,
            UsesBattery        = TRUE,
            IsHighTier        = FALSE,
            WorldObjectSprite    = appliances_com_01_32,
            Tooltip = Tooltip_item_Radio,
            StaticModel = WalkieTalkiePremium, (should be WORLDStaticModel)
            AttachmentType = Walkie,
        }

     

    item WalkieTalkie2
        {
            Type            = Radio,
            Icon            = WalkieTalkieCivilian,
            Weight              = 1.5,

            DisplayName        = ValuTech Walkie Talkie,
            
            UseDelta        = 0.008, 
            UseWhileEquipped    = FALSE,
            DisappearOnUse        = FALSE,
            TwoWay            = TRUE,
            TransmitRange        = 2000,
            MicRange        = 5,
            BaseVolumeRange        = 10,
            IsPortable        = TRUE,
            IsTelevision        = FALSE,
            MinChannel        = 50000,
            MaxChannel        = 200000,
            UsesBattery        = TRUE,
            IsHighTier        = FALSE,
            WorldObjectSprite    = appliances_com_01_24,
            Tooltip = Tooltip_item_Radio,
            StaticModel = WalkieTalkieValue,
            AttachmentType = Walkie,
        }

  6. (strikethrough is the lines that missing in vanilla or wrong)

    WorldStaticModel = item TrapMouse
        {
            Weight    =    0.3,
            Type    =    Normal,
            DisplayName    =    Mouse Trap,
            Icon    =    Mousetrap,
            Trap    =   true,
            MetalValue = 2,
            WorldStaticModel = TrapMouse
        }

    and walkietalkie3 haven't model in my game

  7. 18 hours ago, luxlime said:

    I found 2 game mechanics which are really expoitable and im sure they are not intended.

     

    First is, that you can get rid of your Stress- and the Depressed-Moodle, by smoking 1 Cigarette and instantly canceling the Action.

    The Cigarette doesent get consumed, but your Anxiousness is gone. 

    In a high pressure Situation, where u are surrounded by zombies it gives you so much more time to gain more accuracy within 1 second or even less.

     

    You can also repeat this as often as you want to get rid of your unhappiess, if you have picked the Smoker-Trait.

    This exploid makes the Smoker Trait really overpowered.

     

     

    Second is, that you can forage inside of a Car, which "could" be imaginable, but the danger of getting swarmed by zombies in the woods, while you are searching for suplies,

    should be there in my opinion.

    But additionally your also can drive your Car around while foraging. Feels abit weird :D 

     

    PZ is really an amazing game, and love everything you guys did with it, but please fix these 2 bugs :)

     

    Greetings,

    luxlime

    yeah, im agree, noticed cigarette exploit too

  8. On 10/25/2020 at 5:32 PM, Carson said:

    Sorry for google translator, I hope everything is translated clearly.

    When I press the button to remove bullets from the MSR788 rifle in the radial menu, the character does not extract them, but turns on the animation, as in the picture. And if you try to extract it from the inventory, then nothing happens.

    20201025171227_1.jpg

    copy save, diasble all mods and check it then - maybe mod breaks it now

     

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