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Posts
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Posts posted by elislavkat
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im unpacked
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2.pack"
and placed it like
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI21\Item_CreditCard.png"
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\original\Item_CreditCard.png"
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2\UI20\Item_CreditCard.png"
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2\UI21\Item_CreditCard.png"
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI20\Item_CreditCard.png"and no one of this doesn't chganged icon ingame.
pls tell me how?
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in the server list it shows only 5-6 servers with a ping of 300 and the checkboxes do not really change the situation, while earlier half an hour ago there were 20+ servers, one of which I added to my favorites and now I see it in the list in the favorites but not in the general list ..
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I confirm. dup found - total: put the thing in the container, and take it at about the same time - voila, you took ONE thing BOTH players. Including a backpack with loot inside the cabinet is duplicated. Needless to say, with such an error, I don't want to test anything else in multiplayer. The author of the topic, you can correct the title to "duplicate all things" and not just food, you look, the developers will pay attention.
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yep,. as the handsaw and many other
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A long as firepit texture have higher resolution and most of textures in the game, fire looks pathetic.. 8bit ?)
In game files I finded better fire texture. Maybe it should be replaced?
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\textures\FireFlame.png"
so, and screwdriver have familiar red icon
texture on model is for some reason is blue?
i just recolored in a few seconds to match icon.
pls add.
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so i just edit this. pls check all changes by notepad++ compare plugin
StaticModel should be WorldStaticModel
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My english not enough good, so im showing it on video. Check video timecodes.
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item WalkieTalkie3
{
Type = Radio,
Icon = WalkieTalkieCivilian2,
Weight = 2.0,DisplayName = Premium Tech. Walkie Talkie,
UseDelta = 0.009,
UseWhileEquipped = FALSE,
DisappearOnUse = FALSE,
TwoWay = TRUE,
TransmitRange = 4000,
MicRange = 5,
BaseVolumeRange = 12,
IsPortable = TRUE,
IsTelevision = FALSE,
MinChannel = 25000,
MaxChannel = 300000,
UsesBattery = TRUE,
IsHighTier = FALSE,
WorldObjectSprite = appliances_com_01_32,
Tooltip = Tooltip_item_Radio,
StaticModel = WalkieTalkiePremium, (should be WORLDStaticModel)
AttachmentType = Walkie,
}item WalkieTalkie2
{
Type = Radio,
Icon = WalkieTalkieCivilian,
Weight = 1.5,DisplayName = ValuTech Walkie Talkie,
UseDelta = 0.008,
UseWhileEquipped = FALSE,
DisappearOnUse = FALSE,
TwoWay = TRUE,
TransmitRange = 2000,
MicRange = 5,
BaseVolumeRange = 10,
IsPortable = TRUE,
IsTelevision = FALSE,
MinChannel = 50000,
MaxChannel = 200000,
UsesBattery = TRUE,
IsHighTier = FALSE,
WorldObjectSprite = appliances_com_01_24,
Tooltip = Tooltip_item_Radio,
StaticModel = WalkieTalkieValue,
AttachmentType = Walkie,
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(strikethrough is the lines that missing in vanilla or wrong)WorldStaticModel = item TrapMouse
{
Weight = 0.3,
Type = Normal,
DisplayName = Mouse Trap,
Icon = Mousetrap,
Trap = true,
MetalValue = 2,
WorldStaticModel = TrapMouse
}and walkietalkie3 haven't model in my game
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it happening on a lot of another surfaces.. ^(
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On 10/18/2021 at 8:07 PM, Pandorea said:
This indeed is the reason for why it's impossible atm.
but we have 3 types of rag- dirty, normal and sterile. Maybe so.. not clean water should make normal rags..)
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On 10/18/2021 at 7:03 PM, Pandorea said:
Do not see this on my end.. Which version of the game are you on? Any mods? Is this wile picking up generator through the fence? Any other circumstance?
yeah, mods. version is last. ill check it without mods
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but you need be able to sew these shreds on cloth. So report should sound like "you cant sew dirty rags to cloth"
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On 10/12/2021 at 5:49 PM, Sterizz said:
btw, sometimes, when taking water from a reservoir, the sound of water being drawn from the tap is played
it happened with me too. i think it always with barrels and water on the ground..
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On 10/14/2021 at 4:27 PM, Pandorea said:
Thank you for the report! This is a known issue and will get fixed in the future.
so when you pick up generator it loose all gas.. pls fix
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you can use cheat menu to delete it ingame
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yeah this is annoying
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same thing with carpentry and building tools in kitchen closets. still here for me
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Yeah, this skill is mostly boring to upgrade. looks like exploit. Maybe need gain faster xp?
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18 hours ago, luxlime said:
I found 2 game mechanics which are really expoitable and im sure they are not intended.
First is, that you can get rid of your Stress- and the Depressed-Moodle, by smoking 1 Cigarette and instantly canceling the Action.
The Cigarette doesent get consumed, but your Anxiousness is gone.
In a high pressure Situation, where u are surrounded by zombies it gives you so much more time to gain more accuracy within 1 second or even less.
You can also repeat this as often as you want to get rid of your unhappiess, if you have picked the Smoker-Trait.
This exploid makes the Smoker Trait really overpowered.
Second is, that you can forage inside of a Car, which "could" be imaginable, but the danger of getting swarmed by zombies in the woods, while you are searching for suplies,
should be there in my opinion.
But additionally your also can drive your Car around while foraging. Feels abit weird
PZ is really an amazing game, and love everything you guys did with it, but please fix these 2 bugs
Greetings,
luxlime
yeah, im agree, noticed cigarette exploit too
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On 10/25/2020 at 5:32 PM, Carson said:
Sorry for google translator, I hope everything is translated clearly.
When I press the button to remove bullets from the MSR788 rifle in the radial menu, the character does not extract them, but turns on the animation, as in the picture. And if you try to extract it from the inventory, then nothing happens.copy save, diasble all mods and check it then - maybe mod breaks it now
how to override textures (icons) without mod
in Items
Posted
im unpacked
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2.pack"
and placed it like
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI21\Item_CreditCard.png"
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\original\Item_CreditCard.png"
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2\UI20\Item_CreditCard.png"
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI2\UI21\Item_CreditCard.png"
"C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\texturepacks\UI20\Item_CreditCard.png"
and no one of this doesn't changed icon in game.
pls tell me how?