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Misha

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  1. Pie
    Misha got a reaction from Batsphinx in 41.51 Invisible zombies in split-screen co-op.   
    Here, take this.
  2. Like
    Misha got a reaction from Yengenc in IWBUMS 41.50 released   
    Yah, and the "climb over" is more likely natural. Now their behavior looks more intelligent.
  3. Like
    Misha reacted to Ciber Ninja in IWBUMS 41.50 released   
    IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely.
  4. Pie
    Misha got a reaction from Pandorea in BGM gets mute after audition music.   
    Steps:
    Options Go to the Sound tab Click Advanced Audition any music Click close  
    You can't get the BGM back until you start the game.
  5. Pie
    Misha reacted to Pandorea in IWBUMS 41.45 released   
    This should be fixed with the next update.
  6. Like
    Misha got a reaction from Maris in .308 Magazine for M14 Bug   
    In LINE 701:
    https://github.com/TheIndieStone/ProjectZomboidTranslations/commit/cf0d7ea2d8ad972c702edfe129799e62f52745f0
     
    This will cause the context menu can't interact with the upper items.
     
    It's recommended that to use a different name or change how the context menu works.
  7. Like
    Misha got a reaction from Faalagorn in Pick up things across the wall.   
    It should be an old problem.
  8. Pie
    Misha got a reaction from Pandorea in Pick up things across the wall.   
    It should be an old problem.
  9. Like
    Misha reacted to Metalfreak in IWBUMS 41.43 released   
    The welding mask caused hat clipping and gave additional protection thus was deemed to be OP. The gas mask had none of the mentioned issues. There is no reason why we should not be able to wear a helmet over the gas mask.
  10. Like
    Misha reacted to nasKo in Rise of the ZedBots   
    Ey all, we’re planning to release version 41.42 to the IWBUMS public beta in the middle of next week.
     
    As we’ve mentioned before, at the moment what’s generally going into the Build 41 are bug fixes, balance, quality of life adjustments and ‘easy-win’ stuff that complements the game. While we wait for the MP Strike Force’s work to start dropping in there’s a ‘soft lock’ on any complex features being added. Other work for ‘post 41’ content is underway behind the scenes, which we’ll talk about once it’s closer and 41 is pretty much out of the door.
     
    This is why more cosmetic stuff like the jewellery, watches and (next up) the new emote system have been appearing in the IWBUMS patches of late – they are all safe things to add that don’t mess too much with the fundamentals. Likewise, they’re all things that’ll benefit MP – and indeed SP content in general later down the line.
     
    So anyway, here’s the latest on the emote stuff – which finally harnesses a bunch of animations that Martin has been sitting on for many moons now.
     
     
     
    This radial lives on a long press of the ‘Q’ button, where the ‘Hey!’ zombie attractant shout function also resides. We’re also slightly adjusting this shout so a ‘press Q while sneaking’ gives a slightly quieter call out with a smaller hearing radius, while ‘Q’ during normal movement works the same as normal with the “HEY!” all in capitals to reflect its loudness.
     
    Martin is now working on a few of the anims seen above, those relevant at least, so that they look okay while walking and also when sneaking around.
     
    Also in 41.42 with this will be the following in amongst a bunch of other stuff :
    New sets of anims for spear fishing, and seated fishing. Health UI polish More reliable right-clicking items on the floor, which previously could see you clicking around for the desired item way more than you should have needed to. Improvements to animations for reloading, tree-chopping, drinking and gun recoil. Fixes to infinite distance fishing, zeds occasionally attacking when they should be recoiling, unstabbable zeds when they’re clawing at doors, clothing not being visible through rips and bite holes, faulty light switches, and too much screaming and growling on death and after it.  
     
    MP STRIKE FORCE
    This week Andrei has been using his newfangled client bot ‘fake survivors’ to simulate a high load server to track the source of the server stalls we’ve so often experienced on live servers with high-ish populations.
     
    He managed to replicate the problem, which made us all go “hurrah!” what with diagnosis being the first step to a cure and everything. By placing 64 fast moving players at long distances from each other, all moving at vehicle speeds, it was a true ‘worst case scenario’ to base our work around.
     
    From this we could see and analyse how the server hangs for long periods and send intermittent packets to the clients: which would explain the Build 40 (and before)’s pausing zombies, black borders and other severe lag effects that have habitually plagued PZ MP – which the Strike Force’s ongoing mission is to remedy.

    After debugging by Andrei and Yuri, it was discovered that the culprit was our age old enemy – who we’ve fought with since day 1 on Zomboid, the much maligned and disruptive Java Garbage Collector: which collects and frees redundant memory that’s no longer used, and pauses the game during the process.
     
    Since high memory capacity given to servers (often 16gb) takes exponentially longer to clear out than the few gig used on single player, these periodic GC clearouts (which are more frequent the more players are present) can clearly cause the GC to frequently pause events for a long time.
     
    Next up, then, is us figuring out ways to optimize memory usage on servers. This is something we’ve wanted to improve for a long time anyway, but unfortunately not as easy a task as stopping some server packet bottleneck or whatever else could have caused the issue. We’ve got a few ideas though, and investigations can run simultaneous to the more general MP work.
     
    Speaking of which, in other areas, Yuri has been fixing up additional networking bugs found with zombie behaviour once active survivors were thrown into the mix – where zombies would spring to their feet after falling to the ground, and also making sure that damage and death of zombies always matches between client and server. Quick vid of ongoing work here.
     
    Fanks all, see you next week x

     
    This week’s homestead from Red. A changelist of all IWBUMS patches since the 41 beta was released can be found here. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right here! Our Discord is open for chat and hijinks too!
  11. Like
    Misha reacted to muscamole in Vary shout volume by holding shout key   
    The shout button is very useful but it could be so much better if we could just vary the volume at which we shout. I think the shout key and the whole shouting mechanic could be improved a lot if the key was changed from a key that you tap to a key that you hold down. The longer you hold the key, the louder your voice is. Visually the volume of your voice could either be represented by text size, or by changing the text to things like "psst" for quieter speech. 
     
    From a realism perspective obviously it is realistic to be able to vary the volume of your voice. From a gameplay perspective it gives the player a potentially powerful tool for indoor exploration and crowd control. It also requires an element of skill on the player's part since the timing of the button hold determines how loud the shout will be, and thus the radius that zombies will be able to hear you. Too short a hold and you won't make any noise, too long and you shout at the top of your lungs, which could attract a lot of zombies.
     
    What do people think of this idea? Are there any plans to implement voice volume control, in this manner or otherwise?
  12. Like
    Misha got a reaction from trombonaught in Soundtrack DLC   
    It's too painful when you just want to enjoy the game's BGM in work or sleep etc. but you have to run the game and click it one by one.
    Don't be shy your majesty, please sell your great music collection to your BIG fans.
  13. Like
    Misha got a reaction from TestaQuedra in Make nutritional needs more diversified.   
    Not just calories and fat. Demand such as vitamins should be increased.
    For example, insufficient vitamin A will affect vision, and insufficient vitamin K will lead to decreased coagulation ability.
    It makes people have to eat different foods to maintain nutritional balance and makes different seeds and hunting more useful. Let people not just farm potatoes at the end game.
  14. Like
    Misha got a reaction from malkavian407 in Soundtrack DLC   
    It's too painful when you just want to enjoy the game's BGM in work or sleep etc. but you have to run the game and click it one by one.
    Don't be shy your majesty, please sell your great music collection to your BIG fans.
  15. Spiffo
    Misha reacted to OffitMan in Suggestion. Shopping carts.   
    Only if they're called Carts of Darkness.
     
     
  16. Like
    Misha reacted to daw0328 in Suggestion. Shopping carts.   
    What I am talking about, is to add shopping carts as a way to carry items. Now of course, this shopping cart as an item that could be used could be broken. IE: could be missing wheels. Repair would either need a low level, or should not be added at all; since it's a shopping cart. These things should be fairly common in supermarkets; for obvious reasons. Dragging a cart can, and should slow down the player, if the cart gets overweighed, then it should be very hard to carry. The cart would not be a rideable thing, only a thing that would be dragged on forward. 

    Why would you want to add this into the game?
    Well, I personally think that an item like this would be firstly very useful to the game, would as well add some immersion; as some people would rather preffer dragging their items on some form of a sled, rather than a backpack. Not only that, I feel like it's a realistic choice, considering how desperate the times in this game could be.

    And lastly, thanks for reading my suggestion. Whether it will be accepted or not, I am still very thankful for reading it. Have a nice day.
  17. Like
    Misha got a reaction from Faalagorn in Reload radial can't load ammo from bags.   
    The context menu works, but radial not.
     
  18. Like
    Misha got a reaction from Faalagorn in Make nutritional needs more diversified.   
    Not just calories and fat. Demand such as vitamins should be increased.
    For example, insufficient vitamin A will affect vision, and insufficient vitamin K will lead to decreased coagulation ability.
    It makes people have to eat different foods to maintain nutritional balance and makes different seeds and hunting more useful. Let people not just farm potatoes at the end game.
  19. Like
    Misha got a reaction from Faalagorn in Cars can cross through by stopping the engine   
    It will be no damage to anything if you turn off the engine but still can move on if your speed enough.
    This can be used to cross hordes at high speed without damage and stop your car immediately.
     
     
     
  20. Like
    Misha got a reaction from Pandorea in Reload radial can't load ammo from bags.   
    The context menu works, but radial not.
     
  21. Pie
    Misha got a reaction from Pandorea in Cars can cross through by stopping the engine   
    It will be no damage to anything if you turn off the engine but still can move on if your speed enough.
    This can be used to cross hordes at high speed without damage and stop your car immediately.
     
     
     
  22. Pie
    Misha got a reaction from Pandorea in Rice & Pasta have no rotten   
    Something never rotten at raw won't be rotten even after cooked. That doesn't make sense.
  23. Like
    Misha got a reaction from Spikelord in Rice & Pasta have no rotten   
    Something never rotten at raw won't be rotten even after cooked. That doesn't make sense.
  24. Like
    Misha got a reaction from eldergamer in IWBUMS 41.40 RELEASED   
    OMGOG😱
  25. Pie
    Misha got a reaction from Pandorea in IWBUMS 41.40 RELEASED   
    [BUG]
    It looks smashed the wrong window.
    https://youtu.be/lW6ZPVxedU0 And the zombie looks like floating in mid-air.
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