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Misha

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Posts posted by Misha

    1. Key bindings problem with 106/109 keyboard layout:
      It works fine in the 41.50, but after the Fmod (41.51) version, all keys above 102 keys (not the 102 keys standard) won't work and can't be bound anymore.
      I'm using Japanese 109 keys. All key bindings are default, except the Pan Camera.
    2. When you change a key binding, then click the "BACK" button. No matter what you click on next. It will always apply the changes. (But if you change language, and then click No. It won't trigger the Lua reload.)

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  1. 2 minutes ago, strategiry said:

    Zombies would have an easier time climbing over vehicles with no wheels.  In game they can only crawl, so I headcanon they are climbing instead.

    Yah, and the "climb over" is more likely natural. Now their behavior looks more intelligent.

  2. 1 hour ago, Uesbecko said:

    Hey guys good work as always but can you please make some optimization for Intel hd graphics beacose it s crashing sometimes (maybe it s only on my graphics card) randomly. To me it s happening since first build 41 but i still playing. On my nvidia i has no crashes. thanks and good luck :)

    HD530 is fine.

  3. On 11/6/2020 at 10:41 PM, Pandorea said:

     

    An overhaul of entire hunting system is planned for Build 42 (provided nothing changes ;) )

     

    In the meantime, have you tried stick traps or mouse traps (most beginner friendly)? Which bite types are you using (are they correct ones for the type of animal you're after)? Are you placing the trap in the right type of area and in the right time? Do you check them within reasonable amount of time? Do you stay at least 75 tiles away in the meantime? Are there any zeds roaming about and scaring the pray?

    Looks when the metal trap breaking, it will spawn Unusable Wood. That doesn't make sense.

  4. 4 hours ago, Xonic said:

    In some multiple-floor buildings there can be a large amount zombie in very close proximity as in the screenshot ( Normal population). Even in the parking lot there will be a lag spike every 10-15 seconds. Though with the zombie number decreasing (killed) to about 2000-3000 zombies, the frame rate become normal again. 

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    May I ask you how to activate the debug mode?

  5. 27 minutes ago, GriNAME said:

    Can you tag the skills that are subject to change? For example, a fat character can become thin and vice versa. But the smoking character will not be able to quit smoking. It is difficult for beginners to play the game which negative skills can be eliminated in the game. For example, claustrophobia goes away after 3 months, but how can a beginner know this?

    Common sense.🤣

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