Misha
-
Posts
122 -
Joined
-
Last visited
Posts posted by Misha
-
-
-
-
-
-
-
Sandbox_ZoneStoryChance
It was added to the 41.45 translation file.
But I can't found it in the game even on 41.46.
-
41 minutes ago, Toshis said:
How to update it on steam? It is set to " always keep this game up to date", but when i launch it, it is 41.45
Wrong channel?
-
1 hour ago, Uesbecko said:
Hey guys good work as always but can you please make some optimization for Intel hd graphics beacose it s crashing sometimes (maybe it s only on my graphics card) randomly. To me it s happening since first build 41 but i still playing. On my nvidia i has no crashes. thanks and good luck
HD530 is fine.
-
On 11/6/2020 at 10:41 PM, Pandorea said:
An overhaul of entire hunting system is planned for Build 42 (provided nothing changes )
In the meantime, have you tried stick traps or mouse traps (most beginner friendly)? Which bite types are you using (are they correct ones for the type of animal you're after)? Are you placing the trap in the right type of area and in the right time? Do you check them within reasonable amount of time? Do you stay at least 75 tiles away in the meantime? Are there any zeds roaming about and scaring the pray?
Looks when the metal trap breaking, it will spawn Unusable Wood. That doesn't make sense.
-
-
4 hours ago, Xonic said:
In some multiple-floor buildings there can be a large amount zombie in very close proximity as in the screenshot ( Normal population). Even in the parking lot there will be a lag spike every 10-15 seconds. Though with the zombie number decreasing (killed) to about 2000-3000 zombies, the frame rate become normal again.
May I ask you how to activate the debug mode?
-
When you set the start time at "5 AM", you will start at 9 AM.
-
Hope we can use the simple models for all things like the old version to lower the system requirements.
Make the new version run smoother on the vintage machines.This may be provided via "2D style DLC" etc.
-
Is there possible to use the tool to track the original radiodata changes?
I found it will lose hundreds of lines after loaded the build 41 RadioData.xml.
-
In LINE 701:
This will cause the context menu can't interact with the upper items.
It's recommended that to use a different name or change how the context menu works.
-
2 minutes ago, Pandorea said:
Can't reproduce in vanilla. Any mods?
ItemName_EN.txt
LINE 448
ItemName_Base.Glasses = "Reflective Sunglasses",
LINE 454
ItemName_Base.Glasses_SkiGoggles = "Ski Goggles",
-
-
-
Not just calories and fat. Demand such as vitamins should be increased.
For example, insufficient vitamin A will affect vision, and insufficient vitamin K will lead to decreased coagulation ability.It makes people have to eat different foods to maintain nutritional balance and makes different seeds and hunting more useful. Let people not just farm potatoes at the end game.
- Faalagorn and TestaQuedra
- 2
-
It's too painful when you just want to enjoy the game's BGM in work or sleep etc. but you have to run the game and click it one by one.
Don't be shy your majesty, please sell your great music collection to your BIG fans.
-
-
-
27 minutes ago, GriNAME said:
Can you tag the skills that are subject to change? For example, a fat character can become thin and vice versa. But the smoking character will not be able to quit smoking. It is difficult for beginners to play the game which negative skills can be eliminated in the game. For example, claustrophobia goes away after 3 months, but how can a beginner know this?
Common sense.🤣
-
1 minute ago, eldergamer said:
Released 41.40 July 30th... It's 9pm Aug 9th still not on GOG...
Come on...
OMGOG😱
Game Options Problems
in Bug Reports
Posted
It works fine in the 41.50, but after the Fmod (41.51) version, all keys above 102 keys (not the 102 keys standard) won't work and can't be bound anymore.
I'm using Japanese 109 keys. All key bindings are default, except the Pan Camera.