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Connall

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Everything posted by Connall

  1. UI_ServerOption_AllowNonAsciiUsername = "Allow Non Ascii Username, ^ there's no ending quote on that, it should be: UI_ServerOption_AllowNonAsciiUsername = "Allow Non Ascii Username",
  2. English Translation Update: EN/ContextMenu_EN.txt EN/GameSound_EN.txt EN/IG_UI_EN.txt EN/Moodles_EN.txt EN/Sandbox_EN.txt EN/Tooltip_EN.txt EN/UI_EN.txt To see specific changes go to: https://github.com/TheIndieStone/ProjectZomboidTranslations/commit/78f88493e30bde072502f634105fdd41491e0b8f
  3. It's possible the branch hasn't made it in yet then, because I most definitely made the changes. No, items and such are not in the translation folder but tied to their actual recipes and item deceleration, which causes unfortunate issues with translations. I agree, which is why I want to change it. I can see this coming back to bite us in the ass down the line again, the flipside of it is though if I make the change it's going to break a lot of translations since the keys will need to be updated to the new style. Should be easy enough for items, but not so easy with recipe names.
  4. That bug report served as a basis for an update of the english translations, which should go out soon-ish? If it's not out already. One problem I encountered was that updating English Item names broke translations (which I had to spend a fair bit of time fixing) because translation keys are generated (weirdly) by the English Display Name rather than using the item name as a key.
  5. Connall

    Defecation v2.22

    "The modding community wept, for there were no more mods to create."
  6. English Translation Update: EN/ContextMenu_EN.txt EN/IG_UI_EN.txt EN/Moveables_EN.txt EN/MultiStageBuild_EN.txt EN/News_EN.txt EN/Tooltip_EN.txt EN/UI_EN.txt To see specific changes go here: https://github.com/TheIndieStone/ProjectZomboidTranslations/commit/a10866c9667697bd7c3bd6c0f991f51ea97b0a66
  7. As soon as a push request gets sent to master and I pull it in, the files get put into the codebase. Branches outside of master are treated as WIP and I don't pull them. So in the case of the polish branch, it hasn't been going in because there's been no pull/merge request to master.
  8. It seems like the Russian files for translations might be a bit behind and we have been getting some complaints, it would be great if anyone who can translate into Russian with a good degree of accuracy, could take a crack at maybe translating some files or just a couple of strings. Every little helps!
  9. It seems like the Russian files for translations might be a bit behind and we have been getting some complaints, it would be great if anyone who can translate into Russian with a good degree of accuracy, could take a crack at maybe translating some files or just a couple of strings. Every little helps!
  10. The current system we use is on a per user basis system that's not really built to be open up for public bug collection, that we couldn't do this easily with the current setup. We would need to figure something else out.
  11. If you know you're way around GitHub and are able to use it, then that's the best way is just to contribute directly to the repository. If you're not so familiar it's alright to post the folder here or send me a PM.
  12. English Translation Update: EN/ContextMenu_EN.txt EN/IG_UI_EN.txt EN/News_EN.txt EN/UI_EN.txt To see specific changes go here: https://github.com/TheIndieStone/ProjectZomboidTranslations/commit/8e8bfca63c305dc9bf364e177a1d32b96f36f2ab
  13. Bought the game back when you had to buy another game to get it. Maybe 2011-2012, was only occasionally on the original forums but was on the fringe of the community. Contributed to sites like pz-guides and such, eventually taking a break until I saw a tweet asking for people to contribute to the wiki. Joined the new forums at the end of 2013, contributed to the wiki eventually taking it over. When Multiplayer came out I offered support to people who needed it, writing guides until eventually I was made a moderator. Continued contributing before being made an Administrator, contributing to their site and writing their bug tracker. Moved to Newcastle and became a dev, a year-year and a half ago now.
  14. ORIGINAL POST BY: Snakeman Confirmed on MP Build 39.60
  15. ORIGINAL POST BY: Neitronus Here's what i mean: In stable branch we have recipe journals in mail boxes and many skillbooks in bookcase. In stable branch my shelves in bookstore are not limited to 50-60 red general books with lvl1-2 random skillbook. I checked 10 different saves in a stable branch and iwbums. Result: there are many skillbooks in the stable branch, there are too few of them in the iwbums. Also, I noticed a parallel decrease in the number of tools and other loot that appear. I thought that the problem is precisely in the production generation. I created a map in which there were many skillbooks in a single game and transferred it to the MP. But when any map gets into the MP, it loses all the necessary loot, which has already been created on it earlier. I want to play this game but I can't progress in game.
  16. ORIGINAL POST BY: Snakeman Well i tested schoolbags on westpoint school. If system confirm to fill a schoolbag (fillRand = 3). Items go to objectContainer(Locker) and not inside of a schoolbag. Maybe have this problem with all items containers generated on the entire map when system choose to fill it inside of objectcontainer.
  17. ORIGINAL POST BY: Code Hi, I have removed and burned the few corpses that was in the farm where i was living.
  18. ORIGINAL POST BY: Halkaze It may be caused by mere illness or the following contents. Build 38 chengelog Large piles of rotten corpses will make you feel ill and sad if you stay close to them for extended periods.
  19. ORIGINAL POST BY: Neitronus Here's what i mean: In stable branch we have recipe journals in mail boxes and many skillbooks in bookcase. In stable branch my shelves in bookstore are not limited to 50-60 red general books with lvl1-2 random skillbook. I checked 10 different saves in a stable branch and iwbums. Result: there are many skillbooks in the stable branch, there are too few of them in the iwbums. Also, I noticed a parallel decrease in the number of tools and other loot that appear. I thought that the problem is precisely in the production generation. I created a map in which there were many skillbooks in a single game and transferred it to the MP. But when any map gets into the MP, it loses all the necessary loot, which has already been created on it earlier. I want to play this game but I can't progress in game.
  20. As admin (have not verified on non-admin account) I noticed that I could levitate if I climbed up a sheet rope that remained up when a windowed wall was destroyed with a sledge and replaced by a wall without a window. I went downstairs and climbed up the still remaining sheet rope that is now showing the new wall I built (west side of building) on the other end. Since there is no window any longer, I can't go into the room. What I can do however is levitate by moving to the left or right, and even in places move down (not sure I ever got back up). I can do this all the way around the building (pretty sure I did a full circle) and for around 2-3 tiles out it appears. To be clear, the issue I am reporting is that ... I didn't get an achievement or level up or anything.
  21. ORIGINAL POST BY: basedpraetorian I discovered this after I created the compound in the attached image. Upon coming back to base I would find that the double door that I left out of would sometimes be locked for a time. For example, it could be locked on both sides for a few in-game hours, then function as normal.
  22. ORIGINAL POST BY: Batsphinx The setting we're talking about, for clarity: "Try setting PhysicsDelayServer to 0 in Admin Panel -> Server Config. It'd probably be best to restart the server after making this change, as you have to disconnect for it to take effect anyway."
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