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Suomiboi

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Everything posted by Suomiboi

  1. Exactly like that, but you accidentally put the OnEquipPrimary two times. The explanations are correct though. Great, thanks man! Yeah thanks for the info! I saw that one used somewhere but wasn't sure about how to use it myself. Much to learn...
  2. Great ideas! Event.OnItem/Weapon/AnythingEquip primary and secondary or just both together would make things alot easier for me I thinks. I'm just learning the stuff but it's something I missed when I started fidling. (clyde) (clyde) Some clydes for you guys.
  3. With the "normal person" comment I tried to say that it's more of a story of a guy rather than a simulation of you . Meaning that you couldn't make those kind of decisions by yourself, but they would just be around you. But that's just like my opinion man. and yes I love the idea that you could start with for example your cousin who you hate like no other person, but just because you were in the same family party and both lived thru you have to start surviving together.
  4. Or throw a burning hairball into a horde!
  5. That looks like great way of doing it but maybe making it look more like the game graphics. (sorry for the nitpicking ) I also remember seeing some weather icons... maybe having conditions that might precede a rain or a storm: If it is sunny weather that's about to change straight to a storm you would have a sun icon and a storm cloud next to it (as you would see the clouds/rain), then somewhat overlapping it (partially cloudy starts to drizzle) then the storm icon. Or of course the rain cloud could change to a dark cloud and that to a light one etc. implying the change for a better weather. If it's already a dark cloudy day it might start raining anytime, but not like an on off switch from sunny to thunderstorm without you noticing anything. Also as I like ambient sounds it would be nice to hear for example the birds going quiet, more wind sounds etc. when a storm is coming. Might be a more subtle way of making this without screen clutter. Maybe I'm going too far with this and it would only work as a mod but I'd like it.
  6. In creating the Kate and Baldspot story, we have also therefore automatically created the NPC scripting and AI decisions for NPC versions of any character the player can control. Likewise, any NPC interaction in the game could also involve the player instead, meaning the scripted meta events or stories can be used for both transparently. - Mondoid, August 4, 2013 This would somewhat imply that even if you aren't able to choose a family from the game itself, it most probably would be moddable to start "as an NPC" that has a family. It would be a nice addition in realism. Personally I wouldn't want to decide whether I have a family or not (the game is a story about a normal person in kentucky, not you in your hometown with your skills and huge backup plan against zombie invasion etc.), but I know that there are people that would like to personalize about everything in game and it is great fun to some degree. I think the best way would be in sandbox a check-box for family and or partner and maybe choose 1-3 members and only loners in survival mode. You propably could and will be able to mass a 10-20 NPC mini-army on you, but feeding etc. 10-20 people isn't exactly an easy job. So you can't always count NPCs as more bonus to your character. A trait/point system adding NPCs wouldn't work imo.
  7. Why only beard? I'm always bummed when games have only men with army cut or a Beatles length hair at max... I would like to grow (or at least have) a hair that would reach well over your shoulders as I have. I know It's not very practical according to zombie lore, but I wouldn't cut my hair short if there would be a sudden burst of flesh eating people in my community... Maybe have hair/beard somewhat trimmed with scissors and completely shaved with a razor. This way it would avoid inventory, (or the right click box thingy) clutter as seen with building, and be semi realistic as I don't think there would be much barbers amongst us being able to make a haircut look how we like. (This would also have to be a skill! yeah just kidding with that one....) Some problems with this kind of thing though. I don't have the energy to elaborate just now... But yes I like hair growth! on men... or... on your head or something... What he said.
  8. The house had to be burned. Where does the sky start from?
  9. From where do I find it, dear Kate, dear Kate, From where do I find it, dear Kate, from where? From the shed, dear Baldspot, dear Baldspot, dear Baldspot, From the shed, dear Baldspot, dear Baldspot, the shed.
  10. Edit:Well bah, I can't read what people are saying. Yes I think it would be nice to have a unpack all button but not a unpack everything according to similar stuff that is in the container already...
  11. If I understood you correctly there is already such a button in the containers... It's in the top left corner of the container window saying: Loot all EDIT: or if you mean looting the stuff straight in to the bag, just open the bag in your inventory and then press the loot all
  12. What I ment was, yea the tank would blow up, throw some zombies, and set some on fire but the impact wouldn't be something we see in the movies (as in kills almost all the nearby zombies, maybe some like you said). For example you talked about this: Now comparing that to the real footage. The real "explosion" is more like a large burst of flame rather than an explosion as seen in the movie. Just clearing up so there wouldn't be any misconseptions about the propane tank being OP or whatever. It would be useful in some situations definately, but not in most, as seen in the videos it takes quite a few rounds to hit the tank at all... My point was i'd much rather go throw a molotov in the horde and run than to wait for the horde to pass the burning tank and try to shoot it just in time etc. but that's just preferences. Yeah I thought something in the likes of that too. Thanks!
  13. Off-topic: With that came to mind: does anyone know if there's somesort of collision box on the zombies regarding them falling from a second floor to a 1x1 room or would it be an endless amount that could fit?
  14. What I'd like to see is just a basic hole dug with a shovel (and maybe a moat). You and NPCs would be able to climb up pretty easily but with some struggle, maybe jump over and zombies would be struggling a longer time. What comes to the spike hole trap I would preferably use sticks rather than nails. While they aren't as sharp and durable they would definetly cause a lot more damage when hitting. Nails would just hurt my feet when 20 inch sticks would do some real damage (or why not both)... Maybe even a stick hole having a durability (turns into a normal hole after) and a nail hole hurting only NPCs feet? I also thought that the holes should somehow be filled as it would be pretty unrealistic to have "half" a horde to fall in a one square hole. Also as a guitarist I would be really inclined to drop a TV from the motel bedroom on a window banging zombie . Not a trap per se but similar to the log thingy. IF there would be some sort of physics... Propane or some sort of gas tanks would be realistic imo as there are propably some gas grills in the U.S... But if you look up some videos it is pretty unreliable to make them explode at will and also the explosions aren't gonna blow up hordes and stuff (unless you stack 20 of them and well yeah)... same with the microwave but in smaller scale. I'd rather use a molotov.
  15. Behold the Zombie fleeing chicken sheep or... Cheep?
  16. I think that it is somewhat true about the trash being unavoidable (also in game already). But I don't know about the container slide (which has all of your bags etc. next to the inventory) this might get clogged up. Do you have any ideas for this? Don't get me wrong I like this idea. I'm just trying to get some conversation. I like the kindling idea it would avoid the trash problem in many ways. It could be even expanded to magazines, books etc. to be burned in fires. But yeah I think we need more smaller containers like boxes and paper bags etc. for sorting. And as a smoker I did twitch a bit when i saw that the cigarettes had to be picked up one by one.
  17. Somehow that isn't as intruding as just the ability to choose whatever traits you want. hmm... confused am I... +1 If at all this would be implemented I think this would be a nice way of doing it. It sort of makes you feel bad for it same as with the zombies. And hide the checkbox in a corner! No? ok maybe not...
  18. It's an ok idea imo but the big problem with this is clutter. If you get your nails, cigarettes, eggs etc. out of the containers (which you will eventually) your gonna have a pile of containers that have no use and clutter up the inventory spaces. On the other hand I would like to see for example nails in openable containers like the seeds are at the moment. Maybe a pack of 20 nails would be an ok amount (in warehouses and rarely in smaller storages) as they are quite used anyway. I'm not that into using the packages as containers (altough in real life I'm thinking of buying a guitar amp inside a cigarette box which is awesome), but I can see the fun uses with these minicontainers.
  19. Allright haven't noticed that I use shotguns so little and propably always been panicking like hell, as it's a last resort for me, but great to hear that it's already in game! There's propably so much I need to learn by playing rather than come here and rant about stuff that's already in .
  20. Because that would be going to excess in terms of amount of work and realism (as you obviously know with that tone)... I understand that it's propably a hell to code this kind of stuff, but I was just thinking it as a compromise and somewhat an immersion increase in my opinion as you will most likely be impacted by things you cannot control and not dictated by them. But I rest my case as I've propably gotten my thought across by now . But I've actually started learning some lua and maybe in a few years I'll be able to do it as a mod myself .
  21. I'm definetly not saying that all the traits should be random. Just adding a checkbox that would add none, one or two small random traits. In my little world of insanity this would add some immersion to the character creation.
  22. Wouldn't it make even a little sense then to have the traits be added as random or did you pick your good sight or immune system before birth... Otherwise I think it would go to the category of cheats and thats altogether a different thing that should be considered seperately by the devs if implemented or not.
  23. Yea I did kind of put myself in the corner there, but when the flow comes you can't stop it . Anyways just thoughts for people to ponder on.
  24. Dunno if this fits in the topic, but how about a random small trait that could be checked in the sandbox options. It could be positive or negative or none at all (or two but very impropable). Not like you'd have the athletic trait just because it wouldn't be realistic in my opinion, but for example the light drinker or resilient because these are things you can't really decide if you have or don't have in real life either. Maybe this would be some sort of compromise with these two sides...
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