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The Deadlands RP

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  1. Like
    The Deadlands RP reacted to lemmy101 in IWBUMS 41.14 released!   
    Various movement / rotation fixes, hopefully a final Turkish lanuguage issue fix, various other bug fixes and working Brawler and Builder modes
     
     - Now treats aiming/strafing as a zero-momentum state, like idle.
      - Turn180 now uses idleToRun180 instead of runToTurn180 when going from strafe -> run in the opposite direction of travel.
      - Only blends (with animations) to defaultWalk/Run/Sprint if isTurningAround==false
      - Uses animation-less transitions otherwise. This prevents the transition anims from doubling up with the turn180s anims.
      - ZNetFriends continues pinging in singleplayer, possible it's one source of FPS drop
    - Failed to Poll Device spam should be hidden, may be source of FPS drop for those with Blutooth or other wireless hardawre
    - Vehicle will continue moving after its tire is burst
    - Increase quality of Tires on cars to at least 20-30% in Survival mode
    - Fixed missing bob/bob_idle on Turkish systems.
    - Fixed AnimationSet lookup bug with Turkish locale ("Idle" -> "idle").
    - Fixed EmptyStackException in IsoSpriteInstance.get().
    - Fixed player not starting without clothes in AReallyCDDAy.
    - Fixed custom icons for clothing and containers being lost after reloading a game.
    -  Fixed exception cleaning blood with a Bath Towel.
    - Fixed exception loading shotguns (or any gun without a magazine).
    - GrabItemAction transfers multiple items at a time similar to InventoryTransferAction.
    - Transferring large stacks of items should no longer lower fps.
    - Fixed losing ammo when creating a sawn-off shotgun.
    - Fixed resize behavior of the Customize Character screen.
    - Fixed combining InventoryTransferActions when the source and destination containers aren't the same.
    - Changed "version 110" to "version 120" in some shaders that use functions in const expressions.
    - Fixes to MainThread/GameThread crash handling.
      - A crash in RenderThread no longer locks-up the game.
      - Uncaught Errors now get absorbed, logged, and an attempt is made to preserve save data.
      - Added uncaught exception handlers to MainThread, GameThread, and any other internal threads I could find.
      - Added default uncaught handler for any external threads.
      - Added custom handler for MainThread, sets bGameThreadExited and signals the RenderThread.
      - Added custom handler for RenderThread, sets m_isCloseRequested, zaps any waiting queues, and waits for MainThread to save and close.
      - DebugOptions
        - Added testThreadCrash mechanism, used to fire a crash on-demand, remotely from AnimZed.
    - Run -> Strafe -> Run now keeps to a straight line of travel. No longer does the strange arc movement during transition
    - Strafe -> Run transitions now only use transition anims if at not turning more than 90 degrees.
    - Strafe -> movement transitions updated to correct targets when isTurning90/Around.
    - Fixes to odd arc turns during transitioning from walk -> strafe
    - Fixed Brawler and Builder playstyle options in menu to stop them launching Survivor by mistake
    - Crash-fix for when getVectorFromDirection is given a null vector.
  2. Like
    The Deadlands RP reacted to Reblar in The Deadlands RP   
    Thanks Jack.
  3. Like
    The Deadlands RP got a reaction from Lawlmonster in The Deadlands RP   
    Character Spotlight 3: Rowan Hopper - Ode to Vega
     
     
    Name: Rowan Hopper
    Aliases: None
    Age: 26
    Gender: Unknown
    Origins: Smithville, Indiana
    Status: Alive
     
    __________________________________________
     
     
    I’ve been contemplating for a while now - exactly what a human’s life is worth. And as I sit here writing my thoughts, I wonder to myself, could we ever quantify that existence? Is there a way for us to numerically come to a consensus that there is such a thing? That there is a standard for one life to compare to? How would we then dictate which life would be any more or any less than this caliber. Would we have to? Or is it all more of the same? People coming and going, a tiny spark in a never ending explosion. Ghosts for the realm of the living.

    I’m beside myself trying to understand what this all means. How am I supposed to react? Should I grieve longer or has it been long enough? Is it wrong to hold onto hope when their faces are already fading from my mind? A distant shimmer of an image as I sink further into deep and quiet waters. I didn’t hear his screams. I didn’t see his anguish. I didn’t hold him as the lights died out in the windows of his soul. Maybe he passed as silent as we came to exist in this world. I will never know, and maybe that’s for the best.

    I’m sorry that our time was short and our friendship, even shorter. I promised myself when the world splintered, that I wouldn’t feel this way again. That I wouldn’t feel the pain of losing someone again. But here I am. I have yet to shed a tear but my heart has bled a waterfall. They say that “time heals all wounds,” but time is no healer. I have waited and waited and in the end, time is the reason for my torment. You never came back.
     
    I hope you’re in a better place now, Vega. I hope you’re with the loved ones you’ve lost. I’m sorry we couldn’t come for you, and it’ll haunt me for the rest of my life. But, I hope your last breath was a sigh of relief.
     
    __________________________________________
     
     
    Experience the hardships of the apocalypse with Rowan in The Deadlands.
  4. Like
    The Deadlands RP got a reaction from Lawlmonster in The Deadlands RP   
    Character Spotlight 2: Sean Gary - Dead End
     
     
    Name: Sean Gary
    Aliases: None
    Age: 21
    Gender: Male
    Origins: Columbus, Ohio
    Status: Deceased
     
    __________________________________________
     
     
    The ambulance raced down the highway from Muldraugh to Rosewood. Over half a tank of gas, but no food. The young man driving it was starving, had been for days. He needed to get something to eat and soon.
     
    Going 100mph down the highway, he made his way to a gas station. The dead were everywhere but he had no food and no options. In he went, only to find nothing but sodas left on the shelf. The enemy was closing in fast, he had to run out of the store. He spotted a police cruiser he hadn't noticed at first. Some kind of gun would be useful and there was always a shotgun or rifle in the back of every cruiser. He popped the trunk only to find a radio. It seemed pretty high tech, he hoped to reach people who had supplies with it.
     
    It was a lot heavier than he thought it would be and the man was bitten on his left hand trying to haul it away. He managed to get into the ambulance just in time, or so he thought. He put the radio in the passenger’s seat and zoomed off.
     
    Going 100mph through the woods wasn’t what killed him. The lightpost did. This ambulance of his had no headlights, he had to use his ambulance’s emergency lights instead to see. The irony was painful.
     
    He died on impact. The driver side door swung open. The bite didn’t take long to turn him. Out he fell from the cabin of the vehicle, another shambling corpse in the rainy night.
     
    __________________________________________
     
     
    Find what remains of Sean in The Deadlands.
  5. Like
    The Deadlands RP got a reaction from Reblar in The Deadlands RP   
    Character Spotlight 2: Sean Gary - Dead End
     
     
    Name: Sean Gary
    Aliases: None
    Age: 21
    Gender: Male
    Origins: Columbus, Ohio
    Status: Deceased
     
    __________________________________________
     
     
    The ambulance raced down the highway from Muldraugh to Rosewood. Over half a tank of gas, but no food. The young man driving it was starving, had been for days. He needed to get something to eat and soon.
     
    Going 100mph down the highway, he made his way to a gas station. The dead were everywhere but he had no food and no options. In he went, only to find nothing but sodas left on the shelf. The enemy was closing in fast, he had to run out of the store. He spotted a police cruiser he hadn't noticed at first. Some kind of gun would be useful and there was always a shotgun or rifle in the back of every cruiser. He popped the trunk only to find a radio. It seemed pretty high tech, he hoped to reach people who had supplies with it.
     
    It was a lot heavier than he thought it would be and the man was bitten on his left hand trying to haul it away. He managed to get into the ambulance just in time, or so he thought. He put the radio in the passenger’s seat and zoomed off.
     
    Going 100mph through the woods wasn’t what killed him. The lightpost did. This ambulance of his had no headlights, he had to use his ambulance’s emergency lights instead to see. The irony was painful.
     
    He died on impact. The driver side door swung open. The bite didn’t take long to turn him. Out he fell from the cabin of the vehicle, another shambling corpse in the rainy night.
     
    __________________________________________
     
     
    Find what remains of Sean in The Deadlands.
  6. Like
    The Deadlands RP got a reaction from Reblar in The Deadlands RP   
    Character Spotlight 1: Lincoln Whittaker - Route 281
     
     
     
    Name: Lincoln Whittaker
    Aliases: Whit, Red
    Age: 37
    Gender: Male
    Origins: Brownwood, Texas
    Status: Deceased
     
    __________________________________________
     
     
    At some point in the evening while half asleep, his third day on the road surrounded by people he was still yet unfamiliar, slumped in a shallow ditch a mile off the interstate, a child attached himself to Whit's proximity. The boy must have been alone, he assumed, as there didn't seem a soul otherwise preoccupied with his well-being. His face and hands were blackened by soot, streaks cascading down his face where tears had once accumulated, leaving his skin exposed only in those solemn strips that dried along the cut of his jaw. Everything he wore lead Whit to believe he'd emerged in solitude at the expense of some disastrous shortcoming, a lone survivor. He was naught but ten. Twelve at the oldest. Trailing in tandem, it would have been cruel to disavow his company.

    Like each morning passed since flight from Brownwood, their ragged band of miscreants stirred from fitful slumber at the first signs of a stranger rising. They had, in the first two days, only lost a handful of their congregation. Whether they had strayed too far and lost account, or had they -- in one instance -- been devoured before daylight, none of them slept more than a wink, and often with one eye open, had they even slept at all. Everyone was depleted, Whit among them, and the boy was faring worse than most.

    On more than one occasion, Whit was forced to turn around and drag the child back to the others while the party marched nearer the Oklahoma border, hastened footsteps met with purpose to the baking blacktop that patched the asphalt of Route 377, but it was steadily driving the pair toward the brink of oblivion. When they flanked the edge of Dallas, west of Weatherford and crossing then onto the 281, aimed at Decatur, the boy sat himself in the middle of the road and protested he'd move no further. While he kicked and screamed, crying like a wounded animal, Whit tossed him over his shoulder and carried him until the fourth night fell.

    An hour into the evening, however, after they'd stop to rest, a small crowd of leering corpses intercepted their trajectory to devastating effects. In the aftermath of that chaotic scuffle, more than half of those weary souls traveling in their midst had succumbed to bites and scratches, forcing hard decisions upon the remnants unscathed. Families shared parting words, while others not granted the grace of heartfelt goodbyes wept for loss, and with their individual duties done, they piled their lifeless husks clumsily for fear of lingering a moment too late in that cursed stretch of Northern Texas. It seemed barbaric to leave them there above ground, but so few had ate since departure, both their energy and spirit were waning.

    Each second had tugged Whit closer to the earth for sake of respite. He hadn't the heart to mourn a man unbeknownst their will and memoir, but a child was effortless; adrift on the wind, a fleeting sort of connection to what was and what might have been. The boy could not understand this new world any clearer than a worm the scale of time, but realizing now as their passage pushed forward that he had been separated, Whit wandered again, over a wire fence and leaned against a lonesome shack -- a flattened plain -- where the boy rested immobile in the dirt. Blood caked in the soil, a thick, expansive pool. His breath was stilled, his flesh still warm to the touch, and though it could not be spared the urgency with which the others had left their darlings to rot among reanimated cadavers, he dug with his hands a narrow grave and left him there, at last to find peaceful accord with the universe.
     
    __________________________________________
     
     
    Meet Whit and many more survivors like him in The Deadlands.
  7. Like
    The Deadlands RP got a reaction from Lawlmonster in The Deadlands RP   
    The Deadlands Roleplay Server
     
     
    Features:
     
    We are a 24 slot 24/7 roleplay server with regular maintenance and admin supervision. Persistent community driven lore with no lore resets. We have a Community Forum where you can apply to our whitelisted server. We have a Discord Server where you can reach out to other players or ask questions. We allow players to create their own unique stories. We enforce our rules to keep things balanced and fair.  
     
    Lore:
     
    It all went to hell so fast. There wasn't time for riots. There wasn't time for war. We just died that fast. Nevertheless, some of us survived. Now we struggle in a world with spotty electricity and water. Without the internet and cell service. Without food from air-conditioned grocers. Now we scavenge, the land and each other.
     
    Will we survive and rebuild civilization? Or… is this how we die?
     
     
    Mods:
     
    Hydrocraft ORGM TNT Natural CLock More Build Necroforge FR Used Cars FR Smaller Cars Player Descriptions Gluttony's Profession Mod No Luck  
     
    Rules:
     
    Be nice and play nice outside of the game. Do not bring in-game grievances into the forums or Discord. Actively trying to exploit rules is not allowed. Characters must have a realistic name or a nickname (ex: xXx420blazeitxXx is not permitted). Characters must not steal from other forms of media (ex: playing as Rick Grimes is not permitted). Characters must be 16+ years old. Players may only have 2 active characters at a time. Do not mechanical game (ex: if your character is a scrawny teenager, they probably can't carry 200lbs worth of supplies). Do not force actions upon another player without giving them a chance to react (ex: powergaming, having a character put another character into a choke hold without any sort of played out combat). Do not use real world knowledge about in game events in your roleplay (ex: metagaming, knowing a characters name by reading their name tag in game rather than learning it in character). No excessively offensive characters (ex: playing a one dimensional racist character who's only real character trait is running around calling people racist terms). No erotic roleplay. You must use the in game safehouse system to claim a single house. Each faction member can claim a house. Limit 1 per character. Construction projects must obey the laws of physics (ex: no sky bases). PvP is permitted but must follow all PvP rules listed in our forums.  
    Notice: These rules are subject to change. For our complete and most up to date rule set can be found here on our forums. 
     
    If you have any questions about our server, Discord, forums, rules or admins then please feel free to ask them here!
  8. Pie
    The Deadlands RP reacted to Jack Bower in The Deadlands RP   
    This server has been an explosion of activity lately, makes me honestly excited to RP in PZ again. I know I'll see some old faces from the community, I look forward to seeing you all
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