Greybear

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  1. Greybear

    How excatly does "Day Length" changes work?

    Great, thanks for the info. Do you know if the none player-related things like food spoilage or electric shutoff works the same way?
  2. Is things like food spoilage and farm growth slowed down? Are timing based on a "per day" or is it tied up on time spent in-game? What about water and electricity shutoff?
  3. Seems like there is a hidden gap or the balcony isn't solid
  4. I agree that with the current system, where failures can be repeated many times, the xp gain should be small. And even then the system might need some further balancing like Trojan_Turps suggestion.
  5. Greybear

    Can't pick up or disassemble large low shelves

    Like in most houses I seem to enter. And I've never seen the large low shelves being a 2 piece item anywhere. Unfortunately, that means my current house has this one object I can't get rid of... Oh, well, I can always try to find a new place to build my perfect home...
  6. Like all things game design, it's a matter of taste. I think failures teach you more than success does, and I like the balance of a system that grants you another advantage from failing random rolls.
  7. Greybear

    Walls, windows and doors blocking screen space

    I don't have any mods installed. I do play on the IWBUMS-branch, but this problem happened before that and happens now again as I have reverted back to the standard branch. This only happens to doors and windows, not walls, as far as I can tell (seems like I was mistaken in my original post). I happen when I can't see through the doors or windows because of line of sight. I've tried messing with a bunch of settings, nothing seems to change it. My drivers are all up to date. I tried new games, issues persist. My friend experienced the same issues.
  8. When trying to disassemble or pick up any large low shelve, this weird things happens where it grows to double size temporarily. And I can neither disassemble nor pick-up the furniture.
  9. Greybear

    Walls, windows and doors blocking screen space

    In this screenshot, the new roof hiding is toggled on. I've tried toggling it off, but this still happens a lot. Seems to happen when I do no face the offending walls, and when facing them, the problem disappears. Should also be said that shelves and a lot of other furniture do not become transparent at all, which sometimes causes trouble with vision, especially inside stores.
  10. I often find myself unable to see what's going on on the screen, because of doors, windows or walls showing up as black rectangles, rather than being see-through. This causes a lot of problems with hidden zombies and is in general very annoying.
  11. So I noticed that failing at a mechanics job gives no skill experience. Not only does that make leveling skills harder, but it also feels counter-intuitive. I would love to see a system that gave you experience for failing.
  12. The big house in the western outskirt of Dixie: https://map.projectzomboid.com/#0.43658138558440424,0.18146765317630453,329.68932472190227 Also worth mentioning: I'm playing a custom game with zombie re-spawn set to 0.
  13. Since these zombies teleported right through, without removing any of the barricades, I really don't see how that would help with this bug...
  14. Got woken up by these 3 guys, bashing on the inside of my barricaded windows from the inside of my house. None of my barricades were broken, none of my doors were open or broken. I slept in the upstairs bedroom. I do have sheet ropes hanging down from the second floor - can they climb these?
  15. Greybear

    E-window-hopping problems

    So - normally when a window is still in its frame, you need to hold E in order to jump through. This changes when the window is broken, to simply just needing to press E. This causes a lot of problems for me, as it can be very hard to spot whenever a window is broken, and I sometimes press E to try and open a window, but instead ending up jumping through a broken window, cutting myself to shreds in the process. This is also a big problem when I try to open doors to close to broken windows. I would really prefer if broken windows would require you to hold E before vaulting, right now using E is simply too risky... Also, thanks for making a great game. The attention to detail and the rigorous implementation shows both talent and heart in the development team. Kodus from a very impressed game designer. Keep doing what your doing .