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Primal

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Everything posted by Primal

  1. This absolutely limits the possibility of zombies getting inside. Maybe make a more elegant way? Fatter walls and doors?
  2. Am I the only one who wants the players to stop abusing buildings with a low fence and boxes?
  3. 41.78.16 Single(Checked it personally) & MP(Multiplayer experience gained by playing on a dedicated server); Mods: Single without mods, MP with mods. Still occurs on new save. Reproduction steps: !We are talking only about transport after accidents (you can’t get into it). Have the necessary skills and tools. Go to the car and go to the mechanics menu. Try to dismantle windows(or smash), doors, seats. You won't succeed. Also a related issue is the key requirement for this machine. Windshield, rear window, battery - also impossible to remove before the windshield is broken. PS: These parts can only be taken out and put back in by the host in cheat mode.
  4. I remember 1 more thing. Speaking of security. Apparently partition encryption is not suitable for us? I met information that this reduces the speed by about 15%.
  5. Personally, I chose Proxmox 7.3 VE. This gives me the ability to keep multiple operating systems active(work, tests, PZ). I chose the installation method on top of debian 11. This allowed me to do a point-by-point partitioning of the hard drives. I moved all partitions with writable files to a second hard drive (Micron) that can handle frequent write-overwrite. And this is very important for me. Now I want to make a virtual system with PZ. I'm thinking about choosing a system. You are giving correct advice. Community support is very important. This is clearly one of the criteria to consider when choosing an OS. Now I will describe my hardware so that you can understand my logic. Server platform: Intel R2208WFTZSR; Processor: Intel Xeon Gold-6230, 2.1GHz, 20C/40T, 27.5Mb, TDP-125W, LGA3647, tray; Memory: Micron DDR4 RDIMM 2x64Gb, 2933MHz, CL21, 1.2V, Dual Rank, ECC Reg. System storage: Samsung 500Gb 970 EVO Plus, 2280, M.2, NVMe (Speed is the main criterion) Data storage: (SSD) Micron 12.8Tb 9300 MAX, U.2 2.5", PCI-E, NVMe (His endurance. As you can see in the screenshot, he is a tough guy.) As I understand it, the moment of reading and writing is very important for Project Zomboid. Is there any theoretical limit to this? Can I calculate how many possibilities of ssd Micron will consume 1 server. I'm also interested in the possibility of splitting server files - is it real? Does it make sense in terms of: 1) Loading all libraries from a fast system disk; 2) Reading and writing game content on the 2nd, more durable ssd. Thanks
  6. Hello. I'm looking for the best possible server creation options. By this I mean the hardware and software part. I saw different topics and applications on this issue. In my opinion, the information is scattered, and in some places outdated. it would have been known in advance that this was possible. Gradually, I began to form a table and instructions. Let's take a server for 32 players as an example. No mods. Maximum population. Maximum loot. 1) What hardware will be optimal? Processor (number of cores and clock frequency), memory (volume and clock frequency), storage (speed and volume). Surely some tests were carried out and there is an understanding of what can be considered recommended. 2) Which operating system is better? There are many Linux distributions to choose from, as well as Windows. As I understand there is nothing better than Linux in this matter, but which one? So that you can run the exceptional bare essentials. 3) What about Docker? If we have n-th number of servers - would it be reasonable to contain each server in a container for: a) security; b) ease of use and maintenance. Won't docker create ping problems? 4) Third party software. I have seen that there is at least one application - the owner of the creation and use of the server. It definitely works on Windows, is there a source code for the same Linux and is it convenient? I need to find ground so that I can better understand this and be able to formulate new questions. Thank you.
  7. I haven't checked other sprites. I hope you manage to resolve this issue for all possible similar problems.
  8. The use of a sledgehammer is not necessary. When I try to open the gate, it throws me out. Checked in a new save.
  9. 41.78.12; Single; Host; No; New save; Still occurs on new save; Reproduction steps: Start game with "-debug"; Activate cheat "Tile brush"; Select category "[DOOR] fixtures_doors_fences_01; Select one of the sprites highlighted in the screenshot; Set it on the ground, walk up and press "E" to open it. We get an error. We are thrown into the menu. Addition: I didn't get the error initially. Then it began to happen to each of these sprites. Perhaps a sledgehammer is involved somehow? I used this to destroy sprites. One save was broken after reloading: everything was black except cars, buildings. I didn't see myself, zombies, earth and more.
  10. Primal

    Farm of Fear

    I'm not sure, but there is a suspicion that the fire system has something to do with temperature, as well as the ability to manipulate parameters. Fire is the ultimate form of heat. The opposite is cold. Apparently the cold will be the starting point. Will the world warm up depending on the season? Will the temperature drop depth be adjustable? - I think yes. Perhaps there will be a temperature map? - Maybe. I build my guesses based on the memory of the demonstration of the fire system. There was talk about the properties of combustibility. But I am also overshadowed by the thought that it seems like they wanted to postpone the temperature system or not even develop it. I would like to hear a comment.
  11. It's good that now you cannot kill zombies through the fence with an ax. I have destroyed entire cities.
  12. We need it or zombies that can climb rope ladders.
  13. I absolutely support it. Proposal for indestructible walls (metal fence (lattice)). A rare chance for a zombie to seep through the bars.
  14. The author does not play PZ? Raven Greek is not compatible with this map, but I would like to see the authors collaborate to fix this problem.
  15. Video + log file. I can’t create coffee normally in the crafting interface. The game automatically adds coffee to the maximum if you intensively press sugar. It works correctly through the inventory interface. But in both cases I get an error. Link: https://drive.google.com/open?id=1rtMyZ6oDJSu8XE_AJjQ5eYJlwOZPu8-H
  16. No, I noticed it could fall if you jump over the fence. But in some cases, maybe the zombies took it when they touched me?
  17. I put the lighter in my extra hand and it constantly disappears. I can’t throw Molotov I do not use it for other purposes
  18. I use a translator. He greatly distorts the essence. On the health panel, everything was fine. I hurt my legs - everything was correctly displayed. But I could not open the hood, remove the glass, remove the curtains, fill the bottle. Then I noticed. What sounds of the execution of the action is. Without animation and progress bar - the sound of filling a bottle appeared. I checked. There was no water in the bottle. I clicked to drink. And the character quenched his thirst. But he still could not get the interface of the car under the hood, but the sound of opening took place. After a while, everything worked fine.
  19. I stepped bare feet on the glass and was seriously injured. I pulled out the glass and bandaged my legs. But I could not do anything with my hands. Pick up water. Collect glass. Open the hood of the car. But I could drive a car. Maybe the game thought that I hurt my hands? I don’t know what will happen if I damage my palms, is this possible?
  20. Hello, i have a lot of questions. Are you planning to add the ability to fire on the Y and Z axis? In one news, it was mentioned that blows to the head of zombies would be encouraged. I think this is great news. As you enter sitting positions, this should give you the opportunity to dodge bullets. This carries a positive development of the combat system. At the present time, the shooting takes place on the coordinates X, where the damage is calculated by the formula. This works well in single mode, but it leaves a strong imprint on PvP mode. I have never met a description of the formula for calculating damage and any schemes that could explain in detail the work of firing mechanics. If possible, please share the link or information. I am very interested and I would like to understand how it works now and why it looks that way. I used a translator, I hope he helped get my thoughts across correctly. Thanks you
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