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thejord1138

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  1. Think I fixed it, just came down to have misspelled 1 word, accidental space in another, and all is well now. I'm such a noob.
  2. I cannot open the crafting menu, but I have narrowed it down to a mod I made myself, it only has three parts, a script for three items, a script for crafting said items, and images to go with the items. The first one I tested worked fine, but after I added the other two the game starts with the craft icon on the left-hand side of the screen highlighted, but no crafting window. I'm guessing the problem is in how I made the scripts, but I cannot figure it out. Here are my scripts: DC2 Weapons.txt DesperateCrafting2.0.txt
  3. I made an attempt at a Smoke detector, let me know if you like it, and I will do more, thanks guys!
  4. Wow, okay, well I kept messing around and figured it out, I have working icons and I receive a open food can when crafting is complete, I will keep working on this and share the complete product.
  5. Greetings, I am currently using several mods, namely Hydrocraft and Desperate Crafting, but there are a few minor issues with the recipes: 1. Desperate Crafting allows you to open canned food with a knife/saw, but only vanilla cans. 2. You can scrap emptied tin cans for scrap metal, but only from emptied vanilla food cans, emptied HC cans become a different kind of tin can unrecognized in Desperate Crafting's recipes. I am very inexperienced with modding, but I managed to add an Open Canned Apple(hydrocraft food can) recipe to the game via the DesperateCrafting.txt file, which appears in-game without an icon, and requires only a saw/knife, and produces nothing. I would like to add the option to open all HC canned food with a knife/saw, and the option to scrap HC emptied cans. I think I need to say can six more times and I'm done. CANCANCANCANCANCAN. Done.
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