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ZonaryQuasar

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Everything posted by ZonaryQuasar

  1. No need to thank me, it is I who have to thank you for this amazing game that I play everyday! And I'm glad to be of help!
  2. I don't want to try to play the devil's advocate here but he said "IF you don't wish", he didn't say necessarily to throw it out? And also people sometimes just don't know how the process of game development works, and often think that whatever a thing is not perfect, they (artists in general) throw it out and start from scratch just for perfection. But I can understand you, having to manage this forum and the subreddit, of course you can be stressed too! I frequent the subreddit for just a few months and already seen a bunch of very rude people. It's certainly not an easy task.
  3. I am aware that what I will suggest below is extremely unimportant and unnecessary and I'm totally OK if nobody agrees with me, but I'm gonna post anyway! Whenever I start a new game, I always play with the Normal settings the first time. Correct me if I'm mistaken, but that would be the setting the developers used throughout the development, so is how the developers wanted the game to be played, so to speak. When the user starts a New game in Project Zomboid (v40.43), this is what he sees: Obviously in PZ's case, the normal setting would be Survival, thanks to the "The Recommended Zomboid Experience" part. I worked as an UI/UX developer before, and for me, there's nothing wrong with this screen. It is all very detailed and well explained, in simple phrases. But I will suggest this not based on my personal preference, but thinking at the larger audience that is all the past and future Zomboid players. The three classics difficulties could fit like a glove in here (again, I don't know if would be the desired since the game targets a specific audience that probably doesn't care about this): Easy > One Week Later + Easy starting conditions Normal > Survival + Normal starting conditions Hard > Six Months Later + Hardcore starting conditions Instead of having the Tutorial as a different type of new game, it could be just a checkbox "Skip tutorial", not checked by default.
  4. In the Custom Sandbox mode, in Zombie Lore, you have three "Transmission" options: Blood+Saliva (the default), Everyone's Infected (TWD style), and None (never get infected by scratches/bites). What I suggest is a fourth option: Saliva only. This way means that the player can't get infected with scratches, only bites. This makes the game a little easier than the default, and a bit harder than None. You will still need to take care to not being bitten, but scratches will not kill you (specially those damn crawlers! ). Why I'm suggesting this: I've always played with the default config and ended up frustrated every time my character died from some silly mistake, so I started playing with the "None" configuration. But with that I can only be killed if I get surrounded, and with vehicles around that is very unlikely to happen. So with Saliva only would be a mid term, I would still have my character when a zombie scratches me, but I have to always take care of not being bitten.
  5. This is looking very, very cool. Can't wait for the update. Keep up the good work!
  6. I didn't know the admin could remove the car. Thanks for the reply! If it's a known bug then the moderators can remove/close the thread.
  7. 1008. Being able to listen to music. Walkmans and such were a fever in the 80's and 90's, so it should be common to find them on Kentucky houses. Maybe find a "Music tape" here or there, with free-to-use music such as classic music, or even pointing to a "Music" folder where the player can put their own audio files there. Music of course would reduce the stress and boredom levels while close to them, or using earbuds/headphones to listen to music while killing zombies. 1009. Blood on your hands. After some actions such as grab corpses, your hand would be bloody/dirty and you would need to clean them first before actions like eating or cooking. 1010. If the character uses the same clothes for more than 5 days, it starts to sthinks and shows a new moodlet: "Dirty clothes". The player can wash the clothes to remove the moodlet. If the player ignores it, the character has a chance to become ill, the chance getting higher as days passes.
  8. Exactly what the title says. When in multiplayer, I reproduced this bug two times in the same session. The two vehicles we found, after we drive them a little bit, when we're almost at out base, they simply turn upside down and floats in the air. You can still enter the car and start the engine, but it does not move. This happened in my first multiplayer session, this weekend (latest build). While in single player mode, I played all month and never saw this happening, so I believe it's multiplayer only. I forgot to take a screen, but someone posted one on reddit, I'll attach it to this post. Sorry if this was already reported.
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