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ZonaryQuasar

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Posts posted by ZonaryQuasar

  1. 19 minutes ago, Pandorea said:

    You may be forgetting about Ehxaustion. Eliminating all threat may not be possible because character is so tired they can barely lift the weapon or move.

     

    And in that case what the player would do? He would go to a empty room and fast forward to rest until the character's exhaustion goes away.

    The thing is that now he can't because when he tries to fast forward it won't work because there are zombies nearby even if they aren't in line of sight of the player.

  2. 18 minutes ago, Pandorea said:

     

    It was not only in the open. You could be resting in a house and zombies would break in and attack and bite you before you can even get off the floor. 

    But it's the same thing/case, no?

    If the player decides to rest while being chased by zombies (and by that I mean, if the zeds know where the player is), they will bash the doors until the door is destroyed and then they will bite/attack the player.

    So if the player is being followed, enters a room, close the doors, sits on the floor and hit fast forward, it's his fault if he dies, no?

     

    What the player should do is first eliminate all the threat, and only then safely rest on the floor.

    If he does this, then there's no reason to change the range of the fast forward cancelation.

  3. 1 hour ago, Pandorea said:

    The detection area has indeed been increased because of the new ability to sit down and rest anywhere. Prior to this change the number of unfair deaths while resting (and fast-forwarding) has been awfully large - you sit down, fast-forward, next thing you know a zed is biting you while the char is getting up, helpless.

     

    That said there may be a bug lurking with corpses having an effect of this, so if anyone spots THAT, please do report!

     

    I understand what you are saying but I don't think that can be considerate as unfair deaths. If the player decides to rest in the middle of a forest, out in the open, it's his fault only. I always find a house or a secured area with walls+door first before resting, and this change is impacting the gameplay in this case. I'll explain:

     

    Before the change I was able for example to go to the second floor of a two story house during the helicopter event and keep reading books until the helicopter goes away. Now is impossible to do this because I can't fast forward and have to wait from 8am to 22pm without doing anything until my character becomes tired enough to be able to sleep. Can't go to the first floor because is flooded with zombies too. If the fast forward was possible, one to two days fast forwarding reading books was enough to clear the area so I could escape and go back to my base.

  4. In multiplayer you can do all that using the admin panel. 

    If you wish to play single player, you could host a server just for you so you can change the weather to your liking when starting the game, it should do the trick!

  5. Last week I created a new character and started with the Very underweight trait (+10 points), one of the most negative traits there is along with Obese.

    The thing is... I managed to gain 25+ kgs in 13 days in game without even bothering, and I never ate until full, just until satisfied. It was VERY easy to lose one of the most negative traits, basically free points.

    This happens because the weight system is (and correct me if I'm wrong) based on one variable: calories count.

     

    You gain calories eating, but there's no way to burn them. They will simply decrease over time, but before they can decrease you are already starving and have to eat again, so the calories count goes up again. 

    I know that this can be avoided by eating wild berries and low calories type of food... But even in real life, one person doesn't simply gain +20 kgs in less than two weeks, even if they just eat fast food like McDonalds. 

     

    Maybe if there's a limit that you can gain/lose in one day? You can only gain or lose Xkg per day. (suggested value for X = 1?).

    Or even better, make actions such as running and chopping trees burn calories. 

  6. Lately I've been playing with a custom sandbox setting that starts on december. In less than one week playing, the streets are already full of snow,  temperatures range betweeen 5 ºC to -10 ºC.

    What I realized was that my character's movement and the zombies were not affected by the snow.  The Hypothermia moodle does affect character's speed according to the wiki, but only the snow does not.

    On this play session, I started having lots of ideas to spice (well, actually the opposite) freeze things up a bit in the winter.

     

    List of suggestions:

    1. If snowing, player clothes can get wet, requiring changing clothes after X hours beneath the snow (suggested value for X: 5)

    As it is right now, I could easily spend all the day/afternoon out in the open killing zeds and return to my apartment for the night without having to do anything to warm myself (besides wear a sweater and pants). Almost -10 ºC and if I stay indoors, not a single negative moodle pops up.  That may be to the fact that probably houses have heating, but still I think it would be valid requiring a change of clothes after using them beneath the falling snow (I never saw snow myself so I don't know how wet can your clothes get, but since snow is just frozen water then I think after touching your clothe, it should melt, right?).

     

    2. Player's can warm up standing next to a warmth kitchen oven

    Actually I didn't test this in game to see if it's already a thing or not, but standing to a warmth kitchen oven should raise the character's body temperature, even after the oven is turned off (the same way it goes to warm food, the food keeps cooking even after you turn the oven off because it's warm). One more thing to player's keep track of in winter time: Did I turned the oven off before going to bed? 

     

    3. Chararacter's and zombies movement affected by snow (suggested values: -10% if snowing, -10% movement speed if ground covered by snow, -1% for each degree below 0º C)

    Self explanatory. Walking on heavy snow/streets full of snow should affect movement speed.

     

    4. Zombies exposed to the snow/cold for too long (one week?) have a chance of becoming frozen (maybe change their sprites to a frozen/icy one)

    Again, self explanatory. Since players can froze to death by hypotermia, how can they not? Of course they wouldn't die, but they should at least freeze. Would not affect indoors zombies.

     

    Please, leave your opinion and give feedback, if possible.

  7. 10 minutes ago, Bourbon said:

    That is EXAKTLY what I want too. Don´t have too many guns. But there should still be a variety of guns, for varietys sake.

    I proposed 17 different guns, you said 10 would be enough. What guns would you want to include?

    Well if you don't want too many guns too then I agree with you. But 17, at least in my opinion, is still too much.  

    When I said 10, I wanted to say "at total", not "more 10 guns"

  8. I don't want mean to sound rude, but if anyone want's to play with an extensive list of guns, there's ORGM already for that.

    That's the main reason I never played with that mod... too many guns. 

    For me a game like Project Zomboid doesn't need more than 2-3 types of pistol/revolvers, 2-3 types of shotgun, 2-3 types of automaric rifles and maybe a sniper rifle.

    More than that just complicates things, being number one reason: Not everyone knows about guns and their names and their differences.

    • Milk (bottled milk, box of milk, etc) - I don't know if they exist already, but I never saw one ingame.
    • Chocolate milk - Or chocolate powder to make chocolate milk
    • Hot milk/hot chocolate milk - when you put then on the oven/microwave
    • Donuts
    • Hot dogs/hot dog sausage
    • Olive oil
    • Potato sticks
    • Beans
    • Heavy cream
    • Pizza dough and ingredients to make your own pizza (shredded cheese, tomato sauce, pepperoni, etc)
    • More recipes (chili, italian pasta, meatballs, lasagna, maybe some desserts as well)
    • Foods from other countries (sushi, mexican food like tacos, etc)
  9. Currently the game has two almost identical traits: "Amateur Mechanic".

     

    Icon Name Type Occupation Points Description Effect
    TraitMechanic.png Amateur Mechanic Occupation Mechanic - "Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky" Can work on all vehicle types without having to read any recipe magazines
    TraitMechanic.png Amateur Mechanic Hobby - -5 "Has a detailed knowledge of common and commercial vehicle models, and repairs. +1 Mechanics"

    Can work on standard and heavy-duty vehicle types and starts with 1 point in Mechanics skill.

     

    What I suggest is having just one: Can repair all types of vehicle without needing the recipe and starts with +1 Mechanic skill

    Having two with the same name, but with different effects, is confusing. If the developers wish to have them both, them I suggest to rename them.

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