Jump to content

ZonaryQuasar

Member
  • Posts

    70
  • Joined

Everything posted by ZonaryQuasar

  1. I can't wait for this. You guys are the best!
  2. Would be an interesting use to the hay piles you found on most barns.
  3. The idea would be a metal spear, right? So why the branch? I think the metal bar, scrap metal and the propane torch/welding rods/welding mask would be enough to craft one.
  4. Agreed. This, combined with my other suggestion (being able to shut off alarm with high Electric skill) would make things very interesting! But also the alarm hearing range should be wider, and last longer, or it will be too easy.
  5. ZonaryQuasar

    More Math(s)

    Awesome!!! I can't wait! Just one minor detail, I think that the pistol sound is too loud for the outside, it gives this feeling of echo that the sound makes when you're indoors. It would be possible to have a different sound when you shoot outdoors (without the echo)?
  6. Pardon my ignorance, but what exactly is "whitelist" that I see on every mp server? Do I have to join the discord to be able to join the server, is that it? I'm very new to this.
  7. Thanks for your reply! But can I do this in Solo (single player) mode or it's a multiplayer server thing? And if I can, wouldn't this "reset" my containers full with loot in my fortified base?
  8. Just a quickie, do I have do start a new game to start playing Hydrocraft? I mean, I already have a save and never used Hydrocraft (or any mod), if I install it now, it will work on my save?
  9. Awesome tutorial. You gained one follower! Do you have a twitch channel?
  10. Oh you mean why can't the player gets the two specs from one skill? My idea at first was that a person cannot specialize in two fields within the same area of study (for example a medic that can't be both pediatrician and dermatologist). But I see your point, it could just be "reach lvl 10 > read all specialization books of that skill > profit". Something in me just loves skill trees and games where I have to carefully think what I want from my character build. I played too much RPGs like this lol
  11. I think that let's say a Carpenter couldn't learn for example First Aid enough to be specialized at. Even with all the time you have ingame, even if you survive for like 5 years, how would you specialize in a field in medicine using only the few books you collected from the towns in Kentucky? Unless you had some study before. And also because if you could specialize in everything, you would be too overpowered and wouldn't encourage to create other characters. And because I never saw for example an expert in carpentry being also a doctor. Or you are a Ron Swanson or you are an Ann Perkins. You can't be both!
  12. 1013. Possibility to use Seat belts in cars to prevent broken ribs in a car crash 1014. Possibility to rest inside cars (at the moment you can only sleep) 1015. New item: Thermal bottle. Instead of making a lot of cups of hot coffee, one could simply make a full bottle of coffee and put in a thermal bottle so it doesn't get cold.
  13. Maybe this is the right path! And much much easier to implement as well Maybe Indoor farming could be disabled until the player gets the specialization, instead of just giving a boost? I always find it weird that my character without any farming knowledge can put dirt on the ground and create a greenhouse lol that should be for experts only!
  14. Title! I'm playing with a chracter for a looooong time, and I'm heavily inclined to install Hydrocraft to see all the new things that the mod adds. Can I install and use with my existing save or do I have to start a new one? Thanks in advance!
  15. Hello, it's me again with another suggestion! Sorry if I'm "spamming" the forum with them. Often they are small in description but large in scope, so I'm creating a thread for them when I think that the suggestion could be better discussed with it's own thread, instead of posting on the "Small but important" thread. I know that this idea would take a huuuuuuuuuge time and effort to implement, so I'm completely fine if nobody likes the idea, but I want to suggest anyways (brainstorming is the key here). This time, my suggestion is thinking about the late game experience: Skill specialization (for crafting skills only, of course). After you reach lvl 10 in a determined crafting skill (let's take Carpentry for example), you will have two different specializations to choose (that cannot be changed later). But how's that going to happen? This "two specialization options" could come in a book/magazine form, but more rare than the other books (spawn them just like the other books, you could find one even without having the skill, so you can keep it on your base for later). So after you read one of the two specialization books, you can't read the other. This would be applied only for characters with professions. That means that the player could not create a unemployed character and reach lvl 10 in all crafting skills and specializing in each skills. The carpentry specialization would only be possible to Carpenters, for example. First aid specialization only to medics, and so on. The specialization would open more recipes and gameplay options for the player to use, making each character more unique and thus increase replayability. The two spec options should be equally attractive to make players really weights on the balance of what is better for their character build. Also the idea of the specs is to improve the character just a little bit, and not making them the best professional of all time. It would be even better if all the spec options ties up with a new gameplay mechanic, but that may not be possible for every skill (and could be much more difficult to implement). The specialization options could be something like this (these are only my suggestions, but be free to change/add your own ideas that can be way better than mine!): Carpentry: Furniture Specialist (that of course would open more furnitures to craft) House construction Specialist (a new type of wooden wall with a different texture/more resistent maybe? or just more new wooden things to craft, for example a wooden fence gate, different kinds of wooden floors and walls, etc) Cooking Vegs and fruits Cooker Specialist (more recipes with... vegs and fruits?) Meat Cooker Specialist (more recipes with... yeah you guessed right, meat) Electrical Small electronics Specialist (can create new and unique kinds of small eletronics). Generator specialist (can create a new type of generator that consume less fuel I think?) Metalworking Tools specialist (create better and more durable metal tools) Weld specialist (better at creating metal walls and fences or everything that needs to be welded) Farming/First Aid/Mechanics I couldn't think of anything plausible for these. Feedback is appreciated! Thanks
  16. 1012. Remove context actions from crafting menu (i.e. Open box of nails, etc)
  17. I also like this idea. I'm all in for more challenging gameplay mechanics, because as OP said, after you get your fortified base, the game starts to get a little easy. And OK, the lightning can't hit players because RNG death sucks, but still could be a little percentage to hit the player's base. To prevent that, a player with high Metalwork skills (6? 8? 10?) could build a Lightning rod.
  18. 1011. More moodlets: Happy (when the character is well fed for three or more days straight), Fear (when the nigh is dark and full of terrors), Sense of Accomplishment (reach a lvl 10 in a skill), Lonely (could trigger without no reason sometimes just like Anxious)
  19. A new gameplay mechanic: A fuse box (in the back or randomly located to be more difficult?) present in houses and other builduings with alarms, so a character with high electric skill (10? 8? 6? I don't know what could be considered "high" for this) could disable the alarm. Of course this makes things easier, so to compensate , double or triple the time that the alarm rings to make it viable spent all that time learning a high electric skill.
  20. The server's admin can configure loot rarity in the server settings
  21. Even if you had a compass, without knowing the area you're at, would be useless. Just to tell which diretion another player in multiplayer has to run to find you? Teleport them to you. The problem is because is immersion breaking? Then maybe a new button in the Admin Pannel "Define respawn point" that would allow new players to respawn at one location defined by the server's admin would be a better idea. And btw, you definitely would not commonly find compasses in city houses. Which one of you has a compass in your house? Maybe in the log cabins in the middle of the forests, could be, but not in town. And even so, as it has been said several times before, you cannot rotate your camera, so W+D will always be north and A+S will always be south (which makes the whole idea of a compass kinda useless). What is confusing is, in the first time when you play the game and get a Map item, you don't have a single clue where you are in the map. And you wonder, and if this map is not oriented as the same way as the game? And what if I want to go to the north area of Muldraugh, I have to run A+S? I had to open map.projectzomboid.com to understand that W+D is north. So maaaaaaaaaaybe... a compass could be a good idea to fix this problem so players don't need to open the map.projectzomboid.com to understand the ingame maps.
  22. I think if you set HoursForLootRespawn to 0, you are disabling the respawn. Set a value to HoursForLootRespawn and see how it goes. Also, I recommend you check out these links: https://steamcommunity.com/app/108600/discussions/0/1470840994958744628/ https://steamcommunity.com/app/108600/discussions/0/1290691308584170663/ https://www.reddit.com/r/projectzomboid/comments/63z8p5/loot_respawn_on_server/
  23. I was going to suggest this until I used the search mechanism and found this post! And also good to know that is already in the list. After we get the animation update of course! OMG I can't wait for it! The game will be so freaking cool with all those anims! Ok, I will stop, I'm sounding like a little girl. lol
  24. I'm sorry, but this thread shouldn't be locked? People are using to post small suggestions and there's already the "Build 38 and Beyond: Small but Important Suggestions Thread" for that.
×
×
  • Create New...