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Junkid

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Posts posted by Junkid

  1. 12 hours ago, Crazy ManMan said:

    The problem is that this takes control from the players hand and makes RNG the decider of the player's fate, which rather than adding to the challenge mostly just adds to the frustration. I think most of the monotony of late game will be solved once we get a proper NPC system.

    Yeah i agree, it's frustrating... But this game is already frustrating a lot (bleed out to death after climbing a broken window, be trapped in a car with many zombies around, be invade by horde at night because you have run for get to the second floor... unlucky). And that's why we love it, be better in every game. :lol:

     

    But you right, it's details, that needs to come after big work (NPC, Louisville).

     

    In many ways, i trust in the devs.

  2. Hi,

     

    As you know, Project Zomboid is a exacting game, challenging, but when you have HQ, game is a little more easy, and the fire is not a real danger when you know how that works.

     

    So why not implement thunder and a chance to be hit by thunder, you or your base. (1/200, something like this, a little chance)

     

    Imagine that you run on a football ground or on a wide grass ground and be followed by many zombies. Suddenly, a zombie (or you) get electrocute, this starts a fire, burning the soil and everything around.

     

    There'll be realistic conditions, you can only be hit on a elevated point (like a building) or on a empty ground (construction site, field...). Thunder can hit cars and trigger alarm, burn wood houses, burn zombies...

     

    But chance needs to rule, you are not a target, you are just unlucky. :)

     

     

  3. 16 hours ago, Geras said:

    A ragdoll system for zombies would be EPIC.

     

    Imagine hitting zombies with cars with ragdoll.

    This would be awesome but i don't think the engine of the game can handle that. And if that was the case, imagine hundreds of zombies with a ragdoll system, it would be really laggy.

     

    Nice idea but i think more bodies positions is a good start. :)

  4. 19 hours ago, Brex said:

    More defenses too. Concertina wire, junk walls, wooden spikes, makeshift barricades...the vanilla defenses are just bland. 

    (Response didn't post ?)

     

    Yeah, more traps and barricades would be cool. Trunks walls are nice but not realistic. Seriously, in a zombie apocalypse, you take first things you see for defend yourself, no time to cut trees, sharp wood, and make walls. No time. So yeah, junk barricades would be awesome (you can also use cars as walls)

  5. 19 hours ago, Brex said:

    More defenses too. Concertina wire, junk walls, wooden spikes, makeshift barricades...the vanilla defenses are just bland. 

    15 hours ago, Geras said:

    The world of PZ definitely looks too clean.

    And that's a real problem for immersion i think, this make sense when the infection start (and not really because it's supposed to be chaos), but when you reach a year of survival and the city is still clean (with some damaged roads or ivy on walls). Inevitably, break immersion.

     

    Hope devs will work on that

    11 hours ago, Spikelord said:

    Even the supposed Survivor homes feel empty 

    Still clean and in perfect order

    Yeah just planks and zombies, no blood, no garbage, no mess... Strange feeling.

     

    It's an awesome game but this part needs work.

  6. Hi,

     

    I think PZ sorely lacking of details for a zombie apocalypse, streets are too clean, everything is too smooth...

     

    So, here's a list of some improvements that can be added to the game:

     

    - More wastes (more trash on the street, like papers, blood, bodies...)

    - More street furnitures (barricades, sandbags, destroyed police barrage, overturned cars, bus stops, destroyed or damaged steetlights...)

    - More horror (rotten bodies, dead bodies with supplies, blood splatters, bones, mummified bodies, suiciders, clothes and broken dishes on floor in houses...)

    - More mess in houses (broken furnitures, bullet holes in walls, jammed doors, water leak, etc...)

    - More visible nature taking back her rights (foliage and grass can grow up inside houses)

     

    You can complete the list or tell what you thing about.

     

    Hope this thread is not a copy of hundred other theads.

  7. 2 minutes ago, MadDan2013 said:

    If you look at the Gigamart employee at 46s, she falls on her stomach. The video was supposed to start at that time, might have glitched out. :P

    Of course, yes she wasn't dead at that point, but I don't see why it wouldn't imply that we'll have different corpse positions. At least I hope it implies that.

    Yeah i see, but we already have this in current PZ build (crawling zombie).

     

    I hope too, i'm waiting for this since first beta. :)

  8. Hi,

    I think adding more corpse positions may make the game more realistic.

    When you kill dozens of zombies (making a field, litterally), it's a little bit frustrating when they all have the same position (on the back, hand on the chest).

    I think this will had more immersion.

    What do you think about ?

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