Eep²

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  1. Eep²

    Cooking frozen food takes too long

    Uh, so what? The point is, frozen items take too long to thaw.
  2. At 500 degrees, a pizza slice (or even whole pizza) should be fully cooked in 30 minutes MAX yet in THIS game it takes HOURS to even thaw, let alone cook. WTF? What file do I have to change to tweak food cooking times?
  3. I started a new game the other day and am noticing significantly less items in containers in general so it looks like not all Hydrocraft items are showing up still. I still don't understand how any formatting edits I might have done are still not throwing console errors if a curly brace, comma, or variable was inadvertantly changed... Perhaps logs.zip would yield more detailed info but geez this game's file/directory structure is so convoluted and screwy it's ridiculous. I hate Java...
  4. Well, I want to improve upon Hydrocraft because some of its things don't make sense. Anyway, the console should list any errors in \media\scripts\*.txt (technically not media since not graphics/sound OR scripts since not LUA...but whatever, PZ) files so you're not helping me in saying "don't do that" when, obviously, it's already been done and I need to figure out what I perhaps inadvertently messed up but I can't figure it out. I've looked through all the modified files since I noticed missing items but nothing looks out of order.
  5. Except I never edited Hydrocraft\media\scripts\kitchen.txt so why would items in it not be showing up in my saved game that I had previously collected? Not ALL Hydrocraft items are missing but many are. I find it hard to believe a missing curly brace ("{", "}" not parentheses: "(", ")") in ONE file could prevent OTHER file items from showing up in-game. And, again, the console would show if an item's definition was missing a brace. Also, encoding isn't the issue since I'm on Windows 7 (which, oddly, the console says "WARNING: Found unknown Windows version: Windows 7") but that's not the issue here.
  6. But why would altering mod content (just cleaning up formatting) completely remove most of a mod's content from a saved game when it gives no console errors? The scripts with missing items are loaded fine.
  7. Eep²

    Console errors: can't find recipe source

    Why would it be obsolete yet still be included in many recipes? Why not just fix SheetPaper to make it like SheetPaper2? So annoying Hydrocraft isn't keeping up with these "obsolete" items in their recipes...
  8. The items are completely gone from my house and it's MANY (but not all) Hydrocraft items. It's very odd. Why would I lose all these items? I hadn't added any mods before or after this problem. I also hate that this game doesn't also create multiple, time-staggered autosaves (and the ability to manually save), which could potentially prevent this problem from occurring by reloading an earlier save.
  9. I see several "ERROR: can't find recipe source "SheetPaper" in recipe <recipe>" lines in console.txt yet the base game's media\scripts\items.txt has a SheetPaper item. Some errors I can't even find the recipe it mentions: ERROR: can't find recipe source "SaucePan" in recipe "Prepare Fries" (should be "Saucepan"--lowercase p) ERROR: can't find recipe source "SheetPaper" in recipe "Make Shotgun Shells" (no SheetPaper ingredient in \media\scripts\recipes.txt for "Make Shotgun Shells" but is in Hydrocraft\media\scripts\Alchemy.txt) And others...
  10. I play with Hydrocraft and in my house have many containers full of it (and the base game's) objects. I've been editing the various \media\scripts\*.txt files to clean up formatting (spaces/tabs). When I loaded my saved game last time I noticed Hydrocraft items in kitchen.txt and many other files were gone yet console.txt shows no errors in loading it. The previous load the items were there and I don't know what could have gotten messed up, corrupted, or whatever to cause this problem. Any ideas? Thanks.
  11. I'm trying to streamline the recipe list and weed out the duplicates that only have differences of one ingredient. Unfortunately, I don't think PZ can handle multiple ingredient amounts because the console shows an error of java.lang.NumberFormatException: For input string: "100/HCCornredseeds" when I try to merge Hydrocraft's "make vegetable oil" recipes from: recipe Make Vegetable Oil { SkillRequired:Cooking=5, HCPumpkinseeds=100, HCWoodenbucket, keep HCOilpress/HCOilpress2, CanBeDoneFromFloor:true, Result:HCWoodenbucketvegoil, Time:1000, Category:Cooking, OnGiveXP:HCCooking_OnGiveXP, } recipe Make Vegetable Oil { SkillRequired:Cooking=5, HCCottonseeds=100, HCWoodenbucket, keep HCOilpress/HCOilpress2, CanBeDoneFromFloor:true, Result:HCWoodenbucketvegoil, Time:1000, Category:Cooking, OnGiveXP:HCCooking_OnGiveXP, } recipe Make Vegetable Oil { SkillRequired:Cooking=5, HCCornseeds=100, HCWoodenbucket, keep HCOilpress/HCOilpress2, CanBeDoneFromFloor:true, Result:HCWoodenbucketvegoil, Time:1000, Category:Cooking, OnGiveXP:HCCooking_OnGiveXP, } recipe Make Vegetable Oil { SkillRequired:Cooking=5, HCCornwhiteseeds=100, HCWoodenbucket, keep HCOilpress/HCOilpress2, CanBeDoneFromFloor:true, Result:HCWoodenbucketvegoil, Time:1000, Category:Cooking, OnGiveXP:HCCooking_OnGiveXP, } recipe Make Vegetable Oil { SkillRequired:Cooking=5, HCCornredseeds=100, HCWoodenbucket, keep HCOilpress/HCOilpress2, CanBeDoneFromFloor:true, Result:HCWoodenbucketvegoil, Time:1000, Category:Cooking, OnGiveXP:HCCooking_OnGiveXP, } recipe Make Vegetable Oil { SkillRequired:Cooking=5, HCCornblueseeds=100, HCWoodenbucket, keep HCOilpress/HCOilpress2, CanBeDoneFromFloor:true, Result:HCWoodenbucketvegoil, Time:1000, Category:Cooking, OnGiveXP:HCCooking_OnGiveXP, } to recipe Make Vegetable Oil { SkillRequired:Cooking=5, HCCornblueseeds=100/HCCornredseeds=100/HCCornwhiteseeds=100/HCCottonseeds=100/HCPumpkinseeds=100, HCWoodenbucket, keep HCOilpress/HCOilpress2, CanBeDoneFromFloor:true, Result:HCWoodenbucketvegoil, Time:1000, Category:Cooking, OnGiveXP:HCCooking_OnGiveXP, } Why can't PZ handle multiple ingredient amounts or am I doing something wrong?
  12. Eep²

    losing weight

    Or, like, you know, edit the game so gaining weight isn't as easy...
  13. Eep²

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    Animation != gameplay Animation is a fluff add-on with a lower priority than common-sense user interface design which DIRECTLY affects/impacts gameplay. Too many developers add new features instead of fixing/improving existing features; this is known as "feature creep".
  14. Eep²

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    Game development 101: animation < gameplay
  15. Eep²

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    Still no after 3 years?? Come on, devs, wake the hell up...