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  1. Animation != gameplay Animation is a fluff add-on with a lower priority than common-sense user interface design which DIRECTLY affects/impacts gameplay. Too many developers add new features instead of fixing/improving existing features; this is known as "feature creep".
  2. Game development 101: animation < gameplay
  3. Still no after 3 years?? Come on, devs, wake the hell up...
  4. An option to have transparency (like in Eris' Minimap mod) would be nice too.
  5. https://theindiestone.com/forums/index.php?/topic/25180-crafting-ui-lacks-global-recipe-search/ has some "patch" files (text files that show differences in a file) but you have to manually add the lines in the correct place in \media\lua\client\ISUI\ISCraftingUI.lua to get an "All" tab in the craft window which will show ALL recipes (but is slow-loading and scrolling) with a filter option. Like the other tabs, the doable recipes are highlighted at the top.
  6. Yes, the line is: for i = 1,v.items do Also, regarding the craft window, I don't know LUA but looking at \media\lua\client\ISUI\ISCraftingUI.lua do you know what to edit to get the ingredients list box to be bigger (wider and taller) so it doesn't require scrolling so much? I tend to have the craft window as tall as my screen (1200px) but the ingredients list is so small in comparison and doesn't use up all available space (but does widen a bit if the craft window is REALLY wide--but that's impractical). I also want to reduce the font and space (margin/padding) in the recipe list. It's
  7. Wow, thanks! Now I can finally combine and "consolided" (is that even a word? I think they mean "consolidate") these things that annoyingly take up precious inventory space (and database bytes). As for the right-click errors, now I'm getting lots of these: 1552334027419 STACK TRACE 1552334027419 ----------------------------------------- 1552334027419 function: createMenuEntries -- file: ISCompassMenu.lua line # 138 1552334027419 Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@70ee0a6e 1552334027419 function: createMenu -- file: ISInventoryPaneContextMenu.lua line
  8. How is it "clearly not a PZ issue" when ISInventoryPaneContextMenu.lua is not in any Hydrocraft mod folder but is in Project Zomboid\media\lua\client\ISUI\ISInventoryPaneContextMenu.lua?
  9. This game's interface seems heavily influenced from Wurm (also a Java game). While that's good in some respects, it's bad in others. From https://steamcommunity.com/app/108600/discussions/0/1837937637881281572/: Why can't items be combined outside of the main player inventory container? So annoying having to move everything just to combine them! Certain items can't be combined. Seems silly to me why thread, twine, and wire can't be combined individually (obviously not different materials on the same reel/spool). It's especially odd that wire can't be combine
  10. How to apply .patch files?

  11. How to apply these .patch files? Nothing comes up in a Google site search and this forum search is crap. Figured it out and it was only 4 lines to manually insert for the "All" tab. Wish it wasn't so slow but better than nothing. Thanks!
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