Jump to content

Zombie_man_2019

Member
  • Posts

    19
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Zombie_man_2019 reacted to nasKo in Stealthoid   
    Hello all! Here’s a rundown of what’s been going on this week. But first:
     
    For all those not interested in multiplayer progress, since we went so MP heavy last week with our deep dive, we thought it only fair to give you something non-MP releated, and a little more than we’d normally tease. Here’s a little taster of a few sounds from the Noiseworks team!
     
    Please note that these are previews of sounds often in isolation, without zombie vocals, footsteps, or often ambient sounds. They are also still in WIP so don’t fret if you feel any of the sound balancing seems odd in isolation. They are all meant to be part of a much broader soundscape. We’ve also already discussed slightly lowering the squishiness of non-kill hits for e.g.

    We think you’ll agree they sound great and, crucially, the sounds being synced exactly to the action make all the difference in the world! We’re super excited to see what comes next!


    Also note the soundtrack in this video is not quite the same as you might remember! We have started receiving separate multi-tracks from Zach for the soundtrack to the game, essentially the individual instruments for all the tracks you know and love! And the plan is for Noiseworks to use these to create a more dynamic and flowing soundtrack that fits the events in the game much more closely rather than just playing tracks one after the other. Maybe pulling in the drums on their own here, adding cellos at a key moment after that, pulling back to quiet at a tense moment, bringing in a string trill when a zombie approaches as you crouch behind a fence, and so on.
     
    However young Zach is very busy with his life at the moment, so it may take a while to get the entire soundtrack off of him so its not clear when Noiseworks will get to work on the system. we’re looking forward to it greatly though!

     
    MP UPDATE
    The Wednesday test this week was a little different, given that the client driven zombie rework is still in progress. The main focus was stealth between players, given RJ has updated the build with the more in-depth version of our stealth system. A few highlights from the session can be seen below, heavily including what looks like some special kind of ‘run’ that those anime fans seem to like so much!

     
    Some testimonials:

    “The main focus was on the functionality of stealth. It still needs some fixes indeed, but it’s slowly becoming something it’s meant to be.  
    We had a lot of fun with sneaking from behind and attacking each other. Ninja-mode-on session. Hiding names is a good new feature, however, hovering mouse would give player’s position away. And some blinkings while sneaking. The rest was great! 9 Narutos\10.”

    -
     
    “I’ll have to say that it was remarkably (but albeit not entirely) stable and i was able to play uninterrupted for sometime, being able to drive around and get into car chases with others was wonderful i know i am starting to see something wonderful take shape”

    -
     
    “The sneaking is a great mechanic. Like NAME REDACTED said, he was invisible for me but afaik this is already known“
     

    Hopefully next week we may be seeing the new client zombie code drop in in at least its initial form, and we should have a much clearer idea of what lies ahead in terms of the stuff discussed last week.
     
    Stealth will be a big deal in PvP situations, allowing for players to crouch behind fences to set up ambushes, or sneak into an enemy base if there aren’t vigilant guards keeping lookout. There’s quite an intricate system for determining if a player is spotted, and requirements for them to become ‘unspotted’, however now it’s a case of ironing out all those bugs and making sure no matter how ‘ninja like’ no player can ever do a jig in front of another and remain invisible. It should always make sense.
     
    A big change that comes with stealth is us defaulting to only showing the nametag on mouseover. This is for many reasons, not only so that a player in the dark even if you could see them will not instantly be recognizable, and could even escape notice if you just assumed they were a zombie milling about outside. It’s also a key component in our attempts to improve immersion with the smoother character movement, and to make stuff like RP feel a little more natural than everyone having floating nametags cluttering the screen.
     
    We have some extended plans for this system, a kind of ‘identification system’ with face recognition range and clothing recognition range, players formally introducing to eachother and such (all configurable in server obviously), that could lead to some fun infiltration tactics. There are some RP friendly items we’re discussing too which may lead to some fun gameplay, though disclaimer its not certain they will be in the first builds!


     
    Other things:
      The mapping tools are set to be updated, including all changes made since build 41! This has a few new things that mappers have been craving, new tile sets and the like, as well as support for newer features such as river flow directions, QoL improvements and so on. We’re aware that we’ve been a little lax on documentation on some of the modding processes, its been very much all knuckles to the grindstone of MP of late, but we do have plans for some additional support for modders, particularly those trying to crack 3d rigged / skinned models, its just we’re wary of diverting some key people’s time at the moment!
     
    Daniel Grusuk, known as YellowExxhy on Discord, has made this amazing rendition of the PZ Theme! Listen and be amazed!
     

    Go drop the dude a subscribe on the Youtubes!
     
    That’s all for this week! Thanks for reading!
     
    This week’s screenshot from Noah on Steam! A changelist of all IWBUMS patches since the 41 beta was released can be found here. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send you update notifications once builds get released. We also live on Twitter right here! Our Discord is open for chat and hijinks too!
  2. Like
    Zombie_man_2019 got a reaction from Silaskow20. in CD player function to add music   
    Add Music to Cd player in game to entertain you instead of only playing the same music
  3. Like
    Zombie_man_2019 got a reaction from NagashUD in CD player function to add music   
    Add Music to Cd player in game to entertain you instead of only playing the same music
  4. Like
    Zombie_man_2019 got a reaction from Octopus in CD player function to add music   
    Add Music to Cd player in game to entertain you instead of only playing the same music
  5. Like
    Zombie_man_2019 got a reaction from Octopus in Music on CD from Game   
    I would like a mod where you can add personalized music through a CD as in the videogame my summer car can work both in car radio and in the portable CD player.
    It can be inserted into the CD player to listen to personalized music. Up to 15 tracks can be added to the CD.
    Custom music must be in Ogg Vorbis format (.ogg), and each track must be named Track1.ogg, Track2.ogg, Track3.ogg up to Track15.ogg. The music must be inserted in the following directory:
    . \ steamapps \ common \ My Summer Car \ CD
    This is an example of the game My Summer Car but the folder can be called custom music or CD and add music.
    Link of the page: https://my-summer-car.fandom.com/wiki/CD
     
    A link Of Funcion of CD:
     
  6. Like
    Zombie_man_2019 got a reaction from grammarsalad in Custom Music   
    Hi I would like the game to have the CD player and CD but it would be functional to add custom music because sometimes playing the game is a bit boring but I would like the CDs in the game to put music on the portable radios, on the radios of the cars and the portable CD player.
    I mean placing a custom music folder in .ogg format
    so that later the cd when placing them in a CD player this reproduces music.
  7. Like
    Zombie_man_2019 reacted to RobertJohnson in Literature mod   
    Awesome!
  8. Like
    Zombie_man_2019 reacted to Maska_zgz in Literature mod   
    Hello everyone. First of all, I would like to apologize for my English, is not my native language, so maybe there are parts of the post in which there is something slightly misspelled. Sorry for this. I spent several hours just to write this post, divided into several days due to my lack of time, due to the creation of all lists of items, especially the list of the 500 most famous books, because I preferred sort this list alphabetically, so you can more easily consult this list. I hope my efforts have achieved a good result.  - Literature mod (a short history)
     - Literature mod explained: Literature Mod eliminates the already mentioned objects of the game, and substitutes them by others. This version of the mod adds 1199 new items to the game. These are the new items created: - Books: 1140 new books. All these books are books of the real world, that have been carefully chosen during weeks of investigation. I have tried to ensure me that the books selected have been published in english (99.99% of the list), or that in his defect, are books tremendously renowned, and that thus it was possible that a student of literature, a student of languages or simply an immigrant residing in the country, could possess this book. Also it has given  to each book an approximate weight to the reality, based in his number of pages, and the type of edition of the book (hardcover or paperback). So each book almost has a realistic weight. For all purposes, the books act like normal books. You can use them as fuel for a campfire and you can also take the pages to use as improvised rolling paper, if you use my Marijuana mod. And of course, the books do not disappear once they have been read. The same can be applied to magazines and newspapers, except that they cannot be used as improvised smoking paper. - What has been the method used to create the list of books?:
    - Newspapers: 18 new newspapers. It has not been easy select the newspapers that the mod would add, because I live in Spain, and I do not know the newspapers of United States (except the most known), especially the newspapers of Kentucky, and especially those distributed in the area of Meade and Hardin counties, where develops the game. However, I think that the list of newspapers chosen after a lot of investigation, should be very approximate to the local, state and nationals newspapers distributed in the area. - Magazines: 41 new magazines. Select the magazines for the mod has been a bit easier that select the newspapers, since they have chosen especially magazines of national distribution. But also they have added several magazines that only are distributed in Kentucky area, and some that only distribute in the counties of Meade and Hardin. - As it works the distribution of these items?
    And at last, here they are the lists of the items: - Booklists: - Book Collections: - J.R.R. Tolkien book collection (31 books): We could not miss this list in the mod. I am a fan of Tolkien for more than 20 years ago, and I've read all his books (and also I played the RPG based on these books during more of a decade). Also, the recent Peter Jackson movies have attracted a new legion of fans of Tolkien. It is true that many of these books have been edited and published by his son Christopher, but even so are works that can not miss in the house of a Tolkien fan. Due to all his merits, and because I want that is in this way, the list of Tolkien is the first of all, so unsheathe your elven sword, takes a swig of miruvor and prepare for the long trip that means finding all the books of this collection.
    - George R. R. Martin book collection (32 books):  As in the previous case, the TV series has generated countless number of fans to the books of this great writer, mostly concentrated in the A Song of Ice and Fire saga. I read every book in this saga in particular, and I look forward the next book. However, this author has other books not related to this series, and all are included in this collection. As you'll see in the list, I added also the unfinished books of A Song of Ice and Fire saga. I've done this because if maybe my character is eaten by a zombie, at least he can die after to know if Tyrion Lannister is marrying with a female Ice Giant. Seriously, all of this of zombie apocalypse happened right after the books were published, and that's it.
    - H.P. Lovecraft book collection (101 books): I am a role player of the old school for over 20 years, and so the RPG Call of Cthulhu brought to my life many hours of fun for years. The novels and short stories by Lovecraft are small masterpieces written with an almost lost literary style, and although times have changed, remains a point of reference for its genre. I read long ago all the stories of Lovecraft translated into Spanish, but during creating this mod, I have read all the short stories in English that I could never find in my language, some of only 3 or 4 pages, and remain very good despite of the years. All of Lovecraft's stories have been published many times over time, and even though most can be found on websites like Amazon or Goodreads, now due to new technologies other short stories can only be purchased in digital version. Almost all these short stories, can be found on various pages dedicated to this author in the network totally free. As a side note, have been included in this list not only stories written directly by HP Lovecraft, but also collaborations with other authors and books written under several pseudonyms by Lovecraft and his works as ghostwriter. Nor could miss, in my view, the contributions of the writer August Derleth, Lovecraft's friend and collaborator, who after the death of Lovecraft, gave more life to cthulhu universe in itself, being August Derleth largely the creator of the term "Cthulhu Mythos", and thanks his work, I will could play the great RPG that much later was published. Also have added several compilation books with all of Lovecraft's works, including his poems. And you never forget this sentence: "In his house at R'lyeh, dead Cthulhu waits dreaming"...
    - Jules Verne book collection (63 books): Another author that I think everyone knows. Most of us have read some (or many) of the books by Jules Verne. Even people who have not read one of his books have certainly seen a movie based on one of his books. It is one of the major influences in the genre of science fiction and a incredible visionary ahead of his time, since he imagined many inventions before anyone else, that would later appear in the real world. Long before anyone else, he imagined weapons of mass destruction, helicopters, elevators, internet, submarines and much more. Have been avoided literary works published later by his son, Michel Verne, because although supposedly are based on his father's work, they are actually very manipulated by Michel, sometimes intensely altered. However, many of these original works never published by Jules Verne, was published without any alteration of Michel years later, and these have been included in this list. Without further ado, here is the list of his works.
    - J.K. Rowling book collection (13 books): Despite not having read personally any of these books, although I've seen all the movies, is undeniable the impact that the saga of "muggle" Harry Potter has had on the world of cinema and literature.  In fact, the books in this series have sold as many copies, who have made of J.K. Rowling the first and thus far only billionaire author.  Therefore, to avoid that the Dementors get angry and come to my house or who J.K. Rowling hits me with a big wad of cash, let's start with the list of books by J.K. Rowling.
    - Suzanne Collins book collection (11 books): As in the previous case of J.K. Rowling, Suzanne Collins, despite being a well-known TV writer and screenwriter, is best known for his trilogy The Hunger Games, and to a lesser extent but not least, by his other saga, The Underland Chronicles. The books of the The Hunger Games series, were the best sellers in the US during months, only behind of the Harry Potter books, and the movies based on his novels also have achieved great popularity. So here you have all the books in the collection of Suzanne Collins:
    - C.S. Lewis Fiction book collection (18 books): This fantastic British writer, a close friend of J.R.R. Tolkien, is known worldwide and his work is very extensive. However, his best known works are his books of fiction, and therefore, only include that kind of books in the list . His best known works are The Screwtape Letters, The Chronicles of Narnia and The Space Trilogy, as well as other books of Christian apologetics not mentioned in this list. Also very popular is the series of films based on his books of The Chronicles of Narnia, where a wardrobe can be much more than it seems. So with the permission of Aslan, here have the collection of books of C.S. Lewis.
    - Stephen King book collection (76 books): Stephen King is an American author of contemporary horror, suspense, science fiction, and fantasy famous all around the world, with hundreds of millions of books sold, and many literary prizes. Furthermore, based on many of his books, have created numerous television series and films. Carrie, It, Misery, and his great (and my favorite) work, The Dark Tower series, are just some of the many books of this prolific writer. Therefore, I think this marvelous writer deserves a own collection in this mod. Thus, under the watchful eye of the man in black, here you have the list of his works:
    - Stephenie Meyer book collection (8 books): Stephenie Meyer, as in some cases already mentioned, has reached popularity with a single saga, the Twilight saga. But that popularity achieved in a very short time has been tremendous. The books in this series have served as the basis for several movies, which are also extremely popular and have many fans. I personally have not read or will read this saga, because although I have seen the movies, and the final battle was pretty good, would have preferred a movie based on the adventures of a Nosferatu, a Gangrel, a Brujah and a Tzimisce in an universe based in the RPG Vampire: the Masquerade, prior to a love story full of vampires decaffeinated. But hey, it's all a matter of taste, so here you have the books by Stephenie Meyer.
    - Dragonlance book collection (174 books): Yes, you've read it correctly. This collection has 174 books. It is the largest collection of the mod. And the most geek collection of the mod too, with the possible exception of the collection of books about zombies. Although I like more the world of Dark Sun, in the past I read a lot of Dragonlance novels, and I've also been a player in this RPG many years ago. As a collection of Dark Sun is rather small, and as the history of Dragonlance universe is very attractive, I have decided to include this collection of books in the mod. A notice, I've discarded by simple purism, the young adult readers novels created in the last years for this universe. So before Tasslehoff Burrfoot "find" (because the kenders not steal, make it clear) some of these books and these disappears from the list, here you have the vast collection of books of Dragonlance.
    - Jean M. Auel book collection (6 books): Jean M. Auel just has written six books in a saga, and these books are known worldwide. The first book in this collection is the most famous, The Clan of the Cave Bear, and also is wherein has received more awards. This collection has been added to the mod for two reasons. First, it is a collection that I really like, and second, that too many others have read these books, as evidenced by the nearly 50 million books sold. Here you have the list of books by Jean M. Auel.
    - Zombies book collection (83 books): And here my most dearest collection, the jewel of the crown, with permission from Tolkien. I've been reading many books and comics about zombies since long before the zombie fashion are catapulted to the stars thanks to the comics and the TV series The Walking Dead. Logically, thanks to this trend have been published very many more books of this genre, and I love this large amount of books, even though the level of many of them is very low. Some of these books are about infected or possessed, not about the classic Romero zombie, but are classified as zombie literature. I have read 90% of the books of this list, and many others that have been published in my native language but not in English, but here are only included books that have been published in English. There are more books published about zombies, but I think the list is already quite long and includes many of the best, and maybe this list will be increased in future updates. No need to explain about why this list is included in the mod. It fits perfectly with the game, and is a booming fashion. Also, reading these books maybe helps to survive our characters... So lock the windows with barricades, have a hammer in the hand, and read every book on this list.
    - Cookbooks collection (54 books): This is the strangest collection of mod. Or maybe the most normal. As I mentioned before, it occurred to me to include this collection in the mod after seeing my girlfriend reading cooking recipes online. This solved one of the dumbest problems in this mod, see appear a book of Tolkien or The Art of War on the shelf of a kitchen. Not much more to explain about it. Here you have a long and varied list of cookbooks. Surely no one wants to read the books from this list, however, I suggest as minimum read the titles of the first three books. This books are real cookbooks, and really worth reading their titles, because they are very curious. Bon appétit.
    - The best books of all time (468 books): Behold, the last and longest list of books based on the remains of the main list of the 500 greatest books of all time. Surely many think that a important book is missing in this list, and that another book should not be in the list, but as always, it's impossible to make everyone happy. I added two books at the end of this list. The first is The Art of War by Sun Tzu, because of its great importance and the ease of application of the teachings of this book in many areas, including a post-apocalyptic world filled with zombies. The second is The Kama Sutra of Vatsyayana, a book known around the world, and is also a very "special" book. The list have not the original order of the list, because I have changed the order of the books belonging to the same author or saga to be together, so is easier for users of this mod, find books on the list. Here you have the list of the most influential books of the story:
     - Newspapers list:
    - Magazines list:
    - In the near future:
    - Compatibility:
    - Known Bugs:
    - Multiplayer:
     - Download link: http://bit.ly/1BDQiIS Enjoy the mod!
  9. Like
    Zombie_man_2019 reacted to TheRealXeonyx in Possible vehicle interiors solution   
    I've been mulling this idea since the vehicles branch was released and I think I might have found a solution to having visible, interactive interiors in larger vehicles such as campers, rv's,  cube trucks,semi's, etc.  It's easier shown than described so I made up some screenshots:
       For gits and shigs; lets say this is a camper

    And I want to setup or lock down the vehicle  

    I would have to park inside a highlighted area that I would select either left to right or up to down so the interior could be properly generated

    Now that I am parked inside the highlighted area, I would turn the vehicle off

    And as such, the interior is now generated, perfect for camping in the woods or for those that like a life on the road

    So, is this a feasible solution, or is this just wishful thinking?
     
     
     
     
     
  10. Like
    Zombie_man_2019 reacted to cool daddy shark in Basements   
    You mean like this, right?
     
     
  11. Like
    Zombie_man_2019 reacted to myhappines in Driver proffesion and skill.   
    Hi all. I thought that driver proffesion could be a good adittion to the game and make it little harder.  First, about driving skill. While driving a vehicle you gathering experience,  the more experience you have,  of it depends driving style, for example faster braking, acceleration, faster engine start, and of cource driving on different surfaces, including off-road, asphalt, and snow and ice, if the last one is planned. Also turnig, if driving skill is low it requies more space and taking more time, and if you have advanced driving skill, it should be faster.  This can also have an impact on gear switching, and engine stalls. Shortly to say, just like in real life,  more you drive you feel more confident on the road. And the last one,  unexperinenced drivers can feal panic when driving at high speed  in contrast to the more experienced persons. 
     
  12. Like
    Zombie_man_2019 reacted to Burger_Time in More character's appearence options.   
    Characters in the game look similar to each other. The only thing that makes character look at least slightly different is hair color, skin color and beard. 
     
    More character's appearence options will make player union not look like an army of clones.
     
    This topic consists of two parts: Basic appearance options such as height and some not very necessary stuff that you may find interesting.
     
    Part one.
    1. Height.
    You can choose your character's height from 160cm (very low) to 200cm (very high). 
    Depending on your height, your character will have buff/debuff on some activities. I.e low characters will loot high shelves slower than the high ones, but high characters will do activities such as climbing through windows slower than the low ones.
     
    2. Age.
    Character's age may vary from 18 to 60 years old.
    Age affects experience gain, strength and endurance. Young character will gain experience Much faster than the old one. Character in his middle ages will be stronger than the young man. The old one is actually worst age to choose because he is slower, weaker and, let's say, more stupid than young character, however, you will get additional trait points.
    Also, as you would expect, Character's age will change every year. 
     
    3. Sex. Yea, I know that it already exists, but I think that it should have more affect on the gameplay. I.e woman characrer will be weaker than the male character, however, woman character will also have less debuff from being in pain and will live longer than the male character.
    Also woman character will have less height options to choose. Like from 160cm to 185cm instead of from 160cm to 200cm.
     
    4. Face. I don't think I have to describe it. Characters' face is always same so it won't be unnecessary.
     
    Part two.
    1. Nationality. Yes. 
    Character's nationality will affect his face, some options to choose and even language he talks. I don't want to add examples because I think that I may be misunderstood.
    I've even thought about traits that will affect communications beetween player and NPC. Example of how it should work IMO. If you pick non-English-speaking nationality, you will be able to pick trait. I named it "Native speaker", but you can call it however you want. So, basically, this trait makes you unable to talk on different languages without dictionary. Like if you took Russian nationality alongside with this trait, you need to find Rus-Eng dictionary to talk with English-speaking character. Also this will decrease chance of successful conversation.
    There is one more trait I want to talk about. I called it "Linguist". This trait simply gives you ability to talk on every language.
     
    2. I forgot what I wanted to put here. I will write something here I swear!
  13. Like
    Zombie_man_2019 reacted to Burger_Time in Some mood suggestions.   
    Mood follows us everywhere we go. We always feel sad, happy, nervous. But the only thing your character feels in-game constantly is a panic or Stress if you're smoker, and in ZA it shouldn't be like that.
     
    I've decided to make a suggestion that should probably remove thoughts that the only thing char can feel is the fear.
     
    1. More mood changing factors.
    Almost every decision and action you make should affect mood. Even watching TV should make your char's mood change. I.e when you see how general says that "There are no mortalities inside zone, everything is under control" your char should become angry or sad.
    Here are the mist of things thay could change character's mood:
     
    • Killing people first few weeks should make your character feel Anxious and sad.
    • Setting alarm off will definetely make your character panic.
    • Watching TV/Listening to radio should make you Sad/Anxious/Angry/Happier depending on programm and maybe even temperament (you can search for my "Four types of temperament" post if you want to).
    • Being under attack most likely make you feel Anxious and panic.
    • Being inside burning building should scare your cahracter for sure.
    • Discovering a bite on you should make your char anxious.
    • Simply existence in this apocalyptic world should make character depressed and anxious.
     
    2. Insanity state.
     
    If you've been feeling sad for an unreasonable amount of time, kill thousands of people every month, spend a lot of time near big bloodstains or being alone for a very long time could really mess with your character's mind.
    Insanity state should affect mood changes and communication with other people.
     
    Have four stages:
     
    Starting to lose wits — something's really messing your mind up. Talk to someone if you don't want to be insane. Slightly increased Unhappiness gaining and slightly worse interaction with people.
    Crazy — you've been doing too much even for apocalypse. Moderately decreased chance of successful interaction with people.
    Psychopath — stop doing these things, goddamn it! Severe communication with people debuff.
    Completely insane — absolute loss of mind. Human interaction is almost impossible from that point. Your character starts to rave.
     
    3. Make depression more severe.
     
    Depression right now is not a problem. Like you can remove a damn mental illness with one-two books. Doesn't sound severe, does it?
     
    As I said before, depression is an Illness , and it should be treated as any other sickness.
     
    The treatment is fairly easy, but it should take some time.
     
    To treat depression you need to periodically entertain your character and talk to others. With antidepressants treatment can go faster, however, your character may become addictive to them, which means that you will constantly be depressed if you don't take pills.
     
    4. Short comments.
     
    Depending on personality, mood and health character should comment some things. I.e if your char depressed, he can sometimes say "Why am I like that? Why am I still alive?!", if you set off car alarm, he can say "Shut up you rusty piece of crap!" E.t.c.
     
    5. Mood-exclusive actions.
     
    I don't think it's need to be explained much. Some actions like suicide should be available only if you are stressed or desperated. Maybe, you shouldn't even be able to eat food like dog food and worms unless you are very hungry. Can also be commented by the character like "I'm not eating THAT" Or "I'm hungry, but not that hungry to eat this".
  14. Like
    Zombie_man_2019 got a reaction from trombonaught in Custom Music   
    Hi I would like the game to have the CD player and CD but it would be functional to add custom music because sometimes playing the game is a bit boring but I would like the CDs in the game to put music on the portable radios, on the radios of the cars and the portable CD player.
    I mean placing a custom music folder in .ogg format
    so that later the cd when placing them in a CD player this reproduces music.
  15. Like
    Zombie_man_2019 got a reaction from Tails in Custom Music   
    Hi I would like the game to have the CD player and CD but it would be functional to add custom music because sometimes playing the game is a bit boring but I would like the CDs in the game to put music on the portable radios, on the radios of the cars and the portable CD player.
    I mean placing a custom music folder in .ogg format
    so that later the cd when placing them in a CD player this reproduces music.
  16. Like
    Zombie_man_2019 got a reaction from sniperman1109 in Custom Music   
    Hi I would like the game to have the CD player and CD but it would be functional to add custom music because sometimes playing the game is a bit boring but I would like the CDs in the game to put music on the portable radios, on the radios of the cars and the portable CD player.
    I mean placing a custom music folder in .ogg format
    so that later the cd when placing them in a CD player this reproduces music.
  17. Like
    Zombie_man_2019 got a reaction from Tails in Hotwire system   
    I want you to improve the system of hot wiring in the game because if you choose the profession of military, burglar or mechanic you can hotwire the car
    as in this video:
    https://youtu.be/l2YF54KjXYw?t=1157
     
    Because level up can be boring
     
    is awesome hotwiring like the car thief simulators.
    You can use screwdriver or cables like gta chinatown wars
     
    Photos down of that:
     
     


     
    And You can disarm alarm from cars or houses disabling security systems or having electrical professions or knowledge like thief simulator
    Found on google and have inspiration.
×
×
  • Create New...