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Vengo

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  1. RELEASED: Build 40 ... Fixed car engine turning off as soon as battery is removed ... IWBUMS 41.26 released! ... Fixed being able to remove battery while the car engine was running. ... Did I missed some logic here or was that a bug rly ? You can swap batteries while the car is running, at least in older cars without so much electronics as now. If you want to block that possibility, it would be better to do something like turning off and put a little damage to the engine than disable uninstaling completely. It was the only way to recharge batties without a charger and disable that doesn't make the game more realistic at all. (Should post it on IWBUMS 41.26 released! topic 😕 )
  2. Hi, 1. There is an kevlar armor 'set' in Hydrocraft (Kevlar Arm Guards, Kevlar Armor, Kevlar Gloves, Kevlar Helmet, Kevlar Leg Guards). Each kevlar item has attribute like "chance to block Bullets on the Head/Arms etc. - 90%. My first question: Is there any point of using FMJ bullets against player equipped with that armor or shots will be blocked no matter what ammo i use? 2. Lets take some ammo data from ORGM/media/lua/shared/4DataFiles/ORGMData_Ammo.lua M16 "Ammo_556x45mm_FMJ - MinDamage = 1.4, MaxDamage = 2.4", PiercingBullets = 75 "Ammo_556x45mm_HP - MinDamage = 1.8, MaxDamage = 2.4", PiercingBullets = 15 I assume that avg FMJ damage is (1.4+2.4)/2 = 1.9 and avg HP damage is (1.8+2.4)/2 = 2.1 and KAC SR-25 ammo "Ammo_762x51mm_FMJ - MinDamage = 1.4, MaxDamage = 2.6", PiercingBullets = 80 "Ammo_762x51mm_HP - MinDamage = 1.8, MaxDamage = 2.6", PiercingBullets = 20 Avg FMJ damage is (1.4+2.6)/2 = 2 and avg HP damage is (1.8+2.6)/2 = 2.2 My second question: Is avg dmg difference between FMJ and HP only like 10%, which with 4x less pierce makes HP ammo rather useless ?
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