labeled

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    Server update rate seems low

    My friend has complained about lag while in multiplayer, looking at the packets, PlayerUpdateInfo was only about 10 packets per second, and wondering if there was any way to increase how often the server is sending and receiving packets? I'm only asking this because I ran Counter-Strike servers in the past and running with a higher tick-rate gave the clients a better experience. If the answer is no, are there plans to implement this in the future? specs wise we both have beefy PCs and his ping is generally under 70ms.