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Shnider

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  1. Like
    Shnider reacted to dexa32 in Towers with bell   
    It would be really crazy if game had towers with bell.Like in the game The Walking Dead where people figured out that they can ring bells on towers to attract zombies,so they can loot houses in other parts of Savannah (city).It would be nice to have bells on churches that you can ring with animations and sound,something that can help you with looting,but if you dont run away fast,you will end up dead.
  2. Like
    Shnider reacted to TheWraithPlayer in Clothing   
    Here are my following ideas for various type of clothing and their benefit
    Temperature Ratings
    none
    light
    moderate- chilly
    heavy- cold
    extreme- freezing
    Armor Ratings
    none
    light- protects from fists, bites
    moderate- protects from blunt and bladed weapons
    heavy- protects from bullets.
    Concealment Ratings
    none
    light- blends in
    moderate- conceals identity
    heavy- chance not to be seen when blending in
    Head
    Army Helmet- Heavy head armor
    Bike Helmet- Moderate head armor
    Baseball Cap- blocks sun glare, improves aim
    Motorcycle Helmet- Moderate head and face armor/ concealment
    Wool Cap-  Light temperature
    Eyes
    Glasses- counteracts Nearsighted trait
    Goggles- Light eye armor
    Sunglasses- blocks sun glare, improves aim
    Face
    Bandana- Light temperature
    Gas Mask- Moderate concealment, protection from airborne contaniments
    Ski Mask- Heavy temperature, Moderate concealment
    Surgical Mask- Protection from airborne illness
    Welding Mask- Moderate face armor
    Torso
    Button-Up shirt- Moderate temperature
    Hoodie- Heavy temperature
    Jacket- Moderate temperature
    Kevlar Vest- Heavy torso armor
    Leather Jacket- Light torso armor
    Life Jacket- prevents drowning
    Long Sleeves- Moderate temperature
    T-Shirt- Light temperature
    Tank Top- Light temperature
    Legs
    Cargo Pants- Moderate temperature, pockets for use as containers
    Cargo Shorts- Light temperature like cargo pants, but less pockets
    Gym Shorts- Light temperature, slightly faster running speed
    Jeans- Moderate temperature
    Skirt- Light temperature
    Sweatpants- Heavy temperature
    Feet
    Boots- Light foot armor, slight increase to stomp damage
    Flip Flops- slightly faster to put on
    Mud Boots- counter acts slower speeds from getting wet
    Sneakers- slightly faster running speed
    Snow Boots- Moderate temperature
    Snow Shoes- lets you walk on deep snow
    Outfits
    (the only difference is that these take up 2 or more clothing slots)
    Bio-Hazard Suit- Light armor, protection from illness
    Camouflage- Light  concealment in forest
    Dress- better interaction with male npcs if female
    Gilly Suit- Heavy concealment in forest
     
    I'm sure there are some things I'm missing. I left out career based clothing and homemade clothing on purpose. Some types of clothing overlap (jacket over a t-shirt for example) Let me know what you think and any ideas you have, and as always, thanks for reading.
  3. Like
    Shnider reacted to MrTrololo in hand grenade   
    something what should appear because non-engineer character can't craft pipe bombs so at least should be able to rarely find them or substitute
  4. Like
    Shnider reacted to Soul Filcher in Items that open images   
    Can we have that map item functionality for other items, but without the mark system? It would be nice for immersion, like newspapers and magazines maybe other things. I'm sure modders would find interesting ways to use this mechanic.
  5. Like
    Shnider reacted to WrittenInBlood in Accidents - self inflicted wounds   
    Self-inflicted wounds, that can happpen when using a tool. Cuts from knives, saws (hands or arms), screwdrivers (hands only), and hatchets (legs or head), burns from welding torch (limbs), bruises - new kind of injury, not needing any treatment and healing quickly - from hammers (hands or arms) and sledge (legs or head). When sleepy, ill, drunk, panicked, heavily stressed, and having "All thumbs" or "Unlucky" traits - chance of accident increases. Staying home away from zombies will not guarantee you not seeing any blood anymore.
  6. Like
    Shnider reacted to arkahys in frustating death and suggestions in fights   
    Maybe the most annoying things who make me ask "will I play an another game, or put the game aside", there was some death due to interface, or game operating who are bristling the point. If you can do something, should be very cool :
    when out of ammo, hold clic do the player don't move and entering in a *klik*, *klik*, *klik* loop while when you fire, player stop to shoot then move. Should be the same : player should stop , *Klik* to avert there is no ammo, then move. I talk about that before , but don't know where : When you facing horde with axe, if you knockback a zombie, sometimes he hurt zombie to ground instead of zombie walking on you. think a known issue : unseen and/or untouchable zombies in stairs (or some door/wall corner). we should see players and zombies on both level when on the last steps of stairs. (and them too ) attacked during game loading on an heavyloaded moment on low/medium PC. Zombies crossing window should make noise. (a step noise should be enough). Player too while low nimble.  
    For me, others death are missing key or game bugs...
     
     
    And suggestions to end :
    ability to shoot while walking with one hand weapons (knife and screwdriver but not when OS, pistol, etc.. ) think could be a good balance. Add a target to simultaneous targets to axe when skill is high or/and strengh high. ( actually 2 , then could be cool that pass to 3 when  lvl 8/9 to blade accuracy and/or strengh 9/10 ) seems realistic.  With fire weapons I don't know if I miss target as much times, or there is no visual reaction on zombies when doing few damages. If the case, just reset walking animation should display that I touch the zombie. I know the aimed zombie by fire weapons request and I know the sight principe of game. I find an easy way and pretty implement to partially resolve this :
    When pistol is equiped of red point, overlay the aimed target by a red point sprite.
    When rifles are equpied with rifle scope, overlay the aimed target with a cross.
     
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