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leon2356

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Everything posted by leon2356

  1. When you scroll over a weapon you can see its stats like weight, condition, strength etc. But I think there needs to be a small line that tells you what weapon type the weapon you have is. Examples. The spoon, is it short blunt or short blade? The machete is it short blade or long blade? you can't put it on your hip and can only put it on your back so does that make it long blade? Pickaxe, Is it a long blade? Is it long blunt? Is it a axe?! I think when you scroll over a weapon and it shows you weight and damage it should also tell you what type the weapon is. I know you can just hit a zombie a few times and check your XP to see what type it is. but, just being able to tell what type a weapon is at a glance would just add some quality of life. It would also help new players who don't know that a spoon despite being dull, round and blunt as all heck counts as a small blade.
  2. Are you in winter? Are you in Deep forest or forest forest? is everything checked when you are foraging?
  3. but the thing is if you start as say a Construction Worker you start with a plus 3 in short blunt, then you can spend your points for other traits like lucky or cat eye. If you spend points to level skills the benefits only last until you reach level 10. But if you grab a trait like lucky or cat eye. Those traits will help you the entire time you play. Just feels like it is better to spend points on traits that are not... Temporary? Lucky makes it so you have a 10% chance to find rare items when looting any container including zombies car trunks and glove boxes Outdoorsman makes it so you can't become sick when standing in the rain. Handy gives everything you build +100 HP and you build 11% faster. grasefull makes it so you make 60% less noise. Inconspicuous makes it so you have a 50% chance to not be spoted. Baseball Player gives you 1+ long blunt for -4 points. Just feels like there is a better use for points then on skills.
  4. Same. The only time I have ever found a magazine in a gun is on dead zombies or event npcs. But I do tend to find a TON of pistol mags in the trunk of police cars. One time about one month in I had about 9+ 9mm mags. Wrecked police cars are the best thing to loot, trunk is never locked and always a ton of good stuff in the back. Also just to be clear i have found magazines in police stations and gun stores just never in the gun itself. but for some reason gun magazines are more common on zombies and in the back of police cars. Edit: Just found out the car wrecks are from a mod. Never noticed always seemed like it was a part of the game LOL.
  5. Hi. I am a super new to modding PZ and wanted to try to make some custom professions using this framework but for some reason no matter what i do it won't work. I downloaded this framework from the github link unzipped it and put it on my mod folder then I tried make my profession based of the examples in the PFW folder formatted it like a mod and put it in the mod folder. I activated my mod and the PFW mod, but it won't showup in character creation. Can you take a look at my code and tell me what I am doing wrong? addProfession('Hitter', { name = "Pinch Hitter", description="When the bases are loaded with two outs...", icon = "", cost = 0, xp = { [Perks.Fitness] = 1, [Perks.Long_blunt] = 2, [Perks.Sprinting] = 2, }, inventory = { ["Base.BaseballBat"] = 1, ["Base.Baseball"] = 1, }, }) leonProfessions.lua Edit: Also I am running the newest IWBUMS build on steam.
  6. Right now there is no profession that adds bonus to long Blunt, Spear, Tailoring, and Long Blade. And these skills Sneaking and Fishing, only have one profession that give a bonus. I think we need more professions and more weapons just so we have more options, like. Add a Javelin to schools as a spear weapon and add lawnmower blades to hardwere stores as a long blade weapon or make it so we can sharpen pool cues to make better spears. Add a baseball player that gets +2 to long blunt and +1 to athletics. I think skills like spears, axes, and long blade just need more options.
  7. I would love if you could just push objects. Make getting in and out of my base so much better.
  8. Also I did find 3 .556 mags and I own more katanas then I do .308 and .223 mags (As in I own one katana). Also all this was in West Point.
  9. I do rarely find gun magazines in gun stores and police stations but it is super rare. I mostly get them off zombies, I'm sitting on about twelve 9mm magazines from zombie bodies and I'm a little under one month in. Also for some reason magazines for both of the hunting rifles don't spawn.
  10. Well, slanted tiles only stop rain, they don't have a physical body to them and you can fall through them. There are slanted grass tiles that work the same way in the railyard bunkers.
  11. Here is a few more. Libarian - Job: -5 Sneak: +1 Lightfooted: +2 Nimble: +1 (Book lover: lose boredom, stress and unhappiness when reading skill books and magazines.) Botanist - Job: -2 Forage: +2 (Unknown Name: Chance to gain a random forageable food item when walking over any grass or dirt tile. item scales with your forage skill (at level 2 you can get a barry, bluebarry, blackbarry, violets, grape leaves or a worm. With more unlocked at higher skill levels). PTSD: +6 Gunshots cause stacking panic and you gain an increased chance of having a nightmare at night. Packrat: -4 Items at or under 1 LB weight half as much. Bloodlust: -3 Slowly regenerate happiness when covered in blood. Opposite to Hemophobic. Masochist: -8 When injured negate all pain and gain a small amount of happiness. Delusions: +4 Experience hallucinations at random. gain anxiety and stress from these events. See ghost zombies through walls. Hear whispers and growls from nowhere, have fake zombies try to grab you from behind. and see fake hostile npcs. etc. (Ghost zombies used to be in the game in a SUPER early build). Alzheimer's: +10 Slowly lose xp in skills you don't use within 24 hours. And every hour after that, stopping when you use said skill and resetting the timer.
  12. These are all great ideas. You should share these ideas on the "More Traits" mod page. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280&searchtext=more+traits Some of the traits you suggested like "Getaway Driver" are already added by that mod as "Expert driver - Cars drive faster, quieter and more efficiently" and "Crippled Leg" has a similar trait in "Amputee - you can't equip any item in your off hand". It also adds the trait "Martial Arts - shoves deal a small amount of damage scaling with small blunt skill". He maybe able to make some of your traits a reality.
  13. So, here is the idea. This mod would add a smoke grenade/signal flare that is a SUPER rare loot drop. With a slightly better chance of spawning on military zombies. You would place it like you can with radios and walkie-talkies. When you place it if you right-click it, you can activate it causing a plume of smoke to appear and a helicopter event to spawn, this would also make a supply crate spawn with 50 LBs of random supplies ( canned food, bottled water, military guns and ammo, and some meds). You could also add variants of the signal flare. ( A blue one would give you more water and food, a red one more ammo and melee weapons like a katana, a green one could have tools and farming equipment, and a gray one would have a balanced amount of everything.). Also, the crate would be destructible, making it so you can't just call it in then leave and come back later. This would make the helicopter a blessing and a curse. As well as make it have a bit more of an impact on gameplay. Supplies could also be dropped as a para-drop or a free-drop, para-dropped would take about 2-3 minutes to hit the ground but would land in one spot and be in perfect condition (the box containing the supplies would act like a player build object and be destructible.) Free-drops would hit the ground in less than 30 seconds but would be scattered forcing the player to run around to collect them. Also some of them could break on impact ( water bottles could have less water or be empty, cans could break open, boxes of ammo could break open and scatter the rounds, and guns and melee weapons could have less condition). Which ever the mod maker thinks would be better ( or the devs, wink wink nudge nudge).
  14. At least melted ice cream no longer makes you sad.
  15. In build 41, characters already have hair growth. If you make a male character, make him with no beard. then wait a few days to a week. then they will grow a beard. Hair takes a bit longer but it will grow too.
  16. https://steamcommunity.com/sharedfiles/filedetails/?id=1414457780&searchtext=region+map This mod does exactly what you want, give it a look if you get the chance.
  17. https://steamcommunity.com/sharedfiles/filedetails/?id=1934920186 Here is a mod that adds CDs and functioning CD players to the game. There are only 3 CDs but each has several custom music tracks on them. https://steamcommunity.com/sharedfiles/filedetails/?id=1934751140 This one make it so you can play those handheld videogames you find in closets and dressers. You should be able to use these mods as a base to make your own, or send a message to the maker of these mods and maybe he will throw a few tips your way.
  18. https://steamcommunity.com/sharedfiles/filedetails/?id=639909479 Here is a link to a suppressors mod for build 41. It also has homemade suppressors. Also in build 41 I believe there are bayonets for shotguns and rifles.
  19. In real life the "Remington 700" most commonly has an internal magazine so does not use a magazine (Also you can special order it to be magazine fed). So I'm looking for a mod that makes the MSR700 round fed instead of using a magazine. Also because magazines for rifles are almost impossible to find and I want more options for rifles.
  20. In game currently there are 2 rifles, the "MSR700 Rifle", and the "MSR788 Rifle" having them both magazine fed make them a harder to use, due to the rifle magazines being SOOOO much more rare then the magazines for other guns in the game. For handguns if you can't find a magazine for a pistol, you got more options such as the revolver. Or you can use a shotgun that does not need a magazine. However with rifles you don't have that choice. I think the "MSR700" Should be made round fed and the "MSR788" should be kept as magazine fed. Also their real life counter parts. The "Remington 700" has a internal magazine and thus is round fed. And the "Remington 788" uses a box magazine thus is magazine fed. You could also add a weapon mod that makes the "700" magazine fed (Like how you can add scopes and straps). In real-life you can special order them to be magazine fed. And also you could add a speed loader to the revolver (Acts like a magazine). But I just think we need more options for the rifles.
  21. In unloaded zones, zombies can spawn in (or roam into) areas that are not blocked off. For example: A house has all doors and windows closed, zombies won't spawn inside it. House has a broken window? Then zombies can spawn inside it. If you build a log wall around an area, then when you leave the zone and come back zombies won't be in the area due too there being no way to just walk in to it. But say you got a house and the door is broken, so you use a car to block the door. If you leave the zone and come back a zombie may spawn in the house due to the car not counting as a obstructing object like a player make wall or door would.
  22. The mod can, I don't know about the challenge. I think the latter is only for single player. I'm working on an addon for "coxishop" that will make a arcade mode for project zomboid. where you get one point per zombie kill and you spend those points on Weapons, Food, Nails, Meds, wooden planks, and books. stuff like that.
  23. Here is a link to a playlist with most of indie stones unlisted videos. Thanks sniperman1109. Link: https://www.youtube.com/playlist?list=PLfbBovtF3ArAWLpkayQUqMEG9BJT_LJjg
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