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Gapet

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  1. What controller are you using? My trusty 8 year old Xbox 360 Controller (Wired) Does the controller work? Flawlessly. Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved? It's relevant in my case, but it recognizes it as a XB1 controller instead of a 360 controller. In my opinion it would make sense to have a list of the actions and place a button icon on the right side of it, instead of having the drop-down menus, the tabs indicating player or vehicle controls are fine. How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with? This is the fourth time I've used it with this game, the player model freezes when walking and aiming at certain angles (wasn't this fixed in a previous update?). If I remember correctly it used to let me toggle run by pressing the left stick, now it doesn't do anything. Neither LT or RT do anything. How would you like your gamepad play further improved? LS to toggle run/walk, RS to toggle turning around or looking in the distance, LT/RT or both to ignore UI and perform actions regardless, and as Afekay said, button presses for important/relevant actions and button holds for the opposite. It would be cool to change your button prompts regardless of the controller you use, for when you are used to other layouts, like the PS layout, for example. Do you play in split-screen? If so, how is this beta playing? Pretty smooth, no performance losses, tried it with my brother and didn't encounter any bugs, sadly I don't have a second controller to test the 3-player bug I kept encountering in previous versions, where the fourth player slot becomes black and the UI render goes crazy, whatever you drag over it stays there and you can "paint" with it, similar to the old windows render glitches. In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style? Don't like the idea at all, it would become frustrating to play. What other gamepad bugs or weirdness have you noticed in this build? Ran into a bug that happened when I used M&KB to launch a solo game, then pressed A in my controller to start the game, it let me run, attack and aim for a few seconds, but it didn't let me press select nor open my inventory, it crashed to the main menu after a few seconds. I was getting annoyed when I pressed RB to attack and the camera moved to where I was aiming. Also, I checked the console and it was going crazy, printing this constantly: This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions? Maybe in splitscreen, but other than that, the game runs as smooth as always. What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta? Navigation of the UI, maybe add a cursor controlled by RS or shortcuts to navigate to the top or bottom of a list, and change the controller remapping window to a list detailing the controls.
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