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About Igams

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  1. Igams

    Super Survivors!

    Absolutely love this mod although as someone has already mentioned the survivors name option that appears when you interact with them and has 'call over' and 'medical check' inside of it doesn't appear when interacting with them through a controller, but only through a right right mouse click. Hopefully this could be fixed in the future although it's not a huge deal. On another note does anyone know if it's possible to change the names of the survivors? This is a really small issue but it bugs me that your wife/husband is literally just named wife/husband lol. I tried poking around my save files but I couldn't find where to edit names.
  2. Sorry I can't help with an Xbox controller(I'm using a DS4). But I'd say give the patch another go as they've been updating it frequently and generally Xbox controllers seem to be responding better to the patch. Go to your steam library and right-click Project Zomboid and click backup game files from the drop down menu. I would name it something like "Project Zomboid Main Branch Backup". It will create an image file of the games current version in the steam backups folder by default. Now update to the controller beta. Once you've switched over to the beta, backup the game again in the same manner(right click PZ and click backup game files). Name this backup something like "Project Zomboid Controller Beta". To have Steam switch between those back ups use steams Backup and Restore Wizard, accessed by clicking Steam in the upper left-hand corner of the steam app. You simply open the wizard and it will guide you to the steam backups folder where you select the backup that you want to use. Now you can just use that to switch between the Stable branch and Controller beta even when you're offline. The other way would just be to manually copy the games files over and just switching them out when you want to, but the Steams Backup and Restore Wizard is a lot less of a hassle.
  3. I forgot to mention this but if you're using a playstation controller and you previously used a 3rd party driver like SCP make sure you uninstall it. And in general for anyone using a PS controller try uninstalling its drivers(it will just appear as 'wireless controller' in your device manager) and then reinstalling the drivers. You can reinstall Playstation controller drivers by pushing the tiny button located in the hole on the back left side of the controller. Even though I haven't used it in a long time the SCP driver was interfering with the games detection of my controller. I unistalled the SCP driver as well as the driver for the dual shock 4 controller and then reinstalled it by pushing that button and afterwards the game detected it properly. If the patch is 'totally broken' for you it's probably a driver issue or else you just didn't enable the controller through steam.
  4. How was it not working for you? It took me a bit of legwork to get the patch working for me as well. What kind of controller are you using? Definitely seems like there are issues with any non-Xbox controller atm at least from my experience(on a Sony DS4) and from what I've read in the thread. Also, if you're worried about switching between the stable branch and this beta because of your network issues you could try making backup installations. That way you can just manually switch between the branches instead of letting steam handle it.
  5. What controller are you using? A PS4 Dualshock Controller(connected through USB). Does the controller work? Yes! Enabled through steam overlay/big picture. Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved? The layout is fine! After following instructions earlier in the thread I was able to get the game to recognize my DS controller and the game now displays the Playstation buttons correctly. How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with? Gamepad mostly responds without issue. I haven't noticed any kind of input lag but just as others have pointed out I'm having issues with the shoulder buttons. It looks like the shoulder buttons are replacing the triggers and even if I remap the shoulders it doesn't actually change anything. Meanwhile the triggers can't be remapped at all and seem completely unresponsive in game. I tried deleting all of the relevant files(gamepads/joypad folders and gamepadBinding.config, as well as all of my existing saves, and reinstalling my controllers drivers) and starting a new character but it didn't make a difference. How would you like your gamepad play further improved? Besides the issue above I don't have any major complaints with the controls. It's mostly a slight personal preference but I enjoy being able to toggle running on/off with a left joy-stick click and being able to toggle sneaking with a right joy-stick click. I admit that toggle-sneaking may be kind of cheap in this game since it's also the melee-charge button, but not being able to toggle sprinting with the joystick feels clunky. Do you play in split-screen? If so, how is this beta playing? I haven't tried split-screen yet but hopefully soon I'll be able to update this with results! In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style? My worries with this are that since this game was designed with PC controls in mind navigating the inventory and UI doesn't feel as fluid with a controller as with a mouse yet. I think forcing the avatar to not be able to move while navigating the UI is just gonna highlight that even more at the moment, although I wouldn't rule it out completely once the controller build becomes more stable. What other gamepad bugs or weirdness have you noticed in this build? Ok so I have no idea what's causing this although I suspect it's something on my end. When playing with a controller in the stable branch I will sometimes(although it's rare) have connection issues with the controller if I do something like hit alt+tab or if I just want to open the health menu quickly by hitting 'H' it will override the gamepad controls with the keyboard layout. In the stable branch if I just press a button on my gamepad it will automatically switch back to the gamepad control scheme and it doesn't slow me down in the slightest. In this beta if I do the same thing and my controller loses connection or the keyboard layout overrides the gamepad, the controller becomes unresponsive and the game doesn't switch back to the gamepad controls like it normally does. However, I can still click the X button to open up the drop down menu that lets you take over or create a new character, and when I select "take over" by using the gamepad it will revert to the gamepad controls. Sorry if that doesn't make much sense but basically in the stable branch I can just hit any button on my gamepad and it will automatically revert to the gamepad controls if something happens like a connection issue or if the keyboard ends up overriding the gamepad, but in this beta I have to manually open the drop-down menu and select to take over the character in order to get back to the gamepad control scheme when that happens. Since I've become used to switching back and forth between the gamepad and the keyboard for certain things it's a slight annoyance although in the long run once the controller issues are worked out I don't think it will really be an issue. This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions? I haven't other than I can say it definitely hasn't caused any slowdowns on my end. For the record I generally play with a locked 45fps on 1920 x 1080 resolution. What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta? My only real issue right now is the shoulder/triggers mapping problem. Everything else is mostly just personal preference and I suspect my opinion will change once the beta becomes more stable. Please let my know if anything wasn't clear or if there are any other settings I should test out! I'm really looking forward to the new gamepad controls so best of luck to the team!
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