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spalding1250

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About spalding1250

  • Birthday August 3

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  1. What controller are you using? Nintendo Pro Controller Does the controller work? Yes, even though the Y, X, A, & B buttons are flipped, they still are properly mapped. Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved? I couldn't get it to work. I changed LZ (left trigger) to also be melee and didn't work. Other than that it seems relevant enough for the Pro Controller. How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with? It feels good, much better than expected to be honest, but I feel like there is a bit of a learning curve. How would you like your gamepad play further improved? Things like TV controls are a bit odd at first so I'd like to see something more intuitive. Maybe have the option to have button overlays on the HUD with whatever is mapped to the button in text. Having the option to sneak as an additional button and not tied to aiming. Would like to see full controller support for menus. I think there should be an option to have sprint on a button, maybe with the option to be able to toggle it. Would like to see Official Pro controller layouts as it does support it. Do you play in split-screen? If so, how is this beta playing? I tried it (just one controller to see how it ran) no hiccups in terms of performance. In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style? I like being able to move and use inventory/character windows. I feel like you'd always have to make sure you were safe before you start going into the inventory. With keyboard & mouse I like to play with skills window open and occasionally check tab while running to see if I got scratched/bit. What other gamepad bugs or weirdness have you noticed in this build? After changing controller settings, sometimes it would cause controller to be unresponsive. Occasionally the controller wouldn't be responsive in options. This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions? It seemed to run a little worse compared to the official build. It was a little choppy here and there but no crashes. I have an i7 3770K, 16GB RAM, R9 290 at 1080p. What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta? To be able to use the gamepad customization menu, the test works fine but remapping didn't work for me.
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