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  1. What controller are you using? A PS4 gamepad. Does the controller work? All buttons respond well, all joystick directions register perfectly. Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved? The customization menu works fine, but for the test presets, I think a visual guide to the button controls for the PS4 would be nice, but isn't necessary since the Xbox controller is more widely used and has pretty much the same button locations. It would help a little (for ease of use to inexperienced players) if there were lines connecting the controller binding menus to their appropriate buttons, but apart from that, everything seems fine. How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with? I don't know if I'm just terrible at finding things, but I don't see a sprint button anywhere. I also find looting and interacting with objects to be a bit confusing, especially when there are multiple containers within reach. How would you like your gamepad play further improved? I don't like how aiming is tied to looking around - I would like to be able to configure the controls to use one shoulder button to prepare a melee attack and the other to actually carry out the attack. I'd also like the ability to use quick actions, like opening a door or window, via a dedicated button press without having to navigate through the small menu. Do you play in split-screen? If so, how is this beta playing? I don't usually play in split-screen, but I tested it out and didn't find any major issues. Everything is nice and smooth, and there's no lag or delay between the screens. In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style? I definitely wouldn't like this, since it can be critical to respond quickly to zombies sneaking up on you out of nowhere. On one hand, this would encourage securing an area before looting it, but on the other hand, it just seems like it would slow down gameplay and cause frustration when you need to access items quickly and don't want to stop running from zombies. What other gamepad bugs or weirdness have you noticed in this build? Nothing I haven't already covered. The multiple containers issue is the most frustrating, especially with crates or dressers. This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions? I play at a 1920x1080 resolution and haven't noticed any stability issues. The game has always run smooth except for rare occasions with large zombie hordes, and even then, it's improved since then so that the framerate drop isn't an issue anymore. What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta? Definitely adding the sprint function. In case it's there and I just missed it, I'd like to see the inventory issues ironed out, or at least the ability to switch between what container you're accessing on the fly. UPDATE: Due to a controller sensitivity problem on my end, I didn't know sprinting was tied to the move stick itself. Disregard the issue entirely.