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Sheltered

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About Sheltered

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  1. But we can have nice things: Curve Mod "https://steamcommunity.com/sharedfiles/filedetails/?id=2019525812"
  2. An inspiration in the v40 to "nerf" cars, maybe folks do something better for v41. https://steamcommunity.com/sharedfiles/filedetails/?id=2030700375&searchtext=car
  3. Hello, good day, Im searching all forum and mods to a way to increase item transfer time, then i found this framework. How can i edit the trait " Dextrous " to increase item transfer time to 100% or more?
  4. Yea Vehicle overpowered, even in the last v41 inbuiws, just look this video, start in 17 min the vehicle killing zombies:
  5. Hello, I would like to know more about clothings in v41, more specifically the generation of XML. media\clothing\clothing.xml - This file creates specific respawn for professions, for example, makes the zombie declared as Firefighter respawn only in fireman's clothes without mixing with policeman or any other. This file uses code that I believe is generated by some type of programming or website. Example: 56e0b193-733d-4061-9a73-167f6b253ec7 This code represents the Jacket_Fireman detailed in media\clothing\clothingItems\Jacket_Fireman.XML And with the respawn set at a 50% (0.5) chance of appearing on the fireman through line 659 of the Fireman zombie clothing.xml file. The point is that this link is very important for the creation of clothing MODS as the textures and respawns are being directed through these XML. To maintain a standardization in the MOD based on the base coding, the question remains. How are these codes generated? If they are generated randomly, how should I proceed to create new ones without repeating any code from the base of the game so as not to generate errors?
  6. Thanks, they helped me alot to fix my safehouse
  7. The best wall in Zomboid in V41.28, just tested it. the zeds dont come closer, they just stay there waiting to be shoot. Ok, first few hours today testing v41 iwbums, here what i think: 1- Finally my car lights dont break easy :). 2- Animations cool. 3- Reload magazine sucks, can i have a machine in my safehouse to auto reload magazines? And the game dont auto choose a magazine with bullets when i reload. 4- Couch + jog fun. 5- Need a adrenaline burst when my char get hurt, it get very weak in 1 second. In real life it takes some minutes for the body to get weak, well, some people even get more strong for a few minuts when they get hurt. 6- Now i can open big doors, and very fun when i open a big door just to see 10 zombies waiting for me. 7- How the zombies always bite me from behind when im carrying a big Backpack? They should rip my backpack to pieces first, or remove it from me. Hope this help with game balance. Keep up the good work :).
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