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Maris

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  1. Spiffo
    Maris reacted to UdderlyEvelyn in [41.77.7][Dedicated MP]Lua checksum system is not case sensitive with filenames, but OS can be and it causes..   
    Lua checksum system is not case sensitive with filenames, but OS can be and it causes a mis-targeted "File doesn't exist on the client" for a file that does exist from an unrelated mod. In this case my mod UdderlyRP had a file called BetterFlashlights_Distributions.lua in media/lua/server/items and had other files in media/lua/server/Items (note the capital 'I'), and it reported media/lua/server/Items/CBX_MedBagLootDistributions.lua from ClothesBox Redux (2847911733).. This happens with a Linux server and Windows OR Linux clients. I tried moving the file from items to Items and it still overrides the lua file it was intended to in another mod (UdderlyRP is my server mod that tweaks things), so due to this I was able to surmise the lua system doesn't care about capitalization. I'm not sure of the precise nature of the problem as I did not dig into the Java end, I leave that to you. This is at least one cause of the issue I reported here:
    Even if you don't fix the lua system's response to this sort of situation, it would be greatly appreciated if you could at least fix the way it reports the error to avoid misleading server operators, players, and modders.
     
    Thanks.
  2. Spiffo
    Maris got a reaction from GigiGamer87 in New character with bugged claustrophobic   
    This happen with all "phobic" traits. Also happen in mp. So now it's just free points when you create a new character after few months.
  3. Pie
    Maris reacted to Tchernobill in [41.73] Last Moodle Tooltip remains visible when mouse is not over it anymore (tinyest bug ever)   
    No mod.
    PC Mouse & Keyboard
     
    context:
    Well Fed Moodle is the lowest visible moodle.
    Cursor is on the well fed moodle (top of the painted red arrow in the image below).
    => tooltip Well Fed is visible
    The player moves the cursor down to an UI that is VERY close (bottom of the red arrow in the image below).
     
    Current:
    The Well Fed tooltip remains visible. (as long as the cursor remains on that new U.I
     
    Expected:
    The Well Fed tooltip disappears.
     
    Reproductibility: non systematic but very high occurrence. rapid mouse movements increase the reproductibility.

  4. Like
    Maris reacted to GigiGamer87 in New character with bugged claustrophobic   
    In my new run (started with 41.73, NO MODS), the initial character (Fitness instructor)with claustrophobic trait regulary has no panic inside large rooms after 3 months. Then died after 4 months of survival, and then my new character (firefighter)also with claustrophobic trait has no malus and he's not terrified (only if I fast forward time the panic increase). 
  5. Like
    Maris reacted to Magondivel in Zombies can bite a character who is sitting in a car with full windows closed   
    I wonder if getting into the car and locking all the doors should this help? I always considered the car to be such an island of safety, but now this feeling has been dispelled.
  6. Spiffo
    Maris got a reaction from Nebula in Food in winter   
    In winter, food in a backpack spoils at the same rate as in summer.
    I think this is not entirely correct, because the backpack has almost no thermal insulation. It should be like in a frige.
  7. Pie
    Maris got a reaction from Pandorea in Pour on ground (duplicate)   
    These commands do the same:

  8. Like
    Maris got a reaction from numbersixthecat in Pour on ground (duplicate)   
    These commands do the same:

  9. Like
    Maris got a reaction from Sedgwick in Wet Bath Towels lose favorite status after drying   
    https://steamcommunity.com/sharedfiles/filedetails/?id=1919438901
  10. Like
    Maris got a reaction from Faalagorn in Pour on ground (duplicate)   
    These commands do the same:

  11. Like
    Maris got a reaction from Nebula in (Solved)How can I remove items from the game?   
    You need to add custom function. It may be simple or may be complicated like this one:
    require "Items/ItemPicker" require "Items/SuburbsDistributions" require "Items/ProceduralDistributions" require "Vehicles/VehicleDistributions" --Duplicate loot chances (or remove loot) local function CopyLoot(old_name, new_name, mult) local cache = {} local function patch(t) for i=#t,1,-1 do if t[i] == old_name then local num = (t[i+1] or 0.01) * mult; if old_name == new_name then t[i+1] = num; --overwrite elseif new_name == 0 then table.remove(t,i) table.remove(t,i) else table.insert(t, new_name) table.insert(t, num) end end end end mult = mult or 1; for room,r in pairs(SuburbsDistributions) do for container,c in pairs(r) do if c.items and not cache[c.items] then cache[c.items] = true patch(c.items) end end end for proc,p in pairs(ProceduralDistributions.list) do if p.items and not cache[p.items] then cache[p.items] = true patch(p.items) end if p.junk and not cache[p.junk] then cache[p.junk] = true patch(p.junk) end end for vehicle,p in pairs(VehicleDistributions) do if p.items and not cache[p.items] then cache[p.items] = true patch(p.items) end if p.junk and not cache[p.junk] then cache[p.junk] = true patch(p.junk) end end end CopyLoot('Thread', 'Thread', 4) -- thread loot x4 CopyLoot('Umbrella', 'Umbrella', 2) -- umbrella loot x2 CopyLoot('Needle', 'MyMod.MySuperNeedle', 0.3) --rare super needle CopyLoot('Needle', 0) --Then remove needle from all loot tables  
  12. Like
    Maris reacted to Geras in Punishment for Dying   
    I always start a new world in SP after death anyway. It feels like cheating if I don't.
  13. Like
    Maris reacted to BentNose in IWBUMS 41.49 released   
    I'm happy to see the ignorezombiedensity option there to support modders. There are definitely some mods I've got that are made a little silly and frankly overpowered because of how the drop tables function.
  14. Like
    Maris got a reaction from Хибити\Hibiti [BLR] in RUSSIAN TRANSLATION [BUILD 41+]   
    Движок для падежей - самое сложное было. Но это в прошлом.
    Теперь их можно прикручивать, куда душа пожелает.
     
    Вот, играюсь с модами. Например, Craft Helper:

  15. Like
    Maris reacted to BentNose in IWBUMS 41.48 released   
    They're actually really good for small fights though. The nice thing about spears is that they are effectively unlimited while many other weapons need to be scavenged up. So yeah they break, but as long as you've got branches or planks and some chipped stones, you can have some more spears. Being able to forage them in the wild is extremely useful.

    I personally like to use them when I'm going on quick shopping trips in a vehicle. I carry one or two spears for the small collection of zombies I expect to fight and leave some spares in the trunk.
  16. Pie
    Maris reacted to Optimism in IWBUMS 41.48 released   
    Thanks for the patch, good stuff as always.
     
    However, I've noticed an issue crop up that I'm pretty sure is related to the above change. It seems to have applied to high and low fences both, so now spears are the only weapon class capable of attacking across any kind of fence, including the low fences that should be fair game for the other weapon types.
     
    Would appreciate this getting looked at when possible. Thanks again!
  17. Like
    Maris reacted to allu in IWBUMS 41.48 released   
    I encountered a vehicle zed story where a group of zombies where hanging around  on the side road next to a sports car missing one tire, on the ground there was lug wrench, jack, broken value-tire and a brand new performance tire. 

    It was a nice touch, but few minor suggestions.
    None of the zombies had the key to the car.
    The doors were locked. I dont think he would have locked the car just to change the tire.
    3 tires on the car were also performance tier, so he was driving on a 3 good tires and one value tire, while having the 4th wheel on the trunk as a spare.
  18. Like
    Maris reacted to Nativel in IWBUMS 41.48 released   
    Made this report October 9, 
    to fix that you need 1 minute, nothing done even now, and you block my account for aking who make balance in the game, because I suppose he ashamed on his work and how he doing it.
    Also I made post about wrong balance in bottles for water. One again - nothing done.
    Beer bottle you add in previus path have unbalance stats 0,4 weight can contain 12,5 units of water, wine bottle can contain 12.5 water units and have 1 weight when full. You just copy past code strokes and too lazy to normally made balance.
    To fix that you need 2 minutes, this is ridiculous. I made this post and it taking more time, than I'll just fix it in game files every time you did new update.
    Can you fire the bummer who fixes the balance and hire a normal responsible person?
  19. Like
    Maris reacted to Snowman in IWBUMS 41.48 released   
    Great update, the spear nerf was coming. Everyone should have expected that, but now with the idea of having to use/carry more spears, I hope at some point we will be able to throw them. Makes sense from a primitive standpoint, and it'd be cool to see a quiver for spears or something like that.
  20. Like
    Maris reacted to Pandorea in Wrong icon for "Chainsaw" item   
    The object is not in the game yet, so there is no correct icon for it. Yet.
  21. Like
    Maris reacted to Misha in .308 Magazine for M14 Bug   
    In LINE 701:
    https://github.com/TheIndieStone/ProjectZomboidTranslations/commit/cf0d7ea2d8ad972c702edfe129799e62f52745f0
     
    This will cause the context menu can't interact with the upper items.
     
    It's recommended that to use a different name or change how the context menu works.
  22. Pie
    Maris reacted to Atsumori in IWBUMS 41.45 released   
    Fix GUID insertion method for mods please.
  23. Spiffo
    Maris reacted to Batsphinx in IWBUMS 41.45 released   
    NEW
     
    - Allow crowbars to be used to remove wood barricades, and use animations for it
    - Added context-menu commands for adding all fuel items, and all fuel items of a certain type, to barbecues, campfires and fireplaces.
    - The warm-hands-by-a-fire now works with fireplaces.
    - Added 'world' attachments to shotgun models.
    - Added a shit ton of new male names, female names and surnames taken from 1994 US census so every other character isn't called Marina Hodgetts. (Thanks to Jam for putting these together.)
    - The inspect-clothing command will transfer items to the player's inventory if needed.
    - Inflating vehicle tires will stop at the maximum pressure instead of always adding 5. It was annoying having to cancel the action at the right time.
    - Play the "craft" animation when adding patches to and removing patches from clothing.
    - Updated translations.
    - Display "Sleep on Ground" instead of "Sleep" in the context menu when no bed is selected.
    - The "Sleep" tooltip displays the quality of the bed which can be Bad, Average or Good.
    - Added cooler (can be worn in hands).
    - Added satchel (3 variations, can be worn on back or in hands).
    - Added briefcase spawns
    - Added pistol case.
    - Updated some textures for bags.
    - Allow the player to shove (and stomp) sooner after attacking with a weapon.
    - The crafting ui displays the the player's skill level for recipes with required skills (such as Make Trap Box).
     Required skills are displayed in red text if the player's level is below the required level.
    - Added methods Recipe.getRequiredSkillCount() and Recipe.getRequiredSkill().
     Recipe.getRequiredSkill(int index) returns a RequiredSkill object with methods getPerk() and getLevel().
     
    IMPROVED FOG SYSTEM
     
    - brand new awesome fog now added
    - added display option for new fog, can toggle between high quality, medium quality and legacy (build 40)
    - changed fog generation, now variable duration based on day mean temperature.
    - added chance of grey tinted fog effect to storms.
    - added guaranteed strong tinted fog effect to tropical storm, now very distinctive.
    - modified blizzard effects to work well with new fog.
    - added new fog control panel to debug menu.

    FITNESS
     
    - Xp gain from exercises can now be different.
    - Regularity will not drop until 24h after doing an exercise.
    - Fixed some fitness animation weirdness.
    - Remove the fitness UI when entering a car.
    - Fixed NullPointerException in Fitness.decreaseRegularity().
    - Fixed exception in Fitness.load().
    - Moved fitness to health panel (new button) instead of right click menu.
     
    BALANCE
     
    - Allow washing dirty bandages from clean-water sources such as sinks.
    - Dismantle Flashlight recipe is allowed if there is a battery in the flashlight.
    - Renamed two Jackets to Leather Jacket. They were already leather.
    - Increased antique stove weight from 20.0 to 40.0.
    - Decreased gardening spray capacity
    - Reduced size of zombies target outline by 20%.
    - Reloading a gun will look for magazine in bags and not just main inventory.
    - Toilet paper can now be used the same way as tissue (equip in main or secondary hands to reduce cough noise).
    - Toilet paper can now be used to start and fuel a fire/BBQ.
    - Slight bump in sneak skill (when in plain sight, will reduce the zed vision/footstep volume)
    - MSR700/MSR788 now doesn't require magazines.
     
    OPTIMIZATION

    - Optimized ScriptModule.getRecipe().
    - Declared SpriteRenderer.instance and SpriteRenderer.ringBuffer 'final'.
    - Avoid some string-related gc with cutaways (parsing sprite names).
    - Big optimization to cutaway rendering - moved testing of TallHoppableW, WallWTrans, TallHoppableN and WallNTrans to IsoFlagTypes since they were doing lots of string comparisons and slowing rendering down

    MODEL AND ANIM CHANGES
     
    -adjusted geometry so the gas mask works better with hats.
    -added another body location to BodyLocations.lua (MaskFull)
    -made welding mask part of the MaskFull body location
    - Changed the cough/sneeze/fidget animations (the 'ext' state) to play as a sub-state of the 'idle' state.
    -re-exported TShirt_white to not have buttoned front
     
    FIXES
     
    - Fixed the wrong animation playing when putting on baseball caps.
    - Fixed NullPointerException in IsoGridSquare.getPuddlesDir(). This happened with a fireplace.
    - Fixed some missing translation files
    - Fixed not being able to equip and unequip items while aiming.
    - Fixed zombie fence-flop crawling attacks hitting the player through closed doors.
    - Fixed recipes without required skills not working.
    - Fixed items not being taken from bags when equipping a light source.
    - Fixed equipping an item in one hand when it looked like it should be equipped two-handed when dragging an item onto the primary/secondary icons.
    - Fixed being able to climb through closed windows sometimes.
    - Fixed not being able to reload an empty magazine while aiming.
    - Fixed gunshot sounds and muzzleflash effects while sitting on the ground.
    - Fixed exception when lighting a barbecue or fireplace with gas.
    - Fixed timed actions not working while the warm-hands-by-a-fire animation is playing.
    - Fixed warm-hands-by-a-fire animation possibly continuing long after the fire goes out.
    - Fixed being able to fish at long distance with spears. (also one of the problem was if you only had a spear and open the UI, it was considered as a fishing rod!)
    - Fixed transition animation from standing to sitting on ground not playing.
    - Fixed available hotbar slots not updating when using a controller.
    - Fixed timed actions not starting while aiming in a vehicle.
    - Fixed the player getting stuck exiting a vehicle if it was done while aiming.
    - Fixed toggle aim on/off not working in vehicles.
    - Fixed the aim-assist cursor not disappearig after the player dies.
    - Fixed long lines of text extending outside the crafting and switch-vehicle-seat windows.
    - Fixed the automatic moving of items on vehicle seats not moving an item if it used all the remaining space on a seat.
    - Fixed regularity map being re-initlized if fitness instructor/fireman.
    - Fixed regularity progress bar showing incorrect values (it could never be at 100%!)
    - Fixed the info popup in the profession/traits ui not being hidden when going to the previous or next screen.
    - Fixed containers with capacity 3 or less not getting extra capacity from the Organized trait. This affected Fanny Packs.
    - Fixed corpse inventory capacity being affected by the Organized and Disorganized traits. Player inventory capacity has never been affected by these traits (only bags).
    - Fixed issues with the "Campfire Info" command after right-clicking on a campfire that is behind a wall.
    - Fixed being able to drive a vehicle forward in reverse gear.
    - Fixed being unable to look around by holding the right mouse button while in a vehicle with the window closed. This worked when holding the Aim key, but not when holding the right mouse button. 
    - Fixed "All All" not adding all charcoal to barbecues, campfires and fireplaces. It will add one unit of charcoal (30 minutes) at a time until all is used.
    - Fixed zombies moving through walls after climbing over a fence sometimes. This was easy to reproduce north of the West Point police station when fast-forwarding.
    - Fixed cough/sneeze/fidget animations playing more frequently at higher framerates.
    - Fixed context-menu cooking translations for latest version of Translatoid
    - Fixed clothing mod data being lost when reversing caps, putting hoods up/down, etc.
    - Fixed not facing doors when locking and unlocking them via the context menu.
    - Fixed not gaining only strength and not fitness exp when doing some fitness exercices.
    - Fixed being able to open multiple fitness UI.
    - Fixed double door and stick traps returning more than they took to craft.
    - Fixed sleep traits not affecting how much a char sleeps
    - Fixed not being able to disassemble large metal shelves
    - Fixed not being able to remove tiredness with restless sleeper
    - Fixed front strength not showing properly in debug climate plotter
  24. Like
    Maris reacted to Hyzo in IWBUMS 41.45 released   
    I'm assuming the optimizations you made to the ScriptModule.getRecipe() broke the "Override:" variable in recipes, or it's a concious decision to remove it? Otherwise really great update
  25. Pie
    Maris reacted to NoctisFalco in IWBUMS 41.45 released   
    Yep, noticed the same thing. Really curious about it.
    Can't override base game recipes and 1 more recipes related
     
    IMO recipes related code should be rewritten to add unique ids to recipes as it is with items.
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