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Maris

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Everything posted by Maris

  1. 2) First, you can lock the car from inside. Ofc if you have windows and doors. Second, this feature should match common PvP rules. So if it's not pvp zone or the driver is not in pvp mode, you can't kick him. It depends on server rules. But pvp interactions would be realistic. Isn't it realistic game? And finally, if driver stops the car, he may hit any other person in his car. It's pvp, so all can hit each other in a curtain room/location. And more realistic would be if driver could fight during driving but lose control of the car. It may turn randomly for example. P.S. In another topic I suggested a kind of barricades (armor) for cars.
  2. 1) Healing. It should be possible to open health panel of another person. 2) PvP. It should be possible to kill each other, e.g. to kill driver or try to throw him out
  3. brakingForce is not defined for Chevalier Cossette (SportsCar). stoppingMovementForce is not defined for Chevalier D6 (PickUpTruck) and Chevalier D6 (PickUpTruckMccoy).
  4. Now I have to check list of all players to see if my clannies are online. Let's say there are 20-30 people online and only 3-4 members of the clan.
  5. Otherwise anyone can steal the car without keys. It should be easy to pull out the wire. On the other hand owner of the car will waste time again if he wants to start the car. Another situation. Owner of the car has keys(!) And someone stealed the car. Then owner get it back but he wants to continue using keys instead of wire.
  6. Maris

    Music

    Add music to the game. At least ONE real disc please (any song). So it may be used: 1) in a CD player 2) in a kind of boombox 3) in a car (propapbly) If you add 1 song, modders will be able to add more.
  7. Nice to hear. I'll try. But 5x XP rates means that I can choose Slow Learner(+6) and Pacifist(+4) traits, and this is free 10 extra points (in additional to your 4 extra trait points). I think it's too much.
  8. Too easy. Should be 0.5x character XP gain and 0 extra trait points. And I assume that the virus is disabled. Should be enabled. And the number of zombies should be no less than the default.
  9. Standardized color can guarantee that you can determine the type of chat on any screenshots.
  10. Let’s say I want to make a very complicated item. For example, it should continue losing fuel or condition even on the ground, not only in player inventory. In additional it affects all surrounded objects and characters. So it needs custom update function, and not onPlayerUpdate, and not EveryTenMinutes (because you cannot list all objects in the world). How can I do that?
  11. Maris

    No door

    No door in toilet in Riverside.
  12. This is only message that we have. Sometimes we have info about someone killed someone else (even if it is NOT the cause). What about "someone was killed by posion"? "by virus" "was eaten by zombies" "was cold to death" "burned" etc etc
  13. I set GeneratorFuelConsumption = 0.1 and now generator consumes ~ 0.4 per day. It's ~ 10 days.
  14. - OnScratched (one event for scratches, bites, fractures etc with details which type, is infected or not, what zombie/player/item causes wound etc) - OnTreatment (one event for scratches, bites, fractures etc with details what is doctor level, used items etc) - OnHit (by zombie on humans and walls) - EveryOneMinute - good alternative to OnPlayerUpdate - OnDrop(item) - OnPickup(item) - OnUse(item) - very important event which makes possible very interesting mods with vanilla (or custom) consumables. - OnDeplete(item) And it would be very nice to see the documentation for all existing events. Thank you!
  15. Ofc it should be slower and more inert.
  16. Welder should be able to add metal armor to a car.
  17. v40.43, dedicated server. For some reason any generator (tried 3 different) consumes 2% of fuel each hour (sometimes 1%), but in settings: GeneratorFuelConsumption = 0.5 It seems that there all was fine at the beginning of the game. But over time something broke and now generator eats fuel very fast. I don't know how to reproduce but I can let you join and test. May mods cause this bug? I have many mods on my server including Fuel Barrel Test (v40.x) (most likely to be a problem). What can I do to debug?
  18. Do you really need ALL things in a container?
  19. v40.43 I can't write in notepad using red pen or blue pen (only common pen or pencil).
  20. Maris

    Floating cars

    Another car. Restart of the server did not help. I can access it but can't drive. It was car crash in multiplayer (head to head), and the red car rolled over and flew up.
  21. How to reproduce: 1. Join (any) dedicated server. 2. Get a Sheet of Paper. It doesn't matter if there already is some text. 3. Put Sheet of Paper in a bookcase OR put it on the ground. Not in your inventory. 4. Write some text using a pencil. 5. Go to another location (at least 300 tiles from this place I guess). 6. Go back. 7. Try read your text. It's disappeared! The Sheet of Paper is in the same state as it was on step 2. P.S. I lost huge text that I wrote for my teammates.
  22. Maris

    Spooky Santa

    How can I draw such circle around the player using Lua?
  23. Hello. I use this code to get list of zombies: local zlist = player:getCell():getZombieList(); Unfortunately in multiplayer sometimes there are zombies with distance over 1000 from player. Is it a bug or a feature? I think this is zombies around another player on the same server. Or it may be old zombies from locations that my character just left.
  24. Barricade health get/set. P.S. If try to inject game code in multiplayer and set barricade health over 450, it becomes invisible. (Bug?) Inject code: https://pastebin.com/J0H676Gf
  25. I can't download the mod. The link doesn't work.
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