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Deharath

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  1. 1. What controller are you using? I'm using DualShock 4 v2. 2. Does the controller work? Yes, it works correctly. 3. Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved? You could add background image of pad depending on what pad it is, it is not that much counter-intuitive, however it could be easier for a person that is not that familiar with XBOX controller. 4. How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with? How would you like your gamepad play further improved? At first it felt weird, because Y-axis was inverted and X was not. I'm not used to such settings so I used "Inverse move by Y axis" and "Inverse aim by Y axis" to make it playable for me. Also I had real trouble with opening doors and jumping through window. I had really tough time finding those accurate spots where action of opening doors or jumping through window pops up and becomes useable. Another thing was that I couldn't reach kitchen counter in the corner of the room. Normally I would just click it with the mouse, but with pad I couldn't tell the game that I was trying to reach that counter. I feel like there should be a separate option for hitting with weapon and for simply pushing the opponent. 5. Do you play in split-screen? If so, how is this beta playing? No, I have only one pad and no one to play splitscreen with. 6. In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style? It would make every look into inventory really risky, I wouldn't dare to open my inventory screen when zombies are nearby as I could risk really stupid death. 7. What other gamepad bugs or weirdness have you noticed in this build? I have been looking around while bleeding for something to bandage my wounds and then got approached by zombie. To my surprise I couldn't even push him, my character couldn't defend himself, only thing I could do was to run from danger. Everytime I opened and then closed inventory I also performed a push. I quit to main menu when I have entered the vehicle. 8. This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions? I haven't noticed any changes, my game was going smoothly as it was before entering the beta. What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta? I think interaction with environment should be fixed. for example, running from zombie, opening the door and then quickly closing it behind ourselves is at the moment really troublesome.
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